moxrox 5 Posted June 14, 2012 I know, actually we dont have Bandits anymore but I still use the term.We are talking too much from the view of survivors, in this case from people who love to communicate with other players and who dont like the whole deathmatch gameplay currently.Well, lets have a look at the other side. Imagine you are a Bandit, maybe you are even playing in a group. You are on of those who open fire on sight, avoiding any risk not to die ingame. Actually the game offers not enough here and the gameplay is too easy when you play this role in DayZ.There is no consequence, no penalty and not a big risk if you group up with the aim to roll all players you encounter ingame. Iam missing more excitement here, so certain engagements have also consequences for the single player or the group. There has to be some content why you would avoid a conflict...just to get more thrill into the gameplay and more long term motivation. Share this post Link to post Share on other sites
burnviktm 2 Posted June 14, 2012 The Bandit game is very difficult, but only when you are fighting other bandits or organized forces.The Bandit game is easy when playing against those assuming a non-hostile survivor role. Share this post Link to post Share on other sites
grylls (DayZ) 4 Posted June 14, 2012 Alpha stage son.... alpha stage Share this post Link to post Share on other sites
zak757 146 Posted June 14, 2012 I've tried both playstyles. I have lived 5 days as a both a bandit and as a survivor. Being a bandit is tremendously easier, even though in real situation everyone would be too scared of a gunfight and would likely seek unity.Every time a completely understandable suggestion thread regarding this is made, all the griefers and leet beanbandits rush in and yell "why the fuck should I be penalized for killing people, learn to play you pussy ass carebear". Maybe because we are already being punished for roleplaying somebody with humanity left in them, and you aren't? Share this post Link to post Share on other sites
Big Boss (DayZ) 23 Posted June 14, 2012 If we spot someone from afar, we tell em to fuck off or die,(as long as I am team leading) if they creep on us without communicating, they die. They server hop into our raid, they die. A guy/ group talks to us and scoots on to other areas, they go no problem.But seriously, we communicate just enough to land in the grey area, and plenty of other people do so as well. Get over yourself, or not, but as it stands you just landed in the... rainbow colored area? Share this post Link to post Share on other sites
moxrox 5 Posted June 14, 2012 The Bandit game is very difficult' date=' but only when you are fighting other bandits or organized forces.The Bandit game is easy when playing against those assuming a non-hostile survivor role.[/quote']Yeah if there are some kind of "gang" fights like in the Arma 2 Wasteland mod, the gameplay is a lot more risky playing as a group. But I dont encounter this in DayZ and if I want to have Faction Wars I go and play Wasteland instead. I have not seen this so far in DayZ itself but thats alright since DayZ offers a different gameplay.I've tried both playstyles. I have lived 5 days as a both a bandit and as a survivor. Being a bandit is tremendously easier' date=' even though in real situation everyone would be too scared of a gunfight and would likely seek unity.Every time a completely understandable suggestion thread regarding this is made, all the griefers and leet beanbandits rush in and yell [i']"why the fuck should I be penalized for killing people, learn to play you pussy ass carebear". Maybe because we are already being punished for roleplaying somebody with humanity left in them, and you aren't?Actually I have the feeling that those who give such comments are not thinking big and are just fixed on their ego.At the end for all gameplay styles some kind of challenge should exist. At the moment the biggest challange is actually trust and communication, wheras killing is just more simple. When a single one or maybe a group encounter other players, they are unstoppable almost if they are playing good. But there is the thrill missing actually, in form of a consequence and why you would maybe avoid to attack another player. To those who are looking into trust and communication there is a certain consquence and thrill always around....we all know what kind of. Share this post Link to post Share on other sites
Big Boss (DayZ) 23 Posted June 14, 2012 My favorite pass time is stalking players in elektro, watching them, waiting. If they encounter others and shoot them without proper reason (in my opinion) I bring retribution down on them.In the opposite case where they get popped I bring retribution onto the attacker if unjust.It is fun side-game I play if I'm not with my crew raiding areas for loots.The thrill / risk in stalking and striking with that mindset is my favorite part of the game so far. Share this post Link to post Share on other sites
