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sh1f

Close Name Detection

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Something that would go a ways in reducing banditry without having to massively overhaul the gameplay would be to add close name detection. Make it delayed a second upon mouseover to represent the player attempting to recognize the other. You could add a scrollwheel command that then makes the name stay visible for the current session, so a group could easier recognize each other.

Give the killed player a "Killed by" message (but no "Player died" message for the killer). Then, people would actually have to start worrying a little about their reputation. Hell, if they're too aggressive or killed the wrong people, they could end up being hunted, even cross-server, always uneasy. Survivors could actually recognize each other and you'd see a lot more grouping up amongst regular pubbers.

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ok. Now I stealth all the way to kill you and take your very nice m4a3 CCO... I manage to shoot you in your head's back and magically you know that Oliva killed you?

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