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my first day "DayZ" forum/pvp observations

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some players are killing others for the lulz' date=' so your last sentence is moot.

[/quote']

Welcome to the internet, there are assholes. You can man up and deal with them or beg like a child for the bullies to be kicked out of the playground.

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there is a huge difference between losing your gear in pvp and avoiding losing your gear by DCing. One is a fact of the game and the other is abusing game mechanics. thats a good fix by rocket.

This is a survival pvp co-op game.

Not a PvE Co op game.

You change the game to where it's not worth shooting other players and the game dies. simple as that.

some players are killing others for the lulz' date=' so your last sentence is moot.

[/quote']

Seriously? have you not seen any post apoc movies ever? psychopaths do all kinds of things for the lols. You do realize there are people in this world who kill because its enoyable for them. No shocker that this game would bring out someones inner anarchist socialpath hell bent on killing anyone in their cross hairs.


btw during the night time you ll find more people tend to want to group up.

just had a group of 8 of us (randoms OMGZ!) in the cherno cathedral making it into a fortress with a wall of zed dead at the door. we made some 2-3 man expeditions out of it always leaving 2-3 to guard.

and yes there was some bandits in the city who killed one of our groups but not before the other flanked and retaliated.

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some players are killing others for the lulz' date=' so your last sentence is moot.

[/quote']

Welcome to the internet, there are assholes. You can man up and deal with them or beg like a child for the bullies to be kicked out of the playground.

So what tools do I have to deal with them besides lowering my self down to their cunty level?

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some players are killing others for the lulz' date=' so your last sentence is moot.

[/quote']

Welcome to the internet, there are assholes. You can man up and deal with them or beg like a child for the bullies to be kicked out of the playground.

So what tools do I have to deal with them besides lowering my self down to their cunty level?

accept that you got killed. respawn.

A) find them & kill them.

B) avoid their area

It really is not hard to re arm with decent weapons in this game.

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some players are killing others for the lulz' date=' so your last sentence is moot.

[/quote']

Welcome to the internet, there are assholes. You can man up and deal with them or beg like a child for the bullies to be kicked out of the playground.

So what tools do I have to deal with them besides lowering my self down to their cunty level?

accept that you got killed. respawn.

A) find them & kill them.

B) avoid their area

It really is not hard to re arm with decent weapons in this game.

so PVP is the only solution well that sucks, I wanted a social solution :/ like running their name through the mud and putting them on do not trust list.

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some players are killing others for the lulz' date=' so your last sentence is moot.

[/quote']

Welcome to the internet, there are assholes. You can man up and deal with them or beg like a child for the bullies to be kicked out of the playground.

So what tools do I have to deal with them besides lowering my self down to their cunty level?

accept that you got killed. respawn.

A) find them & kill them.

B) avoid their area

It really is not hard to re arm with decent weapons in this game.

so PVP is the only solution well that sucks, I wanted a social solution :/ like running their name through the mud and putting them on do not trust list.

That sounds woefully boring, this is a Zombie Apocalypse simulator, you're not going to stop Bandits by calling them names or giving them bad credit..

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Welcome to the internet' date=' there are assholes. You can man up and deal with them or beg like a child for the bullies to be kicked out of the playground.

[/quote']

So what tools do I have to deal with them besides lowering my self down to their cunty level?

accept that you got killed. respawn.

A) find them & kill them.

B) avoid their area

It really is not hard to re arm with decent weapons in this game.

so PVP is the only solution well that sucks, I wanted a social solution :/ like running their name through the mud and putting them on do not trust list.

That sounds woefully boring, this is a Zombie Apocalypse simulator, you're not going to stop Bandits by calling them names or giving them bad credit..

It may be boring to you but you know what I want to be able to troll bandits like bandits troll survivors.

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not all bandits let their vicims live. and you cant really take someones stuff and leave em alive or hold em at gun point without a fight.

