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AmberHelios
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Everything posted by AmberHelios
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HELP!! Error: "The Handle is Invalid"
AmberHelios replied to krendic's topic in DayZ Mod Troubleshooting
Hi are you using Overwolf on teamspeak if so disable it as it causes issues with the arma beta patches if this is not the case please try installing a newer beta patch http://www.arma2.com/beta-patch.php -
ArmA 2 oa has stopped working..please help..
AmberHelios replied to nico1533's topic in DayZ Mod Troubleshooting
well you can try using -malloc=system in your launch perms deleting the tbb4malloc_bi.dll from the beta folder -
Glad i could help mate
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ArmA 2 oa has stopped working..please help..
AmberHelios replied to nico1533's topic in DayZ Mod Troubleshooting
hi try deleting your mpcache folder in the same place you got that log file from -
run the game with admin rights if that doesn't work add the following to your command line "-mod=C:\Program Files (x86)\Steam\SteamApps\Common\ArmA 2;EXPANSION;ca"
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its the cones that cause this they can be easily removed and all is well
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on respawn, there is no lag, after a while it creeeps in slowly...why
AmberHelios replied to piffaroni's topic in DayZ Mod Troubleshooting
Incorrect if its an anti hack issue you would see it as time goes on the antihack runs through loops and causes server side fps to drop over time esp when more people are on as the antihack is streamed to the clients pc causing bandwidth issues and then you start getting network message pending while the server tries to catch up if you are using debug monitor from said antihack this is also being streamed from the server hence the time it takes to disappear if a relog fixes it may be something thats running client side thats affecting performance ie auto refuel/towing/ai -
Silly hi mate are you running steam versions of the game or retail versions. this sounds like a signature check timeout issues only way to see is for someone to be in game while you get kicked back to the lobby it wont be antihack kicks as antihack will end the mission on the client side causing a grey/black screen not back to the lobby
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on respawn, there is no lag, after a while it creeeps in slowly...why
AmberHelios replied to piffaroni's topic in DayZ Mod Troubleshooting
you using any antihack it can be loads of diffrent little things tbh -
The mod is done by the community in their free time you know in between work/family etc. the amount of work the community devs do behind the scenes and the amount of time that takes is immense.
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This is the man for support, what more support do you feel thats needed a section to ask for help or people you can contact for help and support tickets are available to anyone
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hmmmm yeah http://forums.dayzgame.com/index.php?/forum/10-support/
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Brown nose hi R4ZOR49 love you
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Not signed by a key accepted by this server?
AmberHelios replied to TheLazyEngineer's topic in DayZ Mod Troubleshooting
ArmA 2 needs to be at version 1.11 -
you need to update arma2 to version 1,11 and arma2 oa to 1.62 you can see your current versions by checking the bottom right corner in the main menu dayz commander only istalls the beta this will show as 1.62 but is missing a lot of the required files
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how do I stop the animals from spawning!
AmberHelios replied to piffaroni's topic in DayZ Mod Troubleshooting
yeah you include custom code in the server functions to remove dead bodys after a set ammount of time something along the lines of this should do it cleanup.sqf if (isServer) then { [] spawn { waitUntil {!(isNil "sm_done")}; _lastDeadCheck = diag_tickTime; _allDead = [];while {true} do { if ((diag_tickTime - _lastDeadCheck) > 2400) then { _lastDeadCheck = diag_tickTime; private ["_modeldex","_myGroupX"]; { _modeldex = typeOf _x; _myGroupX = group _x; _x removeAllMPEventHandlers "mpkilled"; _x removeAllMPEventHandlers "mphit"; _x removeAllMPEventHandlers "mprespawn"; _x removeAllEventHandlers "FiredNear"; _x removeAllEventHandlers "HandleDamage"; _x removeAllEventHandlers "Killed"; _x removeAllEventHandlers "Fired"; _x removeAllEventHandlers "GetOut"; _x removeAllEventHandlers "Local"; clearVehicleInit _x; deleteVehicle _x; deleteGroup _myGroupX; _x = nil; } forEach _allDead; _allDead = [] + allDead; }; { if (count units _x==0) then { deleteGroup _x; _x = nil; }; } forEach allGroups; { _myGroupX = group _x; _x removeAllMPEventHandlers "mpkilled"; _x removeAllMPEventHandlers "mphit"; _x removeAllMPEventHandlers "mprespawn"; _x removeAllEventHandlers "FiredNear"; _x removeAllEventHandlers "HandleDamage"; _x removeAllEventHandlers "Killed"; _x removeAllEventHandlers "Fired"; _x removeAllEventHandlers "GetOut"; _x removeAllEventHandlers "Local"; clearVehicleInit _x; deleteVehicle _x; deleteGroup _myGroupX; _x = nil; } forEach entities "Seagull"; sleep 5; }; };};change the _lastDeadCheck) > 2400 to whatever time you require put that in your init folder of your server pbo and at the bottom of server_functions put #include "cleanup.sqf";at the bottom and repack this should remove dead bodies and clean groups should work -
It's not always to do with pirated copies The bird is spectator mode it happens when the hive has an issue with retriving your character from the database Are you on the public or private hive and have you tired multiple servers Where did you buy your copy if arma 2 and oa
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Epoch runs close to overload as vanilla adding 23 scripts depending on what they are will affect server performance with a few players on What are you thinking of adding
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true mod fans also realise that dayz is a hack on arma
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Quick status update for week 8 November
AmberHelios replied to rocket's topic in Mod Announcements & Info
Love your mr rocket sir.. servers will be up from Musty too -
infinate ammo is not available for admins on the server. the server in question is my test server for my antihack where i test out hacks so i can minimise the effects they have on our servers. all the admins actions on our servers are logged to a file that if any players on our server wish to see they can see it. what we can do in game on our servers is replace lost items due to glitches. none of our admins play on our servers just maintain them. this is not a promotional video in any respect. if any of our playerbase feels unjust they are free to contact me as are any of you. to say that we have these hacks at our disposal on our servers is unjust as we don't perhaps you should ask first instead what was an internal joke about the players views on our servers turns into an attack about my own personal ArmA server.
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we did enjoy making it a lot of the campfire dances didn't make the cut
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People having issues connection to my server, why, its a dedicated machine and has 100 MBS speed
AmberHelios replied to piffaroni's topic in DayZ Mod Troubleshooting
try tweaking your antihack thats whats causing these issues -
People having issues connection to my server, why, its a dedicated machine and has 100 MBS speed
AmberHelios replied to piffaroni's topic in DayZ Mod Troubleshooting
need more info boss what mods what's your basic.cfg set at hive on local machine or external ping to the server server side fps -
its objects being deleted, could be sarge despawning AI could be blurs AH kicking people or deleting objects only when it starts causing desyncs