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Everything posted by Hikurac
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Private server permadeath subservers/universes (hardcore)
Hikurac replied to exwoll's topic in Suggestions
Posted a similar idea on the subreddit, which was a more fleshed out version of a post I made a couple years ago (just the perma-death part). DAYZ HARDCORE So here's an interview of Brian Hicks by Vigilante Gamer (fanstastic channel), and in this video the topic of simulating death comes up. Basically they mention ways to make players fear death, but it kind of falls short. My suggestion was that DayZ implement a hardcore mode, which is basically a separate public server hive. This idea is that you click "Join Hardcore" in the main menu, and you are sent to a random server in this hive, based on ping, location, etc. You CANNOT change server until you die, and once you do, you are immediately sent to another random one. This is true permadeath, because there would be no "heading back to camp to gear up" or "meeting up with so and so because I just died." No more getting revenge on someone after death, and no means of stealing from their camp if they killed you in the act. Of course there would be parameters to prevent people from suiciding till they get to the server they want. You die, that's it. All your loot, the camp you made, and the friends you lost, are effectively gone for good. Suddenly, rushing the enemy kamikaze-style no longer seems like a good idea. Telling your friend to suicide because they're sick, is no longer a plausible means of getting rid of the disease. The friends you have are the ones you find along the way, and the ones you've lost are not coming back. "It's been four days, and you finally met a group of guys who didn't want to put a bullet in your head, and you've become great friends. You've fought together, killed zeds together, built a base and made a home for yourself. However, one of them has gotten sick, and will die without medication from the hospital in the city nearby. Are you willing to risk losing your loot, your home, your friends, in order to save one in the group? Once he's gone, he gone for good, and the choice is yours." -
A lot of these are just normal clothes, just layered upon one another. Instead of getting pre-set outfits, with strict variations of clothing, i'd rather have the ability to just wear multiple layers of clothing. It would allow for a endless combination of looks. The difficult part is measuring the effect it would have on the player, such as the weight, warmth, and so on.
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So recently I was thinking about how locking doors works in DayZ. Obviously a grown adult could open the door of a civilian home with brute force alone, but what about a prison door? They're obviously meant to withstand a beating. Personally, I believe they should only be opened with a high caliber bullet or a lock-pick. What do you guys think? (BTW i'm talking about the prison doors in the military and police stations, for any of you that were wondering.)
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Woops, sorry forgot to include that option. I'm sure a sledge might do some damage, but it would take a lot of hits I imagine.
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Yeah the military and police stations. They have cells inside. http://dayzintel.com/wp-content/uploads/2014/02/station-cherno.jpg http://orcz.com/images/thumb/8/83/Barracksdayzstandalone.jpg/400px-Barracksdayzstandalone.jpg
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Looked all over the forum and didn't find anything similar to this, so I thought I'd just throw it out there. If you're familiar with Fallout 3 or New Vegas, you should remember the rather useless, but entertaining grab feature. Just a simple grab and let go function, allowing players to place items as they see fit. So why not have that in DayZ? It shouldn't be too difficult to implement. It's basically the same as the throwing function, but the applied distance variable of the "thrown" item would be set to zero, so it would just drop. Just make it so if the player see's something that he or she wishes to move, they can just empty their hands, press the grab button, and move it as they see fit. Just like in Fallout, this could be applied to bodies as well, allowing players to drag unconscious or dead people in rag doll mode. If it's implemented, then it won't be long before we start finding player-made corpse piles and items hidden in homes.
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Wow, I was expecting more "Its already been mentioned a gazillion times, you didn't look hard enough!" Really surprised nobody has made this suggestion before.
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Not my game, not my site, not my video. Just thought it was entertaining and it deserves more views. Hope you guys like it and thank you foxboy56 for producing the video. It may seem like a long video but it's definitely worth it.
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Alright so there are three main factors than can affect objects "popping-up". 1) Object Detail - Found in the in game graphics menu Object detail affects how many objects are seen on screen at once and how textures are applied at a distance. If you raise this it should lower the amount of objects popping up on screen. However this probably isn't the issue your having, since having low object detail will still allow you to see things far away when zoomed in. (These next two can be adjusted in your PlayerName.DayZProfile file, which is likely located in your Documents folder) 2) ViewDistance View distance affects the range at which "fog" appears, which simply lowers the distance at which you can see anything. The lower the number, the closer the fog. 3) preferredObjectViewDistance Preferred object view distance is the range at which objects can be seen, zoomed in or not. If number 1 or 2 isn't the issue, than chances are this is it. I recommend you keep this at at least 1000, which should allow you to see most things when zoomed in.
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Another reason why I dislike loot re-spawning. Should have died off with the mod.
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The random and constant noises in this game annoy me.
Hikurac replied to Acher0n's topic in General Discussion
Lol please don't try to pull one of those "its a feature" things on us. I wouldn't mind it if the sounds actually had a source to them. -
What clothes do you wear for fashion alone.
Hikurac replied to meat pie's topic in General Discussion
Only the finest couture. -
Either this or the ability to open doors by holding a button and moving the camera. Would be great if doors had sound and the speed at which you open the door affects how much sound it makes.
