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AmberHelios

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Everything posted by AmberHelios

  1. AmberHelios

    Make a war

    me
  2. AmberHelios

    Make a war

    ah right never really watched any of them tbh i either play the game or play another wheres the fun in watching someone else play, watched a few of take the piss ones
  3. AmberHelios

    Make a war

    is he one of those youtubers
  4. AmberHelios

    Make a war

    it was quite clever-ish :)
  5. AmberHelios

    Make a war

    theres enough pepsi for the 3 of us i found 3 cans of pepsi 2 empty tins and a zombie up a fir tree
  6. AmberHelios

    Make a war

    yeah that would be me :) ill tell you what ill share my treasure with you
  7. i know what you are saying and other do too, the reason you are getting these errors is that you are running a different version of the pmc dlc this needs to be updated the update is in the patch 1.59 if you are installing the patches before installing the pmc your pmc dlc will not be updated to the latest version
  8. AmberHelios

    Make a war

    lol dont suppose there was much left i hit it the other day then hoped on to a origin's server and found another in Byelov
  9. AmberHelios

    Make a war

    i am fantastic, you been up to much :)
  10. AmberHelios

    Make a war

    How are you Se7eN
  11. AmberHelios

    Make a war

    Ah a real medic
  12. in this case the key means that the file hash doesn't match the servers
  13. but if you installed a retail version of the dlc the 1.59 patch (i think this version maybe 1.60) has an update for the dlc in it what you should do is install arma 2, arma2 oa, any dlc you own then patch arma 2 to 1.11 and then arma2 oa to 1.62 then run the games to the menus making sure one of the updates that you install is the 1.59 update if you update before the install of the dlc the lite versions get updated not the full versions
  14. I am sorry damn iPhone keyboard I meant dlc
  15. AmberHelios

    Zombie Nerf Script?

    And I do not see your reason for posting that. He gave his reasons in his post
  16. AmberHelios

    Zombie Nerf Script?

    Don't you be bringing that rubbish here :) Jk But in all seriousness the op asked how to tone down the zombies for his server to aid players not to remove all zombies from the server completely each to their own, it's his server and if he wants to use it with less zombies for him and his friends so be it. I was looking at doing a similar thing a while back to make a sort of training server for new player just to get the basics of playing dayz
  17. Silly question but after installing the dlc you have rerun the 1.62 arma2 oa patch?
  18. AmberHelios

    Zombie Nerf Script?

