kookucatchu@yahoo.com 0 Posted June 15, 2012 My server North Carolina 3 had it happen a bit earlier. Unfortunately I do not think think there's a script.log available from the my host, so that can't be provided.Still I figure the server log could be provided, cropped to the 5 minutes or so beforehand along with the directly ensuing chat and could maybe cross reference names somewhat or something if you got enough logs, though I guess this is also just assuming the hacker had just recently connected, which I guess could be incorrect. Share this post Link to post Share on other sites
tiri 21 Posted June 15, 2012 Yeah, same here.As it has been seen today, admins can't do a single thing to prevent or punish cheaters, even if they are seen (and in expert mode, it means you can't know them until you kill them).Seriously, except shutting down the server, we can fire back at them. We need logs or we need Rocket and BIS to do something against cheaters (and it's not fixed now, we just found a hacker with M249 and generic alice pack). Share this post Link to post Share on other sites
cm. (DayZ) 28 Posted June 15, 2012 in reality, you just need to keep your scripts.txt up-to-date. Haven't had any nukers on our servers so far but quite a few people spawning crates and what-not (although It auto-kicks for those scripts now). Also, I highly recommend you kick people for using dedicatedserver.sqf as that will rid you of a lot of your problems. Share this post Link to post Share on other sites
tiri 21 Posted June 15, 2012 in reality' date=' you just need to keep your scripts.txt up-to-date. Haven't had any nukers on our servers so far but quite a few people spawning crates and what-not (although It auto-kicks for those scripts now). Also, I highly recommend you kick people for using dedicatedserver.sqf as that will rid you of a lot of your problems.[/quote']You don't understand. We don't have access to anything related to the servers we rent. We can just ban, kick, lock via the rcon. Nothing else.We didn't have any nukers, but hackers spawning crates, vehicles and magically finding every single vehicle (even the ones 3km away from the limits of the map). And in this case, we can't identify them correctly unless they are killed. If someone is killed by them, we can't do anything. Share this post Link to post Share on other sites
kookucatchu@yahoo.com 0 Posted June 15, 2012 I have access to most files, actually what is (supposed to be) the full directory, but there is no scripts file for whatever reason. ._. Share this post Link to post Share on other sites
NoogSta 12 Posted June 15, 2012 cant you check it against who didnt die in that room maybe im sure the hacker wouldnt kill himself, unless he is just doing to punishing ***hole. Share this post Link to post Share on other sites
Castle (DayZ) 23 Posted June 15, 2012 cant you check it against who didnt die in that room maybe im sure the hacker wouldnt kill himself' date=' unless he is just doing to punishing ***hole.[/quote']It could take a long time to determine that, moreover I counted multiple people that didn't die. They probably hadn't spawned yet as they had connected within 90 seconds of the nuke.I spent at least 40 minutes going over what logs we have access to in North Carolina 3 and I couldn't see a single giveaway. Share this post Link to post Share on other sites
Never 237 Posted June 15, 2012 Yeah' date=' same here.As it has been seen today, [/quote']Got a link please? Share this post Link to post Share on other sites
tiri 21 Posted June 15, 2012 Yeah' date=' same here.As it has been seen today, [/quote']Got a link please?Well go to "Cheat reports", see the multiple "everyone just died" threads and then the massive battleeye bans rocket talked about, here is the link: http://dayzmod.com/forum/showthread.php?tid=11949You can see as well Rocket's other posts, saying that this week was a nightmare with all the cheating and hacking, and that's why they cut off main server last night.As for the logs, if you rent a server from a known provider for Dayz instead of having your own server or using a "real" Arma II server (as in more powerful), you don't have any access. We never saw the logs, and if it is as you say, I don't know why we don't have access. For our server, we just need some "who killed who" logs and log in/ log off all in a timeline, so that we can link the deaths of players by cheaters with their DC. One player got killed trying to track them, and we couldn't get anything from his death. It was just "XXX has been killed". At least give us something we can use is something sacrifice himself to catch a cheater. Share this post Link to post Share on other sites
NoogSta 12 Posted June 15, 2012 Interesting thanks guy for the help and the links for this issue obvisouly with a mod/game thats creating such hype its only warranted that this is going to happen.look what happened to BF3.we can only hope they move onto another medium for the time being i guess..... Share this post Link to post Share on other sites