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Snork (DayZ)

Character Development

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I think I've found a decent character skill/perk development system, that would improve gameplay in general, especially team play but not only.

Players would be able to choose "X" perks (e.g. 3) from a large pool of them, but this perks should be unlocked first, each one having different levels. Unlocking these perks would work in a similar way that unlocking achievements in other games (but not really).

So let's say, to unlock (and later on, level) the perk "Medic", which, for example, affects how fast you can use healing items on yourself or other players (maybe even giving first aid to heavily wounded players like in the original arma 2) you must heal yourself or others players X times, or to unlock and level the perk "sniper" which increases long range accuracy, you must kill X zombies/players at long distances.

A game called Killing Floor have a leveling system close to this one, where you choose one of five classes at the beginning and level them up doing certain things like killing with headshots for the sharpshooter, or healing with the medic, what I propose is basically the same, but with much more depth.

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