septuscap 42 Posted June 14, 2012 Bandits actually make the MOST noise, and should be the easiest to track down. And often times this leads to epic bandit vs bandit group fights. But the survivors don't see those, they just see themselves getting slaughtered like pigs and complain on the forums. Try hunting bandits by sound; they should be making a lot of it. Or continue to treat this game like a chatroom with zombie AI's like an idiot. Share this post Link to post Share on other sites
Solace (DayZ) 3 Posted June 14, 2012 Alpha stage son.... alpha stageI sure hope you think that the mod being in Alpha means that no one is allowed to suggest improvements. Considering complaining and criticizing is what makes for great games' date=' you should get on that.Bandits actually make the MOST noise, and should be the easiest to track down. And often times this leads to epic bandit vs bandit group fights.But the survivors don't see those, they just see themselves getting slaughtered like pigs and complain on the forums. Try hunting bandits by sound; they should be making a lot of it. Or continue to treat this game like a chatroom with zombie AI's like an idiot.I really doubt that. Survivors make ridiculous amounts of noise. They are not cautious, they fire their weapons at zombies assuming no one will track them, and Survivors often don't live long enough or kill enough people to obtain suppressed weaponry.Bandits on the other hand seem a lot more cautious, distant, and better geared. They are often using sniper rifles or suppressed weapons in player confrontations as well, making them hard to track. Someone who is willing, able, and who enjoys killing will likely be far better at not only killing, but ensuring that they are not found. Bandits know how to track players, which means they know how to avoid being tracked by players. At least, this is how I see things. Share this post Link to post Share on other sites
esaciar 1 Posted June 14, 2012 *Too easyDouble "o" necessary there scamp.I'm being facetious, but I don't care any more. Share this post Link to post Share on other sites
lunakhod 8 Posted June 14, 2012 Bandits are afraid of other bandits. You act like this is a faction system and all bandits work together, but they don't. Survivor groups are coordinated, bandits rarely are, and bandit groups tend to self destruct if they don't know each other IRL or through some other outside means. Being a bandit means relying on yourself to do everything, because you will rarely get a chance to team up with anyone. Share this post Link to post Share on other sites
Solace (DayZ) 3 Posted June 14, 2012 Bandits are afraid of other bandits. You act like this is a faction system and all bandits work together' date=' but they don't. Survivor groups are coordinated, bandits rarely are, and bandit groups tend to self destruct if they don't know each other IRL or through some other outside means. Being a bandit means relying on yourself to do everything, because you will rarely get a chance to team up with anyone.[/quote']No one actually teams up with random players in this game for massive periods of time. All consistent groups are of people who have came from others games, know each other IRL, or were recruited from a thread on some kind of message board. Which means, the stability of a group is not reliant on whether they are survivors or bandits, but whether people in the group actually enjoy the company of their group. Share this post Link to post Share on other sites
lunakhod 8 Posted June 14, 2012 Bandits are afraid of other bandits. You act like this is a faction system and all bandits work together' date=' but they don't. Survivor groups are coordinated, bandits rarely are, and bandit groups tend to self destruct if they don't know each other IRL or through some other outside means. Being a bandit means relying on yourself to do everything, because you will rarely get a chance to team up with anyone.[/quote']No one actually teams up with random players in this game for massive periods of time. All consistent groups are of people who have came from others games, know each other IRL, or were recruited from a thread on some kind of message board. Which means, the stability of a group is not reliant on whether they are survivors or bandits, but whether people in the group actually enjoy the company of their group.-Many people team up, I guess you're just antisocial or haven't been playing long enough.-Many groups are made IRL or through threads, but from experience most are not. I've teamed up with many people, it's just easier to do so when you're freshly spawned and have nothing to lose.-Irrelevant due to above statements. Share this post Link to post Share on other sites
