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TheMachine

Disconnectors are ruining DayZ

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The 'hacking', spawning of weapons not in DayZ etc is something I have not seen much of, I've seen one person in a video with a tank of some sort - but that's it.

Yet, this is something we hear no end of on the forums, like it's some game ending plague taking every server by storm and rocket must do something IMMEDIATELY or dayz will no longer be a viable game.

The real problem as I see it is the exploit of game mechanics - being allowed to disconnect at any time, even when in danger.

I'd say 90% of the time, people - unless they think they can kill you without you getting a shot in their direction - will D/C.

Last night at NE airfield some guy unloaded an entire mag of AkM at me, I narrowly made it into a hanger, bleeding, with 6000 blood and a hoard of zombies on me.

I killed the zombies and popped my head out, to my surprise he was still there, this time shooting with his pistol.

I move up and start firing with my M16 - he isn't shooting anymore.

He runs into the tower, and promptly disconnects.

He was (I suspect), out of ammo and had failed miserably to kill me - so he probably just logged on another server.

If I shoot at someone in the open - they dive down and D/C.

If someone shoots at me and I don't die instantly and fire back - they D/C.

I know there's a 5 second delay in the latest patch, but that simply isn't enough imo.

Now, I know there'll be a (fairly large) contingent of people who'll disagree with me, because they like abusing game mechanics to gain an advantage and break the realism/immersion of the game.

But those among us who value fair play and balance will agree that there needs to be something done about disconnecting problem.

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These posts are made by the hundreds (even thousands) every day, Rocket is aware of the problem. He's trying out the 5 second delay after DCing next patch, and will up it if the community majority agree that it should be raised to a longer time.

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