    Applejaxc is correct the best thing to do in this case is to turn the amount of zeds down and turn the infection rate down this can be done with a modded variables. He already has the variables file overridden as I did the server files for him in another post
  19. Anytime boss enjoy your newfound bridge any problems feel free to pm me
  20. They are both beautiful baby, both poetry in motion
  21. aye i've been at it a long time :) here and other places
  22. easiest way is to unpbo your mission file put a folder called buildings create a new file called bridge.sql in that folder in this file put if (isServer) then { _bldObj = objNull;if (true) then{ _bldObj = createVehicle ["land_nav_pier_m_2", [13225.278, 3431.5159, -6.0489159], [], 0, "CAN_COLLIDE"]; _bldObj setDir 56.571701; _bldObj setVehicleLock "LOCKED"; _bldObj setPos [13225.278, 3431.5159, -6.0489159]; _bldObj setPosASL [getposASL _bldObj select 0, getposASL _bldObj select 1, -2.5];}; _bldObj = objNull;if (true) then{ _bldObj = createVehicle ["land_nav_pier_m_2", [13247.008, 3398.5906, -6.1535072], [], 0, "CAN_COLLIDE"]; _bldObj setDir 56.571701; _bldObj setVehicleLock "LOCKED"; _bldObj setPos [13247.008, 3398.5906, -6.1535072]; _bldObj setPosASL [getposASL _bldObj select 0, getposASL _bldObj select 1, -2.5];}; _bldObj = objNull;if (true) then{ _bldObj = createVehicle ["land_nav_pier_m_1", [13203.401, 3464.7751, -6.2994447], [], 0, "CAN_COLLIDE"]; _bldObj setDir 236.571701; _bldObj setVehicleLock "LOCKED"; _bldObj setPos [13203.401, 3464.7751, -6.2994447]; _bldObj setPosASL [getposASL _bldObj select 0, getposASL _bldObj select 1, -2.5];}; _bldObj = objNull;if (true) then{ _bldObj = createVehicle ["land_nav_pier_m_2", [13181.671, 3497.7451, -6.1785541], [], 0, "CAN_COLLIDE"]; _bldObj setDir 56.571701; _bldObj setPos [13181.671, 3497.7451, -6.1785541]; _bldObj setPosASL [getposASL _bldObj select 0, getposASL _bldObj select 1, -2.5];}; _bldObj = objNull;if (true) then{ _bldObj = createVehicle ["land_nav_pier_m_2", [13159.978, 3530.6299, -6.3031154], [], 0, "CAN_COLLIDE"]; _bldObj setDir 56.571701; _bldObj setPos [13159.978, 3530.6299, -6.3031154]; _bldObj setPosASL [getposASL _bldObj select 0, getposASL _bldObj select 1, -2.5];}; _bldObj = objNull;if (true) then{ _bldObj = createVehicle ["land_nav_pier_m_2", [13138.261, 3563.5496, -5.9914126], [], 0, "CAN_COLLIDE"]; _bldObj setDir 56.571701; _bldObj setPos [13138.261, 3563.5496, -5.9914126]; _bldObj setPosASL [getposASL _bldObj select 0, getposASL _bldObj select 1, -2.5];}; _bldObj = objNull;if (true) then{ _bldObj = createVehicle ["land_nav_pier_m_2", [13116.587, 3596.4583, -6.1611514], [], 0, "CAN_COLLIDE"]; _bldObj setDir 56.571701; _bldObj setPos [13116.587, 3596.4583, -6.1611514]; _bldObj setPosASL [getposASL _bldObj select 0, getposASL _bldObj select 1, -2.5];}; _bldObj = objNull;if (true) then{ _bldObj = createVehicle ["land_nav_pier_m_2", [13094.851, 3629.364, -6.0637994], [], 0, "CAN_COLLIDE"]; _bldObj setDir 56.571701; _bldObj setPos [13094.851, 3629.364, -6.0637994]; _bldObj setPosASL [getposASL _bldObj select 0, getposASL _bldObj select 1, -2.5];}; _bldObj = objNull;if (true) then{ _bldObj = createVehicle ["land_nav_pier_m_1", [13073.158, 3662.2742, -6.1899328], [], 0, "CAN_COLLIDE"]; _bldObj setDir 56.571701; _bldObj setVehicleLock "LOCKED"; _bldObj setPos [13073.158, 3662.2742, -6.1899328]; _bldObj setPosASL [getposASL _bldObj select 0, getposASL _bldObj select 1, -2.5];}; _bldObj = objNull;if (true) then{ _bldObj = createVehicle ["land_nav_pier_m_2", [13051.535, 3695.0833, -6.376471], [], 0, "CAN_COLLIDE"]; _bldObj setDir 56.571701; _bldObj setVehicleLock "LOCKED"; _bldObj setPos [13051.535, 3695.0833, -6.376471]; _bldObj setPosASL [getposASL _bldObj select 0, getposASL _bldObj select 1, -2.5];}; _bldObj = objNull;if (true) then{ _bldObj = createVehicle ["land_nav_pier_m_2", [13029.813, 3728.052, -6.1521502], [], 0, "CAN_COLLIDE"]; _bldObj setDir 