Just to clarify' date=' I actually have no problem with the shoot-man-with-gun crowd, per se. As long as they are acting within the rules, anybody should be allowed to play the game any damn way they please. And, this isn't even a traditional "balance" problem, either. Yes, a few more mechanics along the lines of the blood transfusions which incentivize some level of co-operation would be very helpful. But, no, I think the crux of the problem lies in the player-to-player interactivity. Although technically not possible, my ideal solution would be: A) Direct VOIP Communication Only B) No 3rd Party VOIP or Comms Allowed Why? What would the effect on gameplay be? Well, considering everybody spawns all over the place, you couldn't just hop into servers and team up with your friends or clan members from the start. Now, consider that even without any additional game mechanics to encourage teamwork, it still is a major advantage for people to group together and run in packs. But, since now people are going to have a much harder time meeting up with their buddies from outside the game, they'd be forced to - wait for it - make new friends. *GASP* I know, a scary and dangerous concept. And a fun and realistic one which would lead to all kinds of crazy situations. Now, that's my idea of a social experiment. Of course, the immediate problem this creates is that guys can still agree beforehand: "OK, everyone, we'll all meet at the church in Cherno. Avoid all contact until then." But, I think you'll find in practice such a system wouldn't play out in the clean, precise manner one might expect. In any case, it's just a daydream, since rule B is completely unenforceable [/quote'] I completely agree. Servers should be assigned on a random basis and players should not be able to play with their friends or clan members. This would encourage more stranger interaction rather than teaming up with your gang and sniping noobs while coordinating on TS.