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What are good game mechanics/ features from other games that work in dayz ?
Hikurac replied to gibonez's topic in General Discussion
Exactly what I'd like to see! Hopefully it could be added with a sound, so the faster you open a door, the more noise it will make. -
There is no point honestly. It's a survival sim so theres really no goal. I wanna say the fun comes from surviving, however it's far too easy to just stay alive so that isn't a solid answer either. It's in alpha as well, so the only reason to play is to test out new features, and give feedback to the developers. Other than that it basically comes down to player interaction for entertainment.
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Movement controls detrimental to gameplay in 0.47 patch
Hikurac replied to Ninja_Meh's topic in General Discussion
I see your point, however I don't think removing options from the player is a great way of "fixing issues". A player should definitely be able to run while aiming down sights, however there should be a massive amount of sway. -
What are good game mechanics/ features from other games that work in dayz ?
Hikurac replied to gibonez's topic in General Discussion
This isn't a feature from another game, however I feel that it should be mentioned. Lets say in the future DayZ will have better sounds for the environment, like accidentally knocking trash cans over, running into fences, and in this case open-able objects (doors, gates, etc). https://www.youtube.com/watch?feature=player_detailpage&v=JomcPnGYL6A#t=157 If this is included in DayZ, I would like to see a new open/close system, in which the player targets the knob, latch, or whatever and then holds down the action key. Upon doing so he can move the door by aiming his camera in a certain direction. For a car trunk you would grab the latch on the back and move the camera up and down. For doors it would be left or right and vice-versa. With the rusty sounds included you could factor in how fast the player moves the object to how much noise the object will make. This would give the environment a very tangible feel to it and give the players options based on stealth. Either slow down and be quiet or rush in and make tons of noise. Now of course people will complain that every open-able object will make noise. However that can be adjusted as well. Simply make it a percentage chance for each open-able object to be "squeaky" upon reset. This will simulate the fact that some doors squeak on some days and not on others. Lastly, for those quick getaway moments, you could add in a fast double click option on the door that will slam it open, with lots of noise obviously. -
What are good game mechanics/ features from other games that work in dayz ?
Hikurac replied to gibonez's topic in General Discussion
Ability to climb and pull self up onto any wall >8ft - Would be very useful Ability to drop and roll to reduce fall damage - Sure sounds nice I guess Dodge mechanic to be able to do a 'commando roll' - Wut...? http://stream1.gifsoup.com/view4/3707935/roll-panda-roll-o.gif Just why? As for jumping left and right while strafing, I can see it with a melee weapon but it seems kinda odd with a handgun, let alone a rifle. Especially in a combat situation. -
How are we unofficially going to call this type zed
Hikurac replied to basinox's topic in General Discussion
It seems rather simple honestly... Walker Hopper Crawler Seriously. Just look at them. -
Not exactly hard to fix.. Just add a massive amount of spawns to the entire map. Completely random. No point in running off a roof if my chances of getting a better location are around 1 in 1,000. Also makes for more interesting gameplay.
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This. Probably one of the worst features in the mod was the inclusion of tents. More so there impact rather than the item itself. People just stuffed tons of gear in a tent near the coast and play with absolutely no fear or care. The game becomes incredibly dull, and the thrill slowly drains because dying no longer has any consequence... "just spawn collect gear then die ... rinse and repeat.." Yeah... no. I hope they have another solution because that just sounds terrible. You might as well add in a load-out screen to cut out the middle man if this is what DayZ becomes. I hate it when I hear the usual DayZ "pro-tip" to just not care about your gear and never get attached.. GET ATTACHED. It makes DayZ feel great when you have an incentive to live. Every death will feel tragic and avoiding death feels amazing.
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You know, I have been playing DayZ since about a month or two after the mod came out for Arma 2. Not ONCE have I ever died from getting on or off a ladder. You wanna know my secret? It is rather complex but it is full-proof my friend. Here it is: Don't get on ladders.
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Is there an ACTUAL friendly server? Or does anyone...
Hikurac replied to UltimateGentleman's topic in General Discussion
They report it because they're trying to enforce a server wide rule on a public hive. -
Is there an ACTUAL friendly server? Or does anyone...
Hikurac replied to UltimateGentleman's topic in General Discussion
I'm all for being friendly. I spend most of my time I just relax and going hunting. However, in defence of KOS'ing, why would you risk being friendly? It's the apocolypse and DayZ is supposed to be about survival. So why take a huge risk and wave to the guy who's nearby? Sure if he has nothing and he doesn't see you, let him go. But if he has decent gear and he knows your location, let alone approaching you? Put a bullet in his head. Better him then me. -
At What Point Will You Say, "This Is Now DayZ"?
Hikurac replied to Katana67's topic in General Discussion
Well the second day I had the Standalone, I was tied up and force-fed some rotten food by a bunch of pants-less people chanting some weeaboo song. I'm almost certain that when it it happened, I uttered the fated words. "This is it. This is DayZ". In all seriousness though when there's: -Barricading -Persistent, non-respawning loot -Tons of zombies that don't respawn in the area I just killed them in... -Massive optimization -Full release basically