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Finok

How to compile Dayz Serverfiles to a new Map?

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Hay...

Im the Host of 4 Private Hive Servers.. Chernarus, Lingor, Fallujah and Panthera

I wanted to start a new server with the map Island Ovaron

I already edited all the config in my @dayz_ovaron folder like that:

...

class CfgPatches {

class dayz_Ovaron_code {

units[] = {cmr_ovaron};

weapons[] = {};

requiredVersion = 0.1;

requiredAddons[] = {"dayz_Ovaron_equip", "dayz_Ovaron_weapons", "CAMisc3", "CABuildingParts", "CABuildingParts_Signs", "CAStructuresHouse", "CAStructuresLand_Ind_Stack_Big", "CAStructures_Misc_Powerlines", "CAStructures", "CABuildings", "CABuildings2", "Ind_MalyKomin", "CAStructures_A_CraneCon", "CAStructures_Mil", "CAStructures_Nav", "CAStructures_Rail", "A_Crane_02", "A_TVTower", "CAStructures_Railway", "CAStructuresHouse", "CAStructuresHouse_HouseBT"};

};

};

class CfgMods {

class DayZ {

dir = "@dayz_Ovaron";

name = "DayZ Ovaron";

picture = "z\addons\dayz_code\gui\dayz_logo_ca.paa";

hidePicture = 0;

hideName = 0;

version = 1.7.2.6;

hiveVersion = 0.96;

};

};

class CfgAddons {

access = ReadAndCreate;

class PreloadBanks {};

class PreloadAddons {

class dayz {

list[] = {"dayz_Ovaron_code", "dayz_Ovaron", "dayz_Ovaron_equip", "dayz_Ovaron_weapons"};

};

};

};

...

And the MpMission Files: dayz_1.ovaron like followed:

...

class Mission

{

addOns[]=

{

"cmr_ovaron",

"ca_modules_animals",

"dayz_Ovaron",

"dayz_Ovaron_code",

"dayz_Ovaron_weapons",

"dayz_Ovaron_equip",

"dayz_Ovaron_vehicles",

"cacharacters_pmc",

"ca_modules_functions"

};

addOnsAuto[]=

{

"dayz_weapons",

"ca_modules_functions",

"cmr_ovaron"

}

...;

Of course i have the @Ovaron1.3 Folder which contains the map and the pbo is read succesfully by MPmissions, which results is i can join the server.

And of course i setted the config.cfg for the server to the template dayz_1.ovaron

The only problem is if i join the server it says "no entry 'bin/config.bin/ cfgworlds.ovaron'"

anyways i can continue without map and then the client says that dayz_anim have wrong versoin (Of course because there is no map loaded)

My question is how i can get it to work that the server loads Ovaron out of the @Ovaron1.3 folder.

If i would kow this i could host more servers with different maps and of couse the content is downloadable on my website http://eurosportliga.wix.com/wod

And all credits goed to Dean Hall who inspired me to host the Private hives and creating such an amazing game

Edited by Finok

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dont know what the hell you are doing in there, what a mess...

You tell people in your read me to spawn vehicles in by using cheat engine, lol.

WTF!

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Yeah for the only reason that when i host no BE Servers then there will be less hacking on BE servers, so the hackers goes to my no be hives and not to the official hive... Think about it.

Mainly i was only asking about how to compile an arma 2 map to a dayz map for hosting more Maps

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