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Arctic33

NVG's, the downfall of DayZ "suspense"

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I'm sure the problem is readily apparent, but for the ones who don't play at night....

Night vision goggles are a gamebreaker. I know, you're clutching yours to your chest and screaming "OMG CRY MOAR NOOB!". You hold onto them. That's fine.

The sheer amount of duped/hacked-in items in the game makes NVG more or less readily available. I run across tents quite often loaded with supposedly "rare" loot, and NVG's are in those tents 9 times out of 10. If I can't find a tent, it's easy enought o lurk around Elektro and jack some nitwit sniping. So, if they're easy to get, they shouldn't be a problem.....

Until you put them on, and it makes night in DayZ completely pointless. If you posess NVG, you may as well play on an all-daytime server. What's the point of it getting dark if you can turn it into daytime at will? Oh, that's right...

NVG's turn you into a demi-god against players who don't have them. Gone is the risk of using a chemlight or tossing a flare. Well, for you, anyway. That poor guy who can't see 5 feet in front of his face is screwed, but hey, he should have found some NVG's. There is honestly no suspense for the guys who have NVG's. It completely removes the risk of nighttime, as well as the decision and "risk vs reward" of using a light source. Let's face it, a well-armed survivor without NVG is at the mercy of a NVG-wearing guy with a Makarov. They simply skew the game too much, FAR too much for a single item.

Simply put, there should be no single item that, once found, can change the game this much in your favor. A single item, no matter what it is, shouldn't be able to turn the tables completely. If DayZ wants to turn people into gods after dark, just put in vampirism and completely jump the shark.

I sincerely hope the standalone brings back a fear of the dark. There's simply too much potential for the game to change after dark falls to waste half the day/night cycle. Decisions on lighting, movement, team play, setting traps, etc are completely removed with the inclusion of NVG. Playing DayZ in the day and at night could (and should) feel like two different experiences. I only hope that difference isn't a green tint to the world.

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I'm sure the problem is readily apparent, but for the ones who don't play at night....

Night vision goggles are a gamebreaker. I know, you're clutching yours to your chest and screaming "OMG CRY MOAR NOOB!". You hold onto them. That's fine.

The sheer amount of duped/hacked-in items in the game makes NVG more or less readily available. I run across tents quite often loaded with supposedly "rare" loot, and NVG's are in those tents 9 times out of 10. If I can't find a tent, it's easy enought o lurk around Elektro and jack some nitwit sniping. So, if they're easy to get, they shouldn't be a problem.....

Until you put them on, and it makes night in DayZ completely pointless. If you posess NVG, you may as well play on an all-daytime server. What's the point of it getting dark if you can turn it into daytime at will? Oh, that's right...

NVG's turn you into a demi-god against players who don't have them. Gone is the risk of using a chemlight or tossing a flare. Well, for you, anyway. That poor guy who can't see 5 feet in front of his face is screwed, but hey, he should have found some NVG's. There is honestly no suspense for the guys who have NVG's. It completely removes the risk of nighttime, as well as the decision and "risk vs reward" of using a light source. Let's face it, a well-armed survivor without NVG is at the mercy of a NVG-wearing guy with a Makarov. They simply skew the game too much, FAR too much for a single item.

Simply put, there should be no single item that, once found, can change the game this much in your favor. A single item, no matter what it is, shouldn't be able to turn the tables completely. If DayZ wants to turn people into gods after dark, just put in vampirism and completely jump the shark.

I sincerely hope the standalone brings back a fear of the dark. There's simply too much potential for the game to change after dark falls to waste half the day/night cycle. Decisions on lighting, movement, team play, setting traps, etc are completely removed with the inclusion of NVG. Playing DayZ in the day and at night could (and should) feel like two different experiences. I only hope that difference isn't a green tint to the world.

I Agree that night time should be difficult. But in the mod you have no visibility at all in the dark. That's overdoing it in my opinion. If they give you a decent night vision. Close to what humans normaly have. I could dig it. But now it's pretty much the only way to see in the dark.

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Batteries. Nuf said.

Time limit for NVGs before you gatta find more batteries? 10 minutes of use.

You turn the NVGs on for 2 minutes to mark your destination at night or loot a house, you have 8 minutes left.

I dont know how hard of a mechanic this would be to add, but it would sure as hell nerf the NVGs without getting rid of them completely.

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if hacking wasnt a problem, and NVG's actually WERE rare, then your whole point is kind of gone, because then the rarity of finding such a device actually gives the advantage some weight. but, with the game in its current state, it's hard to say what does and does not belong, because "rare" items are everywhere, including NVG's.

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if hacking wasnt a problem, and NVG's actually WERE rare, then your whole point is kind of gone,

NVGs would still be uber OP. Batteries are the way it's heading AFAIK, it would have to be more like 30 minutes per charge though, 10 minutes in DayZ just flys by.

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If they could simulate the length of operational time and make batteries as rare as say antibiotics that would be good. Considering people who don't use them usually do the Gamma trick, either way there is an advantage so limiting one will be useful for non PVP.

I can't help but think however that most players will shy away from night time servers like they did in the first place, so Maybe a means to entice them into a night time server would be a great idea?