Solace (DayZ) 3 Posted June 14, 2012 Bandits are afraid of other bandits. You act like this is a faction system and all bandits work together' date=' but they don't. Survivor groups are coordinated, bandits rarely are, and bandit groups tend to self destruct if they don't know each other IRL or through some other outside means. Being a bandit means relying on yourself to do everything, because you will rarely get a chance to team up with anyone.[/quote']No one actually teams up with random players in this game for massive periods of time. All consistent groups are of people who have came from others games, know each other IRL, or were recruited from a thread on some kind of message board. Which means, the stability of a group is not reliant on whether they are survivors or bandits, but whether people in the group actually enjoy the company of their group.-Many people team up, I guess you're just antisocial or haven't been playing long enough.-Many groups are made IRL or through threads, but from experience most are not. I've teamed up with many people, it's just easier to do so when you're freshly spawned and have nothing to lose.-Irrelevant due to above statements.I was referring to long-term comradery, not "do you have any beans?" comradery. Awkward groups of two people that last an hour hardly count as a group. That is simply an alliance of convenience, where keeping you around outweighs the value of your beans. Share this post Link to post Share on other sites
septuscap 42 Posted June 14, 2012 I really doubt that. Survivors make ridiculous amounts of noise. They are not cautious' date=' they fire their weapons at zombies assuming no one will track them, and Survivors often don't live long enough or kill enough people to obtain suppressed weaponry.[/quote']That's just bad play. It's not the fault of the bandit that most survivors are morons. Share this post Link to post Share on other sites
lunakhod 8 Posted June 14, 2012 I was referring to long-term comradery' date=' not "do you have any beans?" comradery. Awkward groups of two people that last an hour hardly count as a group. That is simply an alliance of convenience, where keeping you around outweighs the value of your beans.[/quote']I was also referring to long term comradery, I guess you just have trouble making friends or relating with anyone; I'm sorry for your social ineptitude. My relationships with others transcend the need for beans, thank you. Share this post Link to post Share on other sites
Solace (DayZ) 3 Posted June 14, 2012 I really doubt that. Survivors make ridiculous amounts of noise. They are not cautious' date=' they fire their weapons at zombies assuming no one will track them, and Survivors often don't live long enough or kill enough people to obtain suppressed weaponry.[/quote']That's just bad play. It's not the fault of the bandit that most survivors are morons.It is not that they are morons, it is more that people who believe that there is a possible friendship in every random person they meet, tend to not be as cautious. Certainly it is a viable playstyle, but they will die a lot, until they slowly turn into a Bandit themselves.But anyway, playing the "Survivor" role might be "harder," but it is a fake increase in difficulty. Putting yourself at a disadvantage, especially if you are far north, is almost a guaranteed death. This is not true difficulty, this is merely increased risk.I was referring to long-term comradery' date=' not "do you have any beans?" comradery. Awkward groups of two people that last an hour hardly count as a group. That is simply an alliance of convenience, where keeping you around outweighs the value of your beans.[/quote']I was also referring to long term comradery, I guess you just have trouble making friends or relating with anyone; I'm sorry for your social ineptitude. My relationships with others transcend the need for beans, thank you.No need to get buttmangled over a pointless internet debate. Share this post Link to post Share on other sites
lunakhod 8 Posted June 14, 2012 It is not that they are morons' date=' it is more that people who believe that there is a possible friendship in every random person they meet, tend to not be as cautious. Certainly it is a viable playstyle, but they will die a lot, until they slowly turn into a Bandit themselves.[/quote']Giving everyone the benefit of the doubt is not a viable playstyle. It will only get you a ribcage full of lead. You must play carefully and make friends carefully, it has nothing to do with being a survivor or bandit.No need to get buttmangled over a pointless internet debate.So defensive! Do you have a blog or something I can read? Share this post Link to post Share on other sites
ZedsDeadBaby 2287 Posted June 14, 2012 Being a good guy in real life is generally harder, too. That's kind of the point, isn't it? Part of the pride you're supposed to take in being good and pure and true, that it's not always easy but it's morally just and ethically pure? That you sacrifice the "easy way out" in favor of what is good and right?You can't have it both ways.And hey, if you think bandits have it too easy, get a gun and shoot some of their fucking faces off. Make life a little harder for them. Share this post Link to post Share on other sites
Solace (DayZ) 3 Posted June 14, 2012 It is not that they are morons' date=' it is more that people who believe that there is a possible friendship in every random person they meet, tend to not be as cautious. Certainly it is a viable playstyle, but they will die a lot, until they slowly turn into a Bandit themselves.[/quote']Giving everyone the benefit of the doubt is not a viable playstyle. It will only get you a ribcage full of lead. You must play carefully and make friends carefully, it has nothing to do with being a survivor or bandit.No need to get buttmangled over a pointless internet debate.So defensive! Do you have a blog or something I can read?There are varying degrees of Survivor and Bandit, with each extreme being at the opposite ends of a spectrum. If someone wants to play as a 100% survivor, that is a viable playstyle, and there is no reason they can't play that way. In fact, I've heard that a lot of people are having a lot of fun playing as Medics, or Arms merchants that go around giving out Weapons/Medical supplies to anyone they pass.Also, really, you should calm down. It isn't good for your blood pressure. Share this post Link to post Share on other sites