56.571701; _bldObj setVehicleLock "LOCKED"; _bldObj setPos [13029.813, 3728.052, -6.1521502]; _bldObj setPosASL [getposASL _bldObj select 0, getposASL _bldObj select 1, -2.5];}; // Control Tower near land (non-lootable) (blinking light). Zombies and loot will not spawn over water._bldObj = objNull;if (true) then{ _bldObj = createVehicle ["Land_Mil_ControlTower_EP1", [13067.721, 3647.5923, 4.2818656], [], 0, "CAN_COLLIDE"]; _bldObj setDir -303.12695; _bldObj setPos [13067.721, 3647.5923, 4.2818656]; _bldObj setPosASL [getposASL _bldObj select 0, getposASL _bldObj select 1, 3.8];}; // Cement block under Control Tower near coast_bldObj = objNull;if (true) then{ _bldObj = createVehicle ["land_nav_pier_c", [13061.675, 3654.853, 0.13833603], [], 0, "CAN_COLLIDE"]; _bldObj setDir -33.287552; _bldObj setPos [13061.675, 3654.853, 0.13833603]; _bldObj setPosASL [getposASL _bldObj select 0, getposASL _bldObj select 1, -2.5];}; // Grocery on land (lootable)_bldObj = objNull;if (true) then{ _bldObj = createVehicle ["Land_A_GeneralStore_01", [13062.828, 3825.6414, 0.34161228], [], 0, "CAN_COLLIDE"]; _bldObj setDir -32.551853; _bldObj setPos [13062.828, 3825.6414, 0.34161228];}; _bldObj = objNull;if (true) then{ _bldObj = createVehicle ["land_nav_pier_m_2", [13260.079, 3378.8081, -3.0727394], [], 0, "CAN_COLLIDE"]; _bldObj setDir 56.571701; _bldObj setVehicleLock "LOCKED"; _bldObj setPos [13260.079, 3378.8081, -3.0727394]; _bldObj setPosASL [getposASL _bldObj select 0, getposASL _bldObj select 1, -2.5];}; // Industrial Hangar on land_bldObj = objNull;if (true) then{ _bldObj = createVehicle ["Land_Hangar_2", [13013.877, 3793.1804, 3.8146973e-006], [], 0, "CAN_COLLIDE"]; _bldObj setDir -33.153507; _bldObj setPos [13013.877, 3793.1804, 3.8146973e-006];}; // Control Tower near Island (non-lootable) (blinking light at night). Zombies and loot will not spawn over water._bldObj = objNull;if (true) then{ _bldObj = createVehicle ["Land_Mil_ControlTower_EP1", [13209.424, 3478.5696, 2.103996], [], 0, "CAN_COLLIDE"]; _bldObj setDir -484.14117; _bldObj setPos [13209.424, 3478.5696, 2.103996]; _bldObj setPosASL [getposASL _bldObj select 0, getposASL _bldObj select 1, 3.8];}; // Cement block under Control Tower near Island_bldObj = objNull;if (true) then{ _bldObj = createVehicle ["land_nav_pier_c", [13214.373, 3472.0823, -3.8479133], [], 0, "CAN_COLLIDE"]; _bldObj setDir -213.288; _bldObj setPos [13214.373, 3472.0823, -3.8479133]; _bldObj setPosASL [getposASL _bldObj select 0, getposASL _bldObj select 1, -2.5];}; // Spinning Radar on coast_bldObj = objNull;if (true) then{ _bldObj = createVehicle ["TK_GUE_WarfareBAntiAirRadar_Base_EP1", [13293.171, 3955.2397, 0.016692447], [], 0, "CAN_COLLIDE"]; _bldObj setDir -323.84015; _bldObj setPos [13293.171, 3955.2397, 0.016692447];}; // Pallet of boards on bridge (mid way protection)_bldObj = objNull;if (true) then{ _bldObj = createVehicle ["Land_Ind_BoardsPack1", [13158.683, 3537.4517, 3.5], [], 0, "CAN_COLLIDE"]; _bldObj setDir -35.139294; _bldObj setPos [13158.683, 3537.4517, 3.5]; _bldObj setPosASL [getposASL _bldObj select 0, getposASL _bldObj select 1, 3.5];}; // Pallet of boards on bridge (mid way protection)_bldObj = objNull;if (true) then{ _bldObj = createVehicle ["Land_Ind_BoardsPack1", [13111.459, 3599.3118, 3.5], [], 0, "CAN_COLLIDE"]; _bldObj setDir -215.18845; _bldObj setPos [13111.459, 3599.3118, 3.5]; _bldObj setPosASL [getposASL _bldObj select 0, getposASL _bldObj select 1, 3.5];}; };open init.sqf and add this to the very bottom [] execVM "buildings\bridge.sqf"; re pbo your file and your good to go
  23. AmberHelios

    2 accounts creates an error, can't run DayZ

    Damn right i am :)
  24. AmberHelios

    2 accounts creates an error, can't run DayZ

    come for a hug my sweet prince that link will only work if you own the retail reinforcement disk as for steam you have to revalidate as i said above
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