kurozael
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How is this even possible? Server-client architecture with any shred of decency work like this: Client: "Hey, can I spawn an item here?" Server: "No. You are a client, you can never spawn an item anywhere, period." Client: "OK." Client: "Hey, can I dictate to you where my position is?" Server: "No. You are a client, you may never dictate to me where your position is." Client: "OK." I understand ESP because the client does have that information, but spawning items and teleporting is rediculous, how is your system even allowing that?
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Zombie Pathfinding - an idea from a fellow programmer...
kurozael posted a topic in DayZ Mod Suggestions
If a zombie cannot see a player (trace line), they will use the regular pathfinding method, otherwise they will run in a straight line to the player. This would prevent the zig-zagging, I believe (which ruins the game significantly for me.) Kind regards, kurozael. -
Please give the crossbow a better sight while ya at it!
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Pending Update: Build 1.7.3 (community edition)
kurozael replied to rocket's topic in Mod Announcements & Info
Soooooooo, when are we gonna, you know, get the patch. -
Pending Update: Build 1.7.3 (community edition)
kurozael replied to rocket's topic in Mod Announcements & Info
And wipe the hive! -
Pending Update: Build 1.7.3 (community edition)
kurozael replied to rocket's topic in Mod Announcements & Info
Please make crossbow bolts stack before you release this! That'll make it 100% more awesome. <3 -
Suggestions for the DayZ standalone - thinking outside of the limitations of an Arma 2 mod.
kurozael replied to ruarz's topic in DayZ Mod Suggestions
Don't script anything in which governs player control and decisions. e.g: a class system, NPC traders/doctors/whatever, or any safe zones. Never. For this reason please REMOVE humanity-based skins. This is ridiculous. Do script in new weapons, lootable clothing, and ailments. -
Subtle attempt at getting "Respawn" put back in. Cleverly worded.
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Player Identification and Classification System
kurozael replied to ZedsDeadBaby's topic in DayZ Mod Suggestions
This is brilliant, and other players can loot the notepad and see your list of "tagged" people. -
Player Identification and Classification System
kurozael replied to ZedsDeadBaby's topic in DayZ Mod Suggestions
This is a fantastic idea. So long as your "tag" for a certain player is reset when that player dies, and similarly another player's tagging of you would reset when you die. I hope to see this implemented, and for players being able to set what message others see, this would be great for roleplaying. e.g: I could set my description to "A tall white spotty male wearing a suit", and other players would see the "tag" when they look at me. -
At the moment it's easy to join a Recruit or Regular server with death messages, third person, crosshair, etc where most of the newbies are playing to gain loot, then switch to a hardcore server. If all servers were hardcore, it would stabilize the DayZ experience by forcing everyone to play at the same difficulty.
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Can't you just tell your bossman to get it fixed?
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Rocket, please fix the following issues in this patch if possible. Everybody's asking for them, and they seem simple (I'm a games programmer myself), it'd really improve the gameplay. If possible, fix duping items from tents. When putting items into a full backpack, it removes the item. Please make the "open bag" GUI consistent throughout, the one you see when picking up gear from the ground is much more user friendly. Zombies cause bleeding on just one hit, I'm not sure if this is deliberate but it seems to be inconsistent. Equipping some clothing can cause items such as backpacks to disappear (cannot replicate). Sometimes it isn't possible to retrieve meat gutted from an animal. Thanks Rocket!
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As a games programmer myself, I believe that Rocket's method is good. He's using the alpha to it's full potential by testing features and ideas in real time, which incidentely will evolve the perfect game by the time it goes gold. Rocket cannot please all players, because each player has different ideologies of what makes the perfect simulation. Rocket can only see the evolution of this game as a democracy, and add or remove features in a manner which abides by the interest of the majority.
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Rocket Defence Force and Anti-Rocket Alliance ASSEMBLE
kurozael replied to mattlightfoot's topic in Mod Announcements & Info
While I understand what you're saying, I believe that Rocket's method is good. He's using the alpha to it's full potential by testing features and ideas in real time, which incidentely will evolve the perfect game by the time it goes gold. Rocket cannot please all players, because each player has different ideologies of what makes the perfect simulation. Rocket can only see the evolution of this game as a democracy, and add or remove features in a manner which abides by the interest of the majority.