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not all bandits let their vicims live. and you cant really take someones stuff and leave em alive or hold em at gun point without a fight.

I think you are not understanding what my sig means. It means that KOS behavior isn't the only way to be a bandit and is the less risking option which should be also the less rewarding option, this would make bandits use riskier tactics to get better rewards as well as breaking out of the circular logic that is I will kill him so he doesn't kill me.

edit: the idea isn't to discourage pvp just break the circular logic that we have right now.

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not all bandits let their vicims live. and you cant really take someones stuff and leave em alive or hold em at gun point without a fight.

I think you are not understanding what my sig means. It means that KOS behavior isn't the only way to be a bandit and is the less risking option which should be also the less rewarding option' date=' this would make bandits use riskier tactics to get better rewards as well as breaking out of the circular logic that is I will kill him so he doesn't kill me.

edit: the idea isn't to discourage pvp just break the circular logic that we have right now.

[/quote']

sounds like you're trying to force people to play how you envision the "correct" way to pvp

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not all bandits let their vicims live. and you cant really take someones stuff and leave em alive or hold em at gun point without a fight.

I think you are not understanding what my sig means. It means that KOS behavior isn't the only way to be a bandit and is the less risking option which should be also the less rewarding option' date=' this would make bandits use riskier tactics to get better rewards as well as breaking out of the circular logic that is I will kill him so he doesn't kill me.

edit: the idea isn't to discourage pvp just break the circular logic that we have right now.

[/quote']

sounds like you're trying to force people to play how you envision the "correct" way to pvp

How so? Also tell me how KOS isn't ruining dayz/ just making more people KOS?

currently KOS playstyle makes more people just KOS because than they won't die. I have banned players from my TS because they adopted the KOS playstyle. The problem with it is that is creates a circular logic, and is a self fulfilling mindset. Which the KOS playsytle, also is a very anti-social playstyle which removes any tension or joy from social interactions with other players. whats the point of having other players if all you do is kill them?

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@SeptusCap

Explain which 'hellholes' in real life have strangers who kill each other.

USA xD

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@SeptusCap

Explain which 'hellholes' in real life have strangers who kill each other.

any 3rd world country

It's people like you who whine about punishing. It's uneducated people like you. This is a big reason why rocket doesn't listen to most of the shit people say, because of those with your mentality.

I hope the heart beat thing is added.

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1) PvP Banditry

Seriously' date=' WHY are people calling for changes to be made to punish people for banditry?? This is supposed to be a realism ZA sim. There is no punishment for bandits only those who fall prey to bandits. There shouldn't be any extra mechanics in the game to change how PvP currently is. It should be chaos and up to the player regardless if it creates a "Death Match" feel to it. To me, that would be realistic as people would be fighting over supplies and territory which means big cities would be a dangerous place to run into bandits which it is in this game. Man up and come up with new strategies if you keep getting killed instead of whining about "penalties" for bandits. Its sickening how many people crying to turn this into some kind of noob carebear MMO. Its sickening how many people cry for fairness in a purposefully unforgiving environment.

[/quote']

very well said man, very well said. people are becoming too attached to their fuc***ing "uber$%£extra$%megapurplal00t" and are desperately looking for safety. There will be someday when this game will lose its hardcore spirit like keeping your objects after you die etc. and that will be the end of the dayZ. mark those words.

Stop crying and grow some balls or go back to COD/World of warcraft.

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very well said man' date=' very well said. people are becoming too attached to their fuc***ing "uber$%£extra$%megapurplal00t"[/quote']

Stop say idiocy... how the hell ppl would be attached to their loot if:

1) It's EXTREMELY easy to find ANYTHING in game;

2) I can tell you at least 3 methods to collect any possible gear in about 2 days;

3) You can die anymoment because of a server cheater/hacker or just because the stats needs to be reset;

4) Nothing is "forever".

