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moxrox

The Life of a "Bandit" is......too easy.

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There are varying degrees of Survivor and Bandit' date=' with each extreme being at the opposite ends of a spectrum. If someone wants to play as a 100% survivor, that is a viable playstyle, and there is no reason they can't play that way. In fact, I've heard that a lot of people are having a lot of fun playing as Medics, or Arms merchants that go around giving out Weapons/Medical supplies to anyone they pass.

[/quote']

That's fine, but making excessive noise in a post-apocalyptic, zombie-infested world isn't a good strategy, REGARDLESS of your playstyle.

Since bandits are trying to kill players, they MUST make noise. A survivor should take advantage of this.

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Bandits are afraid of other bandits. You act like this is a faction system and all bandits work together' date=' but they don't. Survivor groups are coordinated, bandits rarely are, and bandit groups tend to self destruct if they don't know each other IRL or through some other outside means. Being a bandit means relying on yourself to do everything, because you will rarely get a chance to team up with anyone.

[/quote']

No one actually teams up with random players in this game for massive periods of time. All consistent groups are of people who have came from others games, know each other IRL, or were recruited from a thread on some kind of message board. Which means, the stability of a group is not reliant on whether they are survivors or bandits, but whether people in the group actually enjoy the company of their group.

Which is what you'd expect in a real life survival scenario. You're starving, everyone is starving and you're going to trust a complete stranger just because?

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It is not that they are morons' date=' it is more that people who believe that there is a possible friendship in every random person they meet, tend to not be as cautious. Certainly it is a viable playstyle, but they will die a lot, until they slowly turn into a Bandit themselves.

[/quote']

Giving everyone the benefit of the doubt is not a viable playstyle. It will only get you a ribcage full of lead. You must play carefully and make friends carefully, it has nothing to do with being a survivor or bandit.

No need to get buttmangled over a pointless internet debate.

So defensive! Do you have a blog or something I can read?

There are varying degrees of Survivor and Bandit' date=' with each extreme being at the opposite ends of a spectrum. If someone wants to play as a 100% survivor, that is a viable playstyle, and there is no reason they can't play that way. In fact, I've heard that a lot of people are having a lot of fun playing as Medics.

[/quote']

Nice red herring, but I never said it was not impossible to play as a 100% survivor, only that it is not viable for survival. You can play the game however you want, but playing the "I will never kill anyone" route simply does not get you anywhere. Medics die all the time, and they're fine with the risks, and that's great - but being a medic is not good way to survive. Next time reply to me, don't twist my words.

herpa derp, if you have read the medic thread the guy states he has never been killed while doing his job.

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deathmatch gameplay currently.

Stopped reading there

The only thing missing is the craptalk about "CoD-kids ruining my fun, do something!!"

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Too loud.

From: Lunakhod

To: Solace

Alright, this is just getting sad - you're filling the entire thread with your tantrums.

"Talk about defensive. Viability to me is clearly something different than it is to you, there was no word twisting involved. But go ahead, continue with your conspiracy theory.

EDIT: As entertaining as this is, I've been up for 24 hours and you're taking too long to reply, so I'll read what ever you're in the middle of typing when I awake."

-Really now, just using the same thing I say to you? What next? "I know you are but what am I?"

-Viability has a definition just like everything else and it cannot be changed to suit your whimsies.

"Capable of success or continuing effectiveness; practicable"

Playing as a 100% survivor will only get you killed, and currently the only objectives in the game are to survive, take lives, build vehicles, ect. All of which require you to stay alive for the longest amount of time. It's cool if you want to play as a 100% survivor, like a medic, but it is not viable.

-Conspiracy theory? Really now? You must be mad as fuck to resort to that, son.

-Leaving now are you? Wet the bed then hide the sheets? Get the last word? What a fucking child. I feel sorry for your parents. I won't even give you the courtesy of being able to speak to me, since you can't man the fuck up.

-Oh, and don't go super tryhard and make a new account just to reply, I'll just delete it before I read it. Stay bad, stay mad.

This is why we can't have nice things.

But at the same time, this is pure comedic gold.

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I see the game now as a proper zed apocalypse. If you read Walking Dead, or have seen Dawn of the Dead or any of these fables, generally survivors will not trust other individuals or groups of unknown non-infected persons. All normal government is gone and there seem to be no uninfected police or army personnel anywhere. There are no normal consequences for killing another human except those dictated by your own group. And boy do you need to be in a group.

Right now with dayz the analogy i see is that I and many others have been playing dayz for weeks (and many like myself ArmA for years) and there are all these noobs spawning on the coast who have not even bothered to read up on mission statements and the main purpose of the mod (according to the book of Rocket Himself). I see it as a duty to confound many of these newcomers and scare the wits out of them and hopefully eventually demoralise them out of the game so its left to people that 'get it'. It would be the same in a real situation - dissuade by whatever means the competing group of survivors so that they don't present a danger or bother you. I recommend leaving the Northern folk alone - its the coast that should be farmed for noobs.

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I see the game now as a proper zed apocalypse. If you read Walking Dead' date=' or have seen Dawn of the Dead or any of these fables, generally survivors will not trust other individuals or groups of unknown non-infected persons.[/quote']

The first thing you would notice from fillms and novels is that there's ppl whilling to form a community to join their own effort tu survive (that's the primary story, and that's what attract the public). Also you don't see half of player fighting with a pistol on the beach or sitting on a hill with a sniper rifle to shoot at random ppl, usually in a zombie movie ppl are not attracting other attentions (and zombie attention) shoting nosense all around.

And definitively you don't see ppl dying like 10 times per day, respawning over and over again to do the same.

This is why atm the game is light year far from a "zombie movie fan" would imagine a "zombie apocalypse simulator".

It's more like a shooter with zombies as side dish.

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I see it as a duty to confound many of these newcomers and scare the wits out of them and hopefully eventually demoralise them out of the game so its left to people that 'get it'. It would be the same in a real situation - dissuade by whatever means the competing group of survivors so that they don't present a danger or bother you. I recommend leaving the Northern folk alone - its the coast that should be farmed for noobs.

Your not the only one that has been playing Recon/Arma/Arma II for years or DayZ for weeks!

I see it as my duty to confound and demoralise and scare the wits out of bigmouthed elitists and hound them out of the game, hopefully making room for new blood and better less bigoted players that with a little help will eventually "get it" whatever that "it" is.

Watch your back bigot!

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Yes, being a bandit is a LOT easier than being a friendly survivor!

Even more when you always play with the same group of bandit friends, because:

1. It is currently very rewarding to loot other players

2. It's safer to shoot someone than to run away or attempt contact

3. You're already teamed up, so you don't need to risk trusting unknown players

4. You can always choose to avoid contact when you encounter a group of people

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