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Cheekorobbins
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Everything posted by Cheekorobbins
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Dear Rocket, Reset please.
Cheekorobbins replied to Strategos (DayZ)'s topic in DayZ Mod General Discussion
I agree with a reset. It could just be a map reset so the players and whatever loot they have on them remain untouched but all tents and vehicles are wiped. But I'd be happy with a total wipe too. -
Out of bounds item/vehicles cleanup [2012-07-06]
Cheekorobbins replied to Ander (DayZ)'s topic in Mod Announcements & Info
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I have gear that I am giving away (in a sense)
Cheekorobbins replied to Powell (DayZ)'s topic in DayZ Mod General Discussion
How did this work out in the end? -
Yeah, was just thinking this, riot shields would be awesome. You can't run whilst it's equipped though to stop people just running around the countryside with one on and would keep you vulnerable to Zeds, you could block a doorway with it though.
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Eating/Drinking/Other Sounds when coming close to players. 1.7.0
Cheekorobbins replied to sixty_40's topic in DayZ Mod Troubleshooting
Been meaning to post about this in a while, yeah, when playing with a friend everytime we get really close it plays the backlog of sounds. Munching away as he runs past, or sizzling a steak as he walks down the road. -
UK 20 & UK 21 - Info & Discussion
Cheekorobbins replied to frosties's topic in Mod Servers & Private Hives
Dunno if any of them read it but I was just wondering how the guys who all got killed and their UK21 camp raided last night are feeling today :) Hope the bike helped your relocation! -
Surely having a leaderboard for the most murders is the worst thing you could do to encourage spawn camping and killing players?
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No disconnecting whilst bleeding or unconscious is a must. I think a timer could be introduced after you've taken damage of any kind to disable disconnect for 60 seconds. That way it rewards making sure you get within range of your target and making sure you connect with a shot, knowing your target is pinned. It still allows someone who's being pursued but hasn't taken a hit to escape but I'm okay with that as a compromise.
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255 km2 map but just 50 player Server?
Cheekorobbins replied to bekk's topic in New Player Discussion
I was playing on a server yesterday for an hour and there were only 12 people when I logged on and 8 when I logged off, during that time I played with a friend and we encountered 5 other players! It's amazing how sometimes you don't see anyone and then other times you feel like you can't get away. -
I think the leaderboards should support humanitarian efforts rather than killing. With different categories of help. Top Armourers Players who have given the most amount of other players guns and ammo. Top Medics Players who have given the most blood transfusions/bandages/painkillers etc to other players. Top Feeders Players who have given food to the most players. Bandit killing, Zombie killing and length of survival is all good though.
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Close Up Combatants Longest amount of time a player has gone without firing a shot.
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Life/Death Calculator = intrinsic value/culture
Cheekorobbins replied to hoik's topic in DayZ Mod Suggestions
It's a great idea, the loot is a character in this story and at the moment resources are unlimited and available to all equally. Whereas I'd guess that in a real situation groups would form that would control resources, availability wouldn't be fair and equal. Does the loot spawning need to be tied to the player to stop server hopping though? Also, say a group form and they control a large amount of resources in their camp, then go on killing sprees. When availability is sparse, does that hinder the solo survivor because they are alone and lacking in resources, or does that actually strengthen them because it gives them a united cause to band in numbers against those who have means? -
The Dayz Dichotomy.
Cheekorobbins replied to Strategos (DayZ)'s topic in DayZ Mod General Discussion
I do like both games though, I think part of the fear of being a solo survivor is knowing there are these organised and established groups out there. You can run around and be an idiot on the coast, but once you've found a few essential items and head inland you're entering a different game. I do like the sessions where I've been on as a group, but I've been the one in the back of the car not getting out at stops and hanging back in the bushes whilst my friends do the looting. I also love the solo environment, when there's no teamspeak chatter from your friends to break the tension, when all the loot you find is yours and you can travel unnoticed in the trees. These are things I think will be brought together once the meta game or story/event elements are brought in. A reason for the groups to need the lone newbie survivors and the newbies to need the groups. -
I've put a thread in suggestions called Heroes of War! to celebrate the humanitarian efforts of players instead. http://www.dayzmod.com/forum/showthread.php?tid=15668
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You are listening to the wrong people Rocket.
