ChocoboDoom 4 Posted October 6, 2012 Ok, so i know a lot of these pop up from time to time but I feel I may have an idea to help with the whole situation. Recently I've been reading some light novels from the guy who wrote Sword Art online. A couple of novels in a log out system is described for an MMO called Gun Gale Online.Here's pretty much how it works..-Logging out in the wilderness is not a safe idea. You yourself have logged out but since you have not done it in a safe zone such as a town/inn, Your character is in a Soul-less like state for several minutes.--In terms of Dayz this type of log out can work very well. If you are in a gun fight and try to combat log/altf4 your character is stuck wherever you logged out from for several minutes thus leaving completely defenseless. Now I know some people are wondering "Dayz is set in a post-apocalyptic world, how can i log out safely if there aren't any safe towns/inns?" I have a few suggestions for that. According to a few interviews, Player constructions might be a feature of the standalone. If one were to construct a home base or visit another persons construct and were to log out in said home space, then your character would log out safely with you when you disconnect. -Now comes the issue of more mobile characters. I also have another idea for that. Players as of now tend to move around a lot. So the player construction won't always be there to help you safely log out. A couple of things might be able to be done to help that.-Logging out within the warmth of a campfire you or a friend set up. An area of maybe 15 feet from the fire maybe?-Logging out within several feet of a tent you pitched. Up to 5 feet? All you need is some firewood and matches. This type of log out system highly discourages combat logging as it only puts you in more risk then necessary as a player. DayZ is all about survival and risk, I've learned that much in my time playing and watching others tell there stories. The log out system both caters to players who prefer a base of operations, and those who like to keep moving. Please let me know if you have any ideas for improvements or some constructive criticism. 1 Share this post Link to post Share on other sites
kingpootis102 28 Posted October 6, 2012 I like this. Share this post Link to post Share on other sites
ChocoboDoom 4 Posted October 6, 2012 Thanks. I'm hoping for a large support group to get this system into the standalone. I don't see any major flaws with it. The pros far outweigh any cons in my opinion. Share this post Link to post Share on other sites
kingpootis102 28 Posted October 6, 2012 (edited) The one thing I don't like though is the fire thing. Who said someone can't run around with a wood pile and matches, and when they get shot at, run to cover, place it down, and log out?The process of this^ is pretty slow though. General good idea. Edited October 6, 2012 by killerdude765 Share this post Link to post Share on other sites
ChocoboDoom 4 Posted October 6, 2012 Yeah, I also thought of that. I figured the time it took to set up a camp fire then light it would be enough time to find your target. A campfire is pretty visible.Maybe not being able to log out if a bullet enters a space within 15 feet of you? Share this post Link to post Share on other sites
Zeppa 562 Posted October 6, 2012 (edited) I think there are much better ways brought up before, like MILLION times. I dont want it to get stupid scramble of stuff to do to get logout... plah...edit:Lets say you have new char and dont have any of that stuff, you always have to "leave" you char to server for set amount of time because of that?? This system is flawdAnd you consider another persons camp safe? doh.Hope anything like this wont be implemented.. timers are the fair way to go for everyone. Edited October 6, 2012 by Zeppa Share this post Link to post Share on other sites