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Rocket said the standalone will make NVG's require batteries to make them more difficult to maintain. I like it :D

Edited by Sutinen

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If night time wasn't just staring into black, then I would be all for the nerf or removal of NVG's! Once all the duping and hacking goes, they will be be the 'fabled' item they are supposed to be. I'm hoping the stand-alone will increase the vision at night time, because I can see it being a real potential for a great experience.

edit: Also I love the idea for batteries, so that's awesome!

Edited by Mayuyu
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Rocket said the standalone will make NVG's require batteries to make them more difficult to maintain. I like it :D

Where did you hear this? is there anything else you've heard about stand alone?

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since i play on private hives, the duping is less, so as a camp raider i finally found normal stuff in the tents i visited, so when a compass is rare and a FAL is a candy, you can play at night without so much problems. if the rare condition is actual there is no too much danger in lighting something. you have to accept that everyone will come for a source of ligth in the night so if you don't move good you can be killed by a makarov-no nvgs guy. then not every duper has a dmr, because they stick with the longest penis as50 near their faces and it can't be used with nvgs. in the end, if you are a flare guy in a warzone, also in real life you will be always fucked by the nvgs guys in the dark

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They should have a power level and should only be around 10-15mins i think.

I just combat the situation by using flares ALOT. They cant see anything

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Where did you hear this? is there anything else you've heard about stand alone?

Yep, the Eurogamer clip Zeppa posted. That's where I got it from.

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Seriously stop with all these BS threads about the NVG's, if you don't like it GTFO and play another game, night time is so damn dark it's not worth trying to play without them.

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Seriously stop with all these BS threads about the NVG's, if you don't like it GTFO and play another game, night time is so damn dark it's not worth trying to play without them.

I have gone trough Cherno to Balota without NVGs. Also, my first castle raid was during night. Was pretty fun. Flares + flashlights is the way to go.

Edited by Sutinen

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Seriously stop with all these BS threads about the NVG's, if you don't like it GTFO and play another game, night time is so damn dark it's not worth trying to play without them.

Keep hugging your NVG's. It's ok, we understand. Some people are afraid of the dark.

DayZ is supposed to be difficult and a bit scary. Darkness should be a multiplier to those two factors. If you want your godmode item to make nighttime worthless, by all means have it. But don't jump on your "GTFO" horse when people ask for a game to be challenging and want it to be a risk/reward system. You want ez-mode? Play another game. Let us have the thrills and finally a challenging game that doesn't hold your hand the whole time. Popping light should be a decision and a risk. As it stands, there's no incentive at all to play at night until fully geared because everyone knows the NVG's are rampant. As it stands, and unless changes are made, anyone starting at night is at too much of a disadvantage to make it worthwhile.

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Rather than removing NVG's, how about having them perform as in the real world?

Apart from the sensible suggestion that has been put before about limited life batteries, there is another obvious but overlooked weakness in NVG's.

Light Sources.

If you are using NVG's and especially the earlier generation ones, it becomes an absolute pain in the arse to use them when there are strong light sources in your veiw. Having someone flash a white light source across your goggles leaves you blinded in quite an impressive way....maybe a new use for the in-game flares? Using them in a built up area where there could/should be sources of bright illumination ranging from vehicles, self powered lights ( emergency lighting ) actual fires from the disaster and maybe the occasional military base/aircraft launching flares would prove a bit of a challenge.

This would mean the NVG user is going to be at an disadvantage on occasion if moving through an urban area, and a quick witted player could chuck a flare down if they think they are being stalked and maybe..just maybe make a run for it.

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Here's an idea, instead of fixing duping/hacking let's remove perfectly good features and break the game further

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I have a group with 4 members and one of us holds NVG, we have to struggle at night with 2 eyes for 4 ppl (we are really stealthy and dont use flares/chems/flashlights), and its really fun. Everytime we see NVG we freak out because its the only thing we need atm... we play fair and dont hack/exploit... I think NVG are GREAT but what brings this greatness down?? the fking hackers/dupers/exploiters.

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I like it, Dutch. I think with some lower grade weaponry, no thermals and limited ammo to boot I may shit in my pants. I am excited for the standalone but as scared as shit that some of the suggestions on this forum will be implimented.

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I don't believe they should be taken out of the game, but Batteries should be added.

Rather than removing NVG's, how about having them perform as in the real world?

Apart from the sensible suggestion that has been put before about limited life batteries, there is another obvious but overlooked weakness in NVG's.

Light Sources.

If you are using NVG's and especially the earlier generation ones, it becomes an absolute pain in the arse to use them when there are strong light sources in your veiw. Having someone flash a white light source across your goggles leaves you blinded in quite an impressive way....maybe a new use for the in-game flares? Using them in a built up area where there could/should be sources of bright illumination ranging from vehicles, self powered lights ( emergency lighting ) actual fires from the disaster and maybe the occasional military base/aircraft launching flares would prove a bit of a challenge.

This would mean the NVG user is going to be at an disadvantage on occasion if moving through an urban area, and a quick witted player could chuck a flare down if they think they are being stalked and maybe..just maybe make a run for it.

I also agree with this.

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Also I hope you guys know that NVGs only amplify ambient light and should be useless in unpowered buildings, tunnels and thick jungle/forest canopy. They would also be less effective if it is a new moon. If they were more "realistic" then they wouldn't be as gamechanging. Yes I know everyone hates that word.

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