People are annoyed of this shoton sigth thing because they are looking for more immersion and for a realistic/adult gameplay, nor because they are scared to "respawn": how the fuck you would be scared to die in a videogame when you can respawn 5 seconds after?

Stop trying to find excuses of this childish CoD alike playing.

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I'd honestly like to know what people on the other side of the argument want to actually do. Hypothetical: PVP is taken out of Dayz today..what do you do in-game ?

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PvP here. PvP there. It's just normal guys. (:

I'll kill anyone if they don't anser my "Hello? Someone here? Friendly?". That's normal. Just get them down, because if u cant communicate with them its a high chance that they will threating you. So just ban the danger. *bam*. (:

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very well said man' date=' very well said. people are becoming too attached to their fuc***ing "uber$%£extra$%megapurplal00t"[/quote']

Stop say idiocy... how the hell ppl would be attached to their loot if:

1) It's EXTREMELY easy to find ANYTHING in game;

2) I can tell you at least 3 methods to collect any possible gear in about 2 days;

3) You can die anymoment because of a server cheater/hacker or just because the stats needs to be reset;

4) Nothing is "forever".

People are annoyed of this shoton sigth thing because they are looking for more immersion and for a realistic/adult gameplay, nor because they are scared to "respawn": how the fuck you would be scared to die in a videogame when you can respawn 5 seconds after?

Stop trying to find excuses of this childish CoD alike playing.

I think andreamit has a point. People ARE getting too attached to their gear which is why there's such an issue with DCers. You're right too, it makes no sense, but people have been trained to covet their gear by all the other games that have come out over the past few years. Same with the obsessive urge to get the "best" gear, even though so much of DayZ is situational and the "best" gear is only ever what you need at the time, and you can always play to the weapon you've got and be effective.

I'm with you on wanting an immersive experience with adult gameplay, but I don't think the PvP deathmatch thing breaks the immersion. It's what I'd expect in a zombie apocalypse.

I think the biggest obstacle to social play is the fact that those of us who want a deeper experience than just shooting people tend to stay well away from other players just in case, so we rarely meet up. I don't know if this is actually any different to how it should be in a dangerous, paranoid post-apocalyptic environment.

I think of DayZ as being like The Road, where trust is necessarily thin and people who could be allies rarely become more than wary potential enemies. I love it for that.

Life is cheap in DayZ, and that includes our own if we don't have the patience to emotionally invest in what happens in our characters' lives. That investment is a choice though and I'm not sure if it should be enforced by the game. There would be nothing to enforce it in a bleak, hopeless and dreadful world such as this one, which is why these worlds are always violent and paranoid in movies etc.

Dismissing the COD-style players is to forget that humanity would be in short supply in a DayZ world. I don't think that those of us who play to hold on to it need to be rewarded or those who don't need to be punished. The gameworld is what it is and we find our own ways to live in it.

I think this is what Rocket meant when he said DayZ is an anti-game.


I'd honestly like to know what people on the other side of the argument want to actually do. Hypothetical: PVP is taken out of Dayz today..what do you do in-game ?

Me, I survive. I never run out of things to do. There's always ammo to resupply, beans to find, blood to replenish and distant gunshots to steer clear of. Usually when I'm setting out to do one thing, something unexpected happens and I have to attend to something else first. It's actually really dynamic.

One thing I would say about my way of playing is that it takes a lot of patience. People say you need a group and military-grade gear to survive but you really don't. All you need is patience and a bit of self-discipline. I love DayZ for that and I get a much deeper sense of satisfaction from it than any of the shooters I played

Believe it or not I used to be pretty good on the competitive CS circuit back in the day, but that kind of gameplay doesn't hold my attention for very long these days. Laying in a bush for 20 minutes while that guy finishes whatever he's doing in those barns is far more engaging, but don't ask me why!

Having said all this, the fact that PvP is in the game and is so casually violent adds a lot to my mainly PvE game. It brings a lot to the tension and immersion.

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