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Pl@net DayZ Gaming Community | HC Veteran & Expert | Website, Forums & Whitelist | TeamSpeak - NOT Vilayer
Avatar73 replied to byrgesen's topic in Mod Servers & Private Hives
Well, thanks to Radiix for that :) So its a Lingor @ Radiix powered by Byrgesen ? LOL Who is administrating it? Someone else now messing up the database? :P EDIT: Any chance we can set additional (temporary) servers up for the new maps too, so Chernarus wont be offline during a possible "Fallajah" event? I would even offer my 2nd machine, as long as its not supposed to be online for months. -
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Avatar73 replied to byrgesen's topic in Mod Servers & Private Hives
Okay, then its simply the ugliest and most detail-less urban environment ive seen in a game for a very, very long time. -
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Avatar73 replied to byrgesen's topic in Mod Servers & Private Hives
You guys actually saw the video? I dont care about the map, but looking at the environment seen in the video, its nothing about negativity, i was simply stating facts, dudes. -
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Avatar73 replied to byrgesen's topic in Mod Servers & Private Hives
Youre serious, guys? That map got almost no details, it looks scraggy, unfinished and as if the creator only put some buildings and trees randomly along some streets. And what about those mounted guns on vehicles? Thats not DayZ anymore, its Left 4 Dead meets Crysis. Thought we were all having fun in Chernarus again, even if -or especially because- its not as "difficult" as on public servers, but well, if you want some kind of Deathmatch Arena, go ahead... I definitetely don't. -
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Avatar73 replied to byrgesen's topic in Mod Servers & Private Hives
Wires seem to be bugged, removing them dont delete them in database, so every server restart, theyre back. I doubt anyone is retarded enough to spend all his time to rebuild those removed fences and sandbags every restart... not sure though ;) -
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Avatar73 replied to byrgesen's topic in Mod Servers & Private Hives
Well, I dont agree. I logged off when it was getting really dark and it was around 1am. That means, there will never be night for me on this server anymore unless I decide to play through the (RL) night. I see that playing in darkness isnt convenient, but I really miss the times when the server was synched to real CET time. GMT-1 was an acceptable tradeoff, but now its gonna be far too easy at least for european players. EDIT: Plus: I love the thrill of a pitch-black night :) -
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Avatar73 replied to byrgesen's topic in Mod Servers & Private Hives
Thats simply not the case or ppl are using map hacks to find hidden vehicles. 2 hidden ATVs in the woods at different locations disappeared over night, before that, the inventory of one of them was totally messed up. Not cool. Apart of that, I would hate having full moon all the time and every night, cause DayZ is or at least should be much about fright. If noone is afraid of the dark anymore, the game will be just a shadow of what it has been. -
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Avatar73 replied to byrgesen's topic in Mod Servers & Private Hives
Well, if you could increase the zombies only in towns and major cities, i wouldnt object, but it would be ridiculous if 20 zeds spawn off a deer stand or a shed near a dirt road. ^_^ -
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Avatar73 replied to byrgesen's topic in Mod Servers & Private Hives
And how often you got shot? -
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Avatar73 replied to byrgesen's topic in Mod Servers & Private Hives
Could you make a poll on that, Byrg? Cause I really think we got enough zombies. This would only result in people being forced to visit Stary and NW airfield more often to ammo up again. -
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Avatar73 replied to byrgesen's topic in Mod Servers & Private Hives
Hmm, there are likely to be situations, where friends are parking up to or more than 5 vehicles at a camp site, so we need a script that detects if a vehicle is teleporting and then sets it back to its last saved location, if this is possible. -
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Avatar73 replied to byrgesen's topic in Mod Servers & Private Hives
Grats, Elmer :) -
Pl@net DayZ Gaming Community | HC Veteran & Expert | Website, Forums & Whitelist | TeamSpeak - NOT Vilayer
Avatar73 replied to byrgesen's topic in Mod Servers & Private Hives
If you find my white pickup, pls let ne know... :( -
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Avatar73 replied to byrgesen's topic in Mod Servers & Private Hives
Well, if we will be using custom scripts, BattlEye needs to be turned off, but that wouldnt be a big loss and we all know it ;) IMO, the most important hacks that need to be prevented or at least detected are 1. Teleport Hacks a ) Players teleporting -> Onscreen Message and optional instant kick/ban (needs to ignore "teleports" due to death though) b ) Vehicles gettings teleported -> Onscreen Message and optional teleportion back to their last saved position OR admin script to manually reset ALL vehicles to their last saved position in database 2. Summon Hacks a ) Players getting high end stuff too fast (dont know how to detect that) -> Onscreen Message and optional kick/ban b ) Vehicles getting summoned -> Onscreen Message and instant deletion of that vehicle 3. Invulnerability Hacks a ) Players not loosing health when being shot or regaining health too fast -> Onscreen Message and optional kick/ban Just my first thoughts... -
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Avatar73 replied to byrgesen's topic in Mod Servers & Private Hives
Byrgesen, we got hacked twice yesterday. The first time, all vehicles were teleported west of Kaminka and it took us almost an afternoon to get some of them back and destroying the unowned ones. Second time must have happened during the night or early this morning, cause my truck is gone again and it was hidden very well. Seems like BattlEye still isnt helping shit against some annoying scripts so I vote for reenabling a password to keep out hackers visiting servers by random. DuggeDank und Ripper have offered to help us create some custom anti-hacker scripts and what they were saying sounded awesome and still simple enough to me. Could you please delete all destroyed vehicles and the ones without any inventory in it, so new ones can spawn?