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franzuu

Short and Simple ideas for the Standalone.

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1. Ammo and magazines as separate items.

2. Ability to fire your weapon even if you don't have any magazines or loaded magazines. You would do this by loading a round through the ejection port and firing your weapon, and repeating it.

3. Ability to perform a combat reload that is faster than a regular one. A combat reload is one where you let the magazine drop to the ground while retrieving a new one. Useful for CQC. You'd have to retrieve the magazines from the floor after you are done. I see combat reload/regular reload being toggled like semi/burst/auto fire with regular reload being the default. For this you will need a hud indicator as to what is selected.

4. Ability to cook your own homemade explosives and make different explosive devices out of them. Like a simple pipe bomb or a huge IED from an oil barrel filled with HME. I don't know how detailed the procedures should be, but I would make it so that you must just add all required ingredients at a 1:1 ratio into a big pot and cook them on a fire. Sugar, aluminium powder, fertilizer, different acids, diesel, whatever.

5. Remote detonated and victim activated explosive devices.

6. Car bombs. Fill the trunk with a huge load of explosives or hide smaller devices in the cabin and make them go off remotely or when someone opens the door or turns on the engine. You could examine the vehicle for an IED and attept to disarm it, and while a large device may be obvious, smaller ones might be missed.

7. Ability to turn old tank, arty, mortar shells and airplane bombs into IEDs or retrieve the explosives for homemade grenades or whatever.

8. Pull a tripwire across a doorway or between trees that when triggered would drop one or several live grenades at your feet. Basically all kinds of boobytraps, explosive and none.

9. Ability to make thermite.

10. Ability to lock and barr doors.

11. Ability to burn (thermite) through the locks of said doors or blast through them (improvised breaching charges).

12. Rare spawns of proximity mines like claymores or the russian equivalents. When approached from behind you can easily disable them and take them for yourself.

13. Scooba gear.

14. Ability to make floating bases from fishing trawlers, tankers or big ships that hav run onto the rocks or are anchored near the coast. I'm not sure how these would actually work but to infiltrate them scooba gear would be essential.

15. Ability to make floating bases out of pontoons, barrels, anything that will float and put them on lakes, bays, wherever is suitable.

16. If in a snow environment then skis and human pulled sleds for the wounded/captives/gear/fun. Also snowshoes would be useful.

17. Ability to remove any article of clothing (underwear and bras excempt for rating purposes). Only that not wearing shoes or going through the brush without clothes would be detrimental to your healt. Also, hypothermia. If a group of people wanted to go about shirtless then they should be able to do it.

18. Clothes and shoes that degrade. Shoes would get worse and worse (problems with you feet and probably a slower running speed) and clothes would get tattered.

19. Body armor, both military and civilian grade. Helmets and vests. Also ceramic ESAPI/SAPI inserts for military bodyarmor. Those would protect you from even rifle rounds. Effectiveness of bodyarmor would depend on round fired, weapon used, range and possibly condition of weapon and rounds that are used. It shouldn't be that body armor absorbs a percentage of the damage. If you get hit in your armor plate with a caliber that it is immune to, then nothing happens, too many hits and it gets compromised, then you start taking damage. Body armor would make you slower.

20. Ability to climb trees and hide stuff in them. You should be able to see that somethign is hidden in a tree if you look for it, the tree shouldn't be just a supid container.

21. Ropes with hooks and rope ladders to make additional escape routes or to better infiltrate/assault an enemy building.

22. Ability to salvge weapon parts from destroyed military vehicles. After going through enough HMMWV's you might end up with a working, shitty, fire compromised, prone to failure .50 cal machinegun.

23. Every destroyed vehicle with wheels/tracks you should be able to tow (if you have a powerful enough towing vehicle, then even without wheels). This wouldn't be necessarily for repairing them, but even to create a static barrier for your base. It would be nice to pull a BMP-1 and create a wall.

24. Right now ligting is very bad. If the sun is in your view then everything looks nice, but if the sun goes out of your view (behind a tree, whatever) then everything gets dark, even parts of the tarrain that should be illuminated by the sun (like a field next to the forest). I have messed with lighting settings in the game, but I can't fix it and its is very very annoying.

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