Cheekorobbins replied to MrBloodworth's topic in DayZ Mod General Discussion
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DayZ 1.7.1 Discussion - Others will be locked/deleted!
Cheekorobbins replied to Tigerr13's topic in DayZ Mod General Discussion
Played an hour or so on my own, it really does step things up in the built up areas. I did manage to get in and out of a couple of towns okay apart from being seen through a wall but I know that's being fixed so that's cool. I was looking over some buildings from the treeline, saw the number of Zeds and just couldn't bring myself to go in, I chose to head off into the country and kill a sheep instead, the fear has been stepped up and it's the right way to go, just need to continue finessing the play experience the way it has been happening already. I think people have maybe gotten used to avoiding the Zeds rather than dealing with them which is what you need to do now, throw stuff, use smokes and flares and hide in buildings. Love it. -
20 words or less: Super-Low Humanity Detection
Cheekorobbins replied to rocket's topic in DayZ Mod General Discussion
YES Good solution within the mechanics of the game. Hear the evil! -
I was wondering if, when you, or someone else dies, that death is assigned a number or a reference code which appears somewhere you can then use to discuss the events afterwards or search online to see if anyone else who witnessed the event is talking about it. There are times when I've had a gunfight with someone and I wondered if we were two players just covering our own backs, if we could get in touch somehow afterwards on this forum to resolve what happened. Or you witnessed something amazing and wondered who else was around. I just wonder if, given the chance to actually communicate with our victims/killers then there would be less misunderstanding than there is at the moment with so much kill on sight happening. You just leave the game angry and annoyed until you turn to the dark side. Especially if you were crossing a field on your own and you just died for no reason. Or maybe it would just encourage trolling? I'd love to know who the two guys I saw on a motorbike today were, and whether they were the ones that killed me, and if so, what they thought when they found an M249 with a 200bullet magazine in it on me and wondered why I hadn't fired a single shot, like the idiot that I am, in the hope they might have left me alone.
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Man, this game.... UK4 A mate and I decide to go on a lunchtime mission to find a few bits and pieces, we're pretty well stocked, I've been alive 6 days and Strategos has a near perfect inventory. As always, there's just a couple of things we need, but it's a mission that is to end one of our lives. Grishino is the target location, not too far so we know we can comfortably make the round trip. We head out approach the town. Scoping it out through the binocs there aren't any zombies wandering about so we know there aren't any players, we're okay to head in and start looting. Loot is sparse and what we do find isn't of much use(as ever, when we have fully stocked vehicles I find a wheel, engine parts etc) I do find a 200 shot cartridge for my M249 though. Crawling about my mate has scoured the town and I've made my, as usual, much slower progress through a couple of outbuildings when suddenly my mate spots a vehicle 'It's a truck!'. 'Where!? Sweet!?' I ask, excited, at finding a new set of wheels 'No. As in someone is driving it!'. 'Shit!, hit the deck!'. We both dive into the cover of trees and lie there, we're unsighted from each other and can only describe where the sound is. I decide to crawl to another tree to get a better view and as I'm inbetween the two, lying in the grass in the sun, the truck rolls by, it's a flatbed army truck, the biggest I've seen yet!. Then suddenly it seems to be stopping and changing direction, has it spotted me or is it just doing a 3 point turn!? I hear a few revs to my right and then all falls silent. Heart beating 20 to the dozen we lie there, unsure if the vehicle drove off or if they just got out to raid the town, edging our way through the trees we eventually realise they're gone, headed down the road toward Kabanino. We decide to follow their route, maybe we can take them out and take the truck? they'll likely have gone on to somewhere else but it's worth a look. Running along a treeline we keep stopping to scan the horizon and check the town. Then suddenly I see a survivor crouch walking through a field, heading into the same town as we are. We decide to observe. Following him in we trail him into a barn and shots start ringing out, every zombie in town is heading into that barn and we sit back and watch the carnage unfold, my mate has got the range and his rifle is set to take the shot, as the survivor fights for his life his aiming