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45°K

New ideas from my old strange brain

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Hi,

So this time i will use autotranslation with google.

I write less informations, juste the minimum.

___________

Dayz vs Warz

What makes dayz success is the difficulty of the game, the rarity of loot, the report card size / number of players. Warz seems his attention on gameplay more accessible as a game console. Keep voting prime directive, a hard game, a pure realism, where one moves to find a bike or a silencer. In warz the zone players, hosting a small area dedicated to each player outside the multiplayer game is not realistic and makes the game too easy. Camps (with portal and a key) embedded in the card is much more realistic and exciting.

Both games can coexist. A shift console and young player with fast games, the other for pc brought golfers with large parts over time.

Mission Inter players

Players acquire missions.

These missions are created by official teams of players.

Teams may ask panels of missions with inbox. Once the mission is completed you place the outcome of the mission in the box and receives the reward the team proposed exchange. Missions can be to find an object, retrieve the head of a player (military plaque), preventing a player to perform a mission. On this last point it takes a team to the possibility to know the missions of another team and add a mission against the latter. It must be possible to place information on the mission to counter, place, path etc..

Track

Bullet / projectile tracking with radioactive isotope isotope duration of 7 days. Once the player (or another) it is possible to mark its position via GPS. The player can not accept player for 7 days time to not be tracked. Same principle with issuers vehicle. However, it is possible to find the transmitter carefully searching the vehicle where a faster detector spy. Cookies projectile type are very light, the cookie set by hand are invisible to the eye, look around the vehicle using the search option.

Team map

For teams or factions if there will be a map of the command shared with other players on the team or faction. This requires a map and gps view orders to view the map. Söldner the game was a good idea, even if the game was full of bugs. This allows to easily follow the orders of a commander or supervisor sets. Some restriction when the game will Söldner course applied beings. It is possible to disable this function by destroying the antennas satellite reception.

Adrenaline

Possible to get a shot of adrenaline, useful for overcoming obstacles in difficult conditions for long run quickly to avoid being shocked. A shot 1 time per day max for not taking damage. Damage incurred if more than one bite per day (without loss of ability to stop blood) should not be hungry or thirsty. Once the bite made, the player will be hungry and thirsty. Duration of the effect? 5 minutes but I'm not an expert should ask a doctor. Maximum 3 bite in 24 hours, this is beyond the sudden death.

Bullet vest + helmet

The helmet protects the first bullet that has taken over. Unless you can divide it into four separate sections, front, rear, side, listed above. The vest bullet to a limit set plays. Same for sections.

Other vehicles fun.

Windsurfing

Skiing behind a boat

Rollers (a bit noisy, and only on road)

Skateboard (a bit noisy, and only on road)

Segway (quiet, road, low and herbs)

Hang (silent distance depending on the wind)

Fire truck (with large-scale use and siren)

Bulldozer (and other construction machine super strong but slow, noisy and without trunk).

Armored truck transportation funds.

Pedalo (ca advance faster than just swim, but his fatigue can be drawn from a squatting pedal. However, it will be with the waves.

Bark

Luge (in winter)

Horse, pony, mule, llama, ostrich etc.

Sports car.

Limousine

balloon

Animals

Is that the zombie virus can affect animals?

If there was a zoo ... the animals have escaped?

Virus: anti virus?

As your needs Zombrex if you get bitten? Story of a week of treatment. Only against bites. The zombies can strike without infect us. However if they start to eat us or bite us because they have no arms, can be infected and should inject one Zombrex every day (more or less depending on the rarity of Zombrex, scarcity is bitten, difficulty desired.)

Management seasons

Winters: The lakes are frozen possible to ice skate for the above crosses. Snow and skiing for heights.

Summer: wildfire possible, the more the player leaves his campfire time on, the greater the chance of a fire. Players equipped with a fire truck can turn it off. A burned forest can not be used for campfires for xxx days, tents are burned, damaged equipment. Dree fire thick smoke that spreads.

Abseiling on a wall.

Maintains weapons (oil + cleaning) to prevent them from Stems and perfect aiming

Watch with 3 time zones: sun server, country irl

Reconditioning shop

For two half-empty store can not make a full. Some stores have such a function in reality. Otherwise it must be recharged ball by ball, with a little experience it will soon enough.

Amount of fuel in service stations and tanks, not unlimited, even after a restart, it requires the action of an admin to reset.

Amount of food and drink consumed proportionate to need. Only for consumable closure, such as a canteen, a tin can with screw or clip closure.

Some bullets can kill two opponents one after the other, depending on the weapon and distance.

Even a 357 can be achieved in a short distance. The second opponent will be slightly affected. However, with a large caliber sniper and a short distance you can kill 3-5 opponents, I guess.

To collect various costumes, including the most ridiculous, man, woman, child.

Some clothes can affect the capabilities of the shooter or displacement.

The choice of quality graphics must not disadvantage a player no advantage when the opportunity to see the tent and players through a more or less rich decor.

For hid in the game Söldner it seems to me, if the game is in the high grass it becomes partially invisible from a distance. Far as it is not grass. Invisibility quality varies depending on the surface. When the player moves can be more or less easily detect the movement because the textures follow the contours physical player.

Burst fire can pierce the opponents they are headed in the same place. Currently a long burst at m249 saw not injure opponents behind the target, even at 10 meters.

Other weapons:

- Arc

- Katana

- Shuriken

- Fronde (useful to distract an enemy that could to hurt)

- Mines

- Barrier cervaison anti vehicle

- Create traps in the woods useful to protect a camp.

- Weapons have compressed quiet, do some damage if shot in the head at close range.

- Gas and chemical gas mask. Depending on the type of gas the player can see blurred and distorted, gesticulate without reason, tremble, have hallucinations, sleep, cough. It must be possible to hold his breath, and put a mask during this time.

- Whisk, terrible melee opponent is immobilized without falling, it bleeds more, can disarm rate faster or slower depending on the whip used.

- Lance / Javelin

- Mortar

- Ballista Catapult? (In a museum, disassemble and reassemble)

- Non-lethal weapons to prisoners. + Handcuffs.

All weapons and armor ancient find in a museum. More for fun than for utility.

Shot in the legs prevents the player from running, variable depending on the quality of the shot.

Different type of character

Muscles (to carry more, run longer, limiting the decline, hit harder with melee weapons, concatenation faster melee with heavy weapons, need food harder to heal).

Agility (run faster, climb faster ladders and stairs, stepping high, roll longer, chaining hits in melee faster with light weapons, faster reloading, need food and water faster).

Intelligence (reconditioning shop faster, bandage faster, better food, more effective care, need sleep louder).

Have a nice day

Edited by 45°K

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A segway :

why not

An ostrich :

I add :

Palms (speed) bottles snorkel wetsuit.

The vehicles can have random spawn in the same place it may as well be a vehicle or another bike as well that a sports car.

This game also needs fun.

As in the behavior of zombies in weapons, vehicles and locations (sexshop? Studio shooting of a film about zombies?).

Why not let some zombies use gun, as zombies they fire anywhere, and so sometime fire other zombies or himself. Some zombies try swim and die, other try and swim, other do not try. Certains zombies peuvent continuer leur activités quotidienne, même s'il s'éloignent de leur lieux habituels. Certains peuvent tondre le gazon, tenter de conduire (danger !), jouer au foot, etc.

Edited by 45°K

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