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duggedank

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About duggedank

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    Helicopter Hunter

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    Sweden
  1. duggedank

    DayZ Double Developer Blog 14th May 2013

    S I read the discussion on server hopping here. Is it actually true that no one so far has suggested locking your player position to each server? If every server remembers your positions separately you can no longer ghost efficiently unless you go completely overboard and set up a complete net of locations on a hole bunch of servers just to enable you to ghost people. Would people actually bother doing that? Because I do understand the reasons for allowing us to switch servers. Switching servers simulates a higher number of different people without clogging the entire map full of players. As you will have a higher chance of meeting new people that jumped servers instead of knowing everyone who plays on your server. And it avoids issues such as you wanting to play a little and find that your favorite server is completely empty or full to the brim. So, store your character position on all servers that character has visited before dying. Any new server you join would place you on the coast. It would be best to store that on the client in order to avoid the servers getting overloaded with millions of player positions, but client side means hack friendly so maybe not after all... Just a suggestion, that I haven' seen before, for some reason... And darnit, I allowed myself to get dragged out from under my rock again. I guess I'm excited over DayZ after all... I can't hide it... :blush:
  2. duggedank

    DayZ Double Developer Blog 14th May 2013

    He's moving, he's alive, HE IS ALIVE! *slids back under his lurking rock to resume DayZ hibernation*
  3. duggedank

    DayZ Double Developer Blog 14th May 2013

    The likelihood of Bohemia flagging that comment is about as high as the likelihood of gummy52 himself flagging it................. :o
  4. duggedank

    New Combat Roll Animation

    Why oh why did they choose this animation!? I've been thinking ever since the start that the ShackTac/I44 jump and slide animations would fit perfectly in DayZ (as they should really be part of ArmA itself) but never bothered to mention it. And now when they finally add something, they choose this completely ridiculous roll? Yes I know that the shacktac jump has flaws, and it looks wierd sometimes, but FFS can you people not say that it looks less wierd than a forward flip? Wierd and unnatural forward flip Wierd and unnatural actual "normal" jump How can you claim the the forward flip is better here? Of course, it's possible that the I44 team was approached for permission to use their animations, and denied it. But I don't think Mac would deny permission, doesn't sound like him. And if they had to choose between nothing and this forward roll, then damn it if nothing would still be better. And yes, there is also a slide animation in I44. If you crouch while running you will do a forward slide that ends in you crouched with your weapon up. It is absolutely awesome. But they have added some other features in this version that indicates to me that they are taking a more "gamey" approach to the mod. Loosing some of that hardcore survival in favor of some "lets play a game for shits and giggles". This roll for instance, or the high blood bunny meat, it's obviously a way to reward people for actually managing to kill a rabbit, even though it makes no "sense". EDIT: LOL @ Fraggle & Boneboys I think you need to calm down both of you, there's obviously some lingering animosity here. Keep your personal issues personal guys ;)
  5. duggedank

    Build 1.7.4.4 Rolling Update

    Where do people see the "No more heli crashes" update? If you're referring to this: Then don't worry, the normal crash site is a UH1 wreck, not a UH60 wreck. You should put more faith in the dev team, I'm pretty sure they wouldn't remove the crash sites without an explicit statement about it :)
  6. duggedank

    DayZ: Namalsk

    :o :o :o Winter? - Namalsk will get even colder? omg :thumbsup:
  7. duggedank

    Squa support

    Where did I say you would see the name of the player? No point in talking about this I guess.
  8. Ooh, me likey, well I guess it is time to get whitelisted on this thing! Kinda feel like cheating on my community though :blush:
  9. duggedank

    DayZ: Namalsk

    Nice to see the update! I understand your idea of making heli crashes more difficult to get to, instead of them just popping up where people first spawn. But I would like them to be at least somewhat random, right now they are static objects like any building, which means it takes about ten seconds for people to learn where they are and go loot them regularly. Can't you make them slightly more random? Like not appearing on every restart and not always appearing in the same spots? I would like that at least :) Otherwise - Good job! Also, how about changing the ghillie/warm clothing color to something more gray/white? As it fits better with Namalsk vegetation. Right now the fresh spawn clothing gives better camoflage at the mountain tops than any other skin in the game :P Or even better, add clothing with a second color, so people can have snow and grass camo and switch between them.
  10. duggedank

    Squa support

    Well I just posted in the other thread about the same issue. The squad.xml is already in ArmA II and it works in DayZ - It's just that no one has bothered to make the player models compatible, if they were every player who creates a squad.xml will have their clan logo showing on an armpatch. It doesn't make it too easy to identify people and it is very much within "realistic" boundaries and FFS if I were in a zombie apocalypse I would make sure me and my friends had some quick way of recognising each other!
  11. There is a solution to difficulties in recognising players, and ArmA already supports it - Just add the squad.xml logo compatibility to all DayZ skins! Make it an armband and it will be: Authentic - The easiest way to quickly differentiate between friend and foe? - Armbands! Have been used in real life war and other situations for ages. Still not OP: You need to see the armband and identify it, it's not a big blue blob above someones head. I've seen people suggest this before but I just don't understand why there doesn't seem to be support for this from the community!? People either whine that it's "not realistic" (WTF?) or just ignore it completely. I also don't understand why the dev team doesn't appear to have considered it even once... It's. Already. In. The. Game. - Just make the models compatible and there you go. :(
  12. duggedank

    Build 1.7.3 Rolling Update

    Nice! Thank you all for your efforts! This is big!
  13. Hey Venthos I understand where you're coming from with this frustration. It does sting when people just grabs stuff like that. But my advice is to just try and accept that people will do it, only thing you can do is ask everyone to please credit you for your work when they snatch it. But what's more important is never to give up, they might steal your code, but they damn well can't steal your inspiration and innovation! You just keep improving DayZ Redux and constantly show everyone that you're version of it is the best, that all the copycats are just copycats and they will never be able to keep up with you :) That's really all there is too it, if people want to copy you that's their problem, but you know that they can not and will not create something better than what you are doing yourself. Ah, and another thing, you might want to check out what Fraggle is suggesting........ ;) Thanks for the reply on the chloroform by the way, I completely understand what you're saying, I just like the idea of that thing so much :D
  14. I'm very happy to hear that you sorted this out. It saddens me a great deal when these kind of "IP theft" discussion go out of hand instead of people just talking it over and coming to an agreement, have seen it happen too many times in the modding world. Really talented people have been lost because of it. So I am happy that you all stick with it! Thank you :) Sooooo, when is the chloroform coming to "official" DayZmod? ...................... ;)
  15. Erm, target date: Today? Download link plx? And also: AHMAGAWD! :D :D :thumbsup: Woopiie! Good job everyone!
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