frequently points in our direction through the barn doors, does he know we're here? I decide against shooting, I'd rather observe, but all it would take is a few shots and we've got a lot to lose. If I was playing on my own and I was in a town and then suddenly just died I'd be pretty frustrated and think it was lame, so if we are going to kill him I'd want him to at least spot us first so it's fair game, but that's a huge risk for no gain for us, our lives would be a lot simpler if he was gone, I'm fighting to find a reason to leave him alone. Shortly after we lose sight of him and periodically hear a couple of shots from different parts of the town, we can't locate him. What the hell do we do now? We're stuck in a clutch of trees, if we go any closer we'll reveal ourselves and he could get the drop on us, or if we stay put he could be circling round to flank us. We fall back and head to higher ground to overlook the town. As we crest the nearby hill there are only Zeds in the fields behind the town, he may have moved on. 'Two guys on a bike behind the church!' my mate cries, I pull out the binocs and look up and see an amazing and terrifying sight. Two guys on a scrambler motorbike, the guy on the back is wearing a ghillie suit, the guy riding pulls a wheelie and accelerates at the approaching lip, launching into the air and down a hillside, tearing across fields. We turn around to work out where they're headed and realise we're right in range of the NW airfield. Oh god, the airfield. We continue on through the trees, hoping to catch a glimpse of where the bike is headed when rifle shots start cutting through the undergrowth around us, Strategos calls out 'Fuck! I'm down!' more rifle shots are hitting the ground and the plants around us, my mate has lost two thirds of his blood and has broken bones so I stand up and start running around in the sun in figures of 8 to draw fire whilst he repairs himself. He patches up, we're nailed and into lunchtime overtime, time to get the hell out of dodge. My mate logs out in the bush and I sprint off over the hill, zig zagging to find a spot to do the same, who is it? The guys from the truck who'd come back to the airfield? The survivor from the town, or the two majestic heroes from the bike? As I start on the downslope of the far side of the hill the shots stop, a moments respite. This is so unfair, we let players live and this is the thanks we get. I need to fight back, stand my ground, and maybe next time they'll think twice. I reach a line of pine trees, hit the dirt, get in amongst the foliage, prime my M249 and check that all 200 bullets are ready to go. 10seconds later a figure appears in a bush at the top of the hill, he's quite a distance away and he may not be on his own so I decide to wait. I watch him shuffle about in the bush on one knee looking left and right, scanning the scenery for me. Is there another guy? I don't know, but as soon as this one comes out that bush across the clearing towards me I'm opening fire. Lying in wait, watching. A flash of black and white, the screen seems to spin over a single frame and then blackness. I am dead. Lying in the ground with my pathetic face resting on the full magazine of bullets I never unleashed on the enemy, a death full of regret.
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You'd still be able to play the game, if playing with friends is so important you'll need to be a bit more careful won't you.
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Performance Drop; 1.5.8.2 Hotfix
Cheekorobbins replied to darkduke606's topic in DayZ Mod Troubleshooting
I've been playing on UK8 and was on there last night and this morning(between 8-9am GMT+1) and everything was fine. I joined a friend on EU17 this afternoon (between 1-1:30pm GMT+1) and the game was running really badly <10 frames/sec. UK8 is a hardcore server with no reticle, EU17 has the reticle, not sure if that's anything to do with it. I was in Msta, the night before(UK8), then again, still crawling around today (EU17) where the framerate was chugging in the village, I died(not sure why :( ) and respawned at Kamenka where I ran inland and the framerate was really bad. Q6600 4GB Ram Radeon 5670 512MB -
Date/Time: 22/05/2012 15:05pm (GMT) What happened: I was on about 1900 blood and was in the multi levelled building opposite the Supermarket in Vybor, I crawled out the back door and then collapsed as if I'd fallen, leaving me with about 500 blood, I then bled out. Where you were: Vybor What you were doing: Crawling around, not being chased by zombies *Current installed version: 1.58 *Server(s) you were on: UK8 *Your system specs: Q6600 4Gb Ram Radeon 5670 *Timeline of events before/after error: Was exploring the supermarket and the multi levelled building opposite for food, crawled out the back on the ground floor to explore elsewhere and suddenly was unconcious.