Jump to content
Sign in to follow this  
blackdawn101

Humanity original fix - Rocket, give us a minute!

Recommended Posts

Really simple idea that will keep people guessing and bring a deeper sense of immersion to the game.

Its simple, depending on what the character has been doing recently in the game can be summed up in a very brief and undescriptive manner.

When you hit M, you see the units page. Correct? You can also hit the players bit and see them in another way.

My proposal is that we put use to it. By hovering your reticle over a character, it will give you basic information on what you can see about him/her and what sort of aura he's giving you.

In real life, there would be signs of traumatic experiances, bloodloss, injuries, the like. So depending on your distance and what the target has been doing recently within the last (# of hours goes here) would give you a different description availible in the units section, and units only appear with names if the person has typed or used local near you.

Example one 1: I spot someone on the other side of a hill, roughly 100 metres away. I cant really make him out, so all i get in the units/player tab is "Unidentified, Male"

At 50 metres i can see if he is scared, injured what sort of weapon he carries, how tired he looks.

At 10 metres, i can see if he's recently attacked zombies (Dried/wet blood), what he's carrying as a sidearm and primary and how many mags he appears to have for whichever gun is out (only spots inventory mags, not bag mags), how heavy he seems to be (determined by bag slots) and also see if he has got human blood on him (Distinct iron smell, rather than the rotting smell of zombies. This can be determined either by player kills or if he has looted other players).

This obviously can be worked apon and integrated similarly to the "study body" system that simply pops up on screen.

What do you think? comments criticism

Share this post


Link to post
Share on other sites

May not totally fix it but its a nifty idea. That would be a lot of information going to select people though, it could lag the servers if you start reaching 50 players all trying to use it at once haha.

Nice idea though :)

Share this post


Link to post
Share on other sites

Only if you have a chance to fool other people. My name is Henry Gale and I'm from Minnesota.

Hate to be repetitive but if your gun/backpack is better than theirs, they probably gonna shoot you, sooner or later.

Share this post


Link to post
Share on other sites

I like the idea of being able to get a description of someone at a distance. I don't think it should be on the map though. Just give a mousewheel option when cursoring over another player within 50m.

"Looks tired and worn down, but honesty twinkles in his eyes" - high humanity

"His blank empty stare pierces through air" - low humanity

Share this post


Link to post
Share on other sites

no tags. there is no way to distinct human blood from zombie blood.

Share this post


Link to post
Share on other sites

Oliva, Rotting flesh and blood would be very distinct from human fresh blood.

Obviously if the player kill was quite a while ago, it would not be distinct.

Share this post


Link to post
Share on other sites

ZOMBIES ARE NOT DEAD IN DAYZ

'honesty twinkles in his eye'? you make me sick

I honestly don't know how we're meant to see into people's pockets and count their rounds, but apart from that you can do all this already: find binocs, learn to recognise guns, be patient enough to observe your target's movements and judge for yourself

Share this post


Link to post
Share on other sites

Zombie blood is black

Human blood red / brown

I suggested bloody hands and or gear at one time but a week or two of the posts were deleted by a hacker.

So you would see a player and his hands and sleeves would be bloody with blood splatters on his clothing , gear or face. This could tell you if he had killed other players and would work at range.

However the point is missed where self defense still make you a murder in this game.

Player Bob sees player Tom. Bob decides he is low on beans or maybe it's just a bad day and he wants to kill Tom. So Bob takes a shot and misses. Tom has some skills so he flanks Bob and double taps Bob in the noggin.

Congrats Tom is now a murderer for trying to save his own life, how the fuck is that fair?

Share this post


Link to post
Share on other sites

This really doesn't sound like it fixes the humanity problem at all. I just sounds like a hybrid between bandit skins and (to a lesser extend) rocket's heartbeat-means-killer system.

Share this post


Link to post
Share on other sites

It fixes the humanity problem.

Self defence? realistically how will you be able to tell if a person has murdered someone in an act of self defence without being there personally?

having the suspicion of someone being a murderer by noticing they are bloodied up, adds to the "Is he legit or lying?"

Bandit skins immediately gave a false "I KILL EVERYONE IMPRESSION" from 500 metres away, whilest to notice the people are bloody using this method requires you get closer. If the target person lets you get that close, then he likely wont shoot you in the face the moment he see's you, and involves more tactical and "earful" play.

Share this post


Link to post
Share on other sites

Bump bump, please give this some attention.

Remember that this is a discreet method in identifying the state that someones in, having screenplay is kind of silly (morality = shakey screen, haha no thankyou) But having it visible to other players that your shaken up, bloodied up, etc could really be a lifesaver or create immense tension between new partners or future partners.

Remember to read the OP :D

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
Sign in to follow this  

×