nahholmes 0 Posted June 14, 2012 First of all Rocket love the mod. Good stuff all around minus the shortcomings of the Arma engine and given this is still alpha and there is certainly some amount of refining left to do.Seen a lot of ideas floating around about group controlled areas. Seems like an interesting idea as pretty much all survival horror fiction includes areas controlled by groups of survivors where they can regroup between raids. Several people have talked about establishing player controlled trading posts or meeting points, but the main failing of these ideas is the ability of troll players to "ghost" into your fort by hopping servers, moving to a hiding spot within your area, then hopping back to your server and sneak attacking you.I don't think any area should be "safe" where players can't shoot other players, that is not what this is about. At the same time if the only thing reasonably preventing teams from controlling a small zone is exploiters and cheaters that isn't fair to legit players who want to give it a shot.Instead there should be a new object "Flag" which when set up prevents players from spawning within some reasonable distance. If a player would spawn on then server within X distance of the flag they instead spawn at a semi-random point on the outskirts of the "safe" area. Don't know if this is reasonable (would have to make sure the algorithm to spawn players outside of flag area wouldn't put people on the roofs of houses or the middle of lakes) but it would be interesting to see if removing the server hopping spawn exploits would actually make trading posts and survivor controlled meeting points possible. Share this post Link to post Share on other sites