sh1f 2 Posted June 14, 2012 Something that would go a ways in reducing banditry without having to massively overhaul the gameplay would be to add close name detection. Make it delayed a second upon mouseover to represent the player attempting to recognize the other. You could add a scrollwheel command that then makes the name stay visible for the current session, so a group could easier recognize each other.Give the killed player a "Killed by" message (but no "Player died" message for the killer). Then, people would actually have to start worrying a little about their reputation. Hell, if they're too aggressive or killed the wrong people, they could end up being hunted, even cross-server, always uneasy. Survivors could actually recognize each other and you'd see a lot more grouping up amongst regular pubbers. Share this post Link to post Share on other sites
Oliva 2 Posted June 14, 2012 ok. Now I stealth all the way to kill you and take your very nice m4a3 CCO... I manage to shoot you in your head's back and magically you know that Oliva killed you? Share this post Link to post Share on other sites