lunakhod 8 Posted June 14, 2012 It is not that they are morons' date=' it is more that people who believe that there is a possible friendship in every random person they meet, tend to not be as cautious. Certainly it is a viable playstyle, but they will die a lot, until they slowly turn into a Bandit themselves.[/quote']Giving everyone the benefit of the doubt is not a viable playstyle. It will only get you a ribcage full of lead. You must play carefully and make friends carefully, it has nothing to do with being a survivor or bandit.No need to get buttmangled over a pointless internet debate.So defensive! Do you have a blog or something I can read?There are varying degrees of Survivor and Bandit' date=' with each extreme being at the opposite ends of a spectrum. If someone wants to play as a 100% survivor, that is a viable playstyle, and there is no reason they can't play that way. In fact, I've heard that a lot of people are having a lot of fun playing as Medics.[/quote']Nice red herring, but I never said it was not impossible to play as a 100% survivor, only that it is not viable for survival. You can play the game however you want, but playing the "I will never kill anyone" route simply does not get you anywhere. Medics die all the time, and they're fine with the risks, and that's great - but being a medic is not good way to survive. Next time reply to me, don't twist my words. Share this post Link to post Share on other sites
Solace (DayZ) 3 Posted June 14, 2012 It is not that they are morons' date=' it is more that people who believe that there is a possible friendship in every random person they meet, tend to not be as cautious. Certainly it is a viable playstyle, but they will die a lot, until they slowly turn into a Bandit themselves.[/quote']Giving everyone the benefit of the doubt is not a viable playstyle. It will only get you a ribcage full of lead. You must play carefully and make friends carefully, it has nothing to do with being a survivor or bandit.No need to get buttmangled over a pointless internet debate.So defensive! Do you have a blog or something I can read?There are varying degrees of Survivor and Bandit' date=' with each extreme being at the opposite ends of a spectrum. If someone wants to play as a 100% survivor, that is a viable playstyle, and there is no reason they can't play that way. In fact, I've heard that a lot of people are having a lot of fun playing as Medics.[/quote']Nice red herring, but I never said it was not impossible to play as a 100% survivor, only that it is not viable for survival. You can play the game however you want, but playing the "I will never kill anyone" route simply does not get you anywhere. Medics die all the time, and they're fine with the risks, and that's great - but being a medic is not good way to survive. Next time reply to me, don't twist my words.Talk about defensive. Viability to me is clearly something different than it is to you, there was no word twisting involved. But go ahead, continue with your conspiracy theory.EDIT: As entertaining as this is, I've been up for 24 hours and you're taking too long to reply, so I'll read what ever you're in the middle of typing when I awake. Share this post Link to post Share on other sites
Wired 1 Posted June 14, 2012 Random groups of survivors teaming up actually make the best targets. Through their chatter I have ALWAYS been able to figure out where they are and have often considered turning to a life of banditry to take their hard earned beans.There is no consequences to being a bandit. By not shooting on site you are putting yourself at risk to being shot for the lulz.Simple as that. You can throw whatever bullshit you want regarding bandits fighting bandits, but they simply don't do that often.In fact, the most bandits I've found in one place UNREALISTICALLY used up all of their ammunition trying to shoot me at long distances. Because that's totally worth the one can of beans I had on me. Share this post Link to post Share on other sites
Chimera (DayZ) 0 Posted June 14, 2012 I know' date=' actually we dont have Bandits anymore but I still use the term.[/quote']Who said we don't have bandits anymore? They're still on that list in the front of the site, and they are still very much present. The difference is that now they don't have a bandit skin. Share this post Link to post Share on other sites
Gibbonici 9 Posted June 15, 2012 Being a bandit means relying on yourself to do everything' date=' because you will rarely get a chance to team up with anyone.[/quote']That's what being a survivor means too, or at least it does to me. Share this post Link to post Share on other sites