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ParaplegicKermit

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About ParaplegicKermit

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    On the Coast
  1. What if the weapon spawns were the result of military air ship drops and were completely random. This way people would actually have to search the map for the good loot, instead of all heading to the exact same places. Just an idea.
  2. A couple of suggestions, not sure if they've been mentioned yet as I haven't read through all 360-plus replies. So I ask for your forgiveness if they have. Beards for your character could grow out over time (if the user chooses), and would be a good way for people to visually recognize you as a long time survivor. Women could grow out their leg hair (JJ). This might be a little to RPG-ish for people, but some form of mechanism for learning skills (first aid, vehicle repair, food prep, etc). This could be a way to encourage positive interactions with other survivors. If you spend time with those with higher attributes to you and help them repair/heal/cook then you would both get buffs to those skills. The skills could be used to allow or not the repair/healing/cooking of more complicated items (such as only the highest level would be able to repair a helicopter; as I think we can all appreciate this isn't a skill that every Joe walking around could do; or say healing more severe fractures). Right now, there's not a lot of insentive to work with the other survivors, you might as well kill then and loot the body. I appreciate that Rocket does not want to dictate the play, but I think it' more realistic that the characters would have to learn skills from each other. Just my two cents...
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