theszerdi 50 Posted September 27, 2012 (edited) Another idea occurred to me so I thought I'd toss it on here for feedback. Padlocking doors. Find a padlock, use it on a closed door, get a key on your toolbelt. Only you can open the door.To break padlocks you could use a crowbar or find breeching rounds for shotgun. Whatcha think?Edit to add: (Thought occurred to me, because shotguns kind of suck right now and this would give them a realistic tactical use.) Edited September 27, 2012 by TheSzerdi 10 Share this post Link to post Share on other sites
sorryforshooting 11 Posted September 27, 2012 Ok this is actually a new and creative idea, not a copy-paste from another suggestion. BEANS FOR YOU SIR!! Share this post Link to post Share on other sites
terex 322 Posted September 27, 2012 Would be pretty cool but then almost all buildings need to be enterable. Share this post Link to post Share on other sites
magicool 115 Posted September 27, 2012 (edited) Why should u be able to lock doors => prevent ppl from getting in the already rare enter-able buildings?If u thinkin of bunkering down: Future Plans for standalone: Underground "bases" and other constructions Edited September 27, 2012 by Magicool Share this post Link to post Share on other sites
Forgewolf 70 Posted September 27, 2012 I believe being able to lock certain doors would be acceptable. Share this post Link to post Share on other sites
mr_chabowski@live.co.uk 2416 Posted September 27, 2012 Could use this to lock the big pointless factory at Stary and one in Dolina (I think) to store vehicles in! Share this post Link to post Share on other sites
Seacher 3 Posted September 27, 2012 For the stand alone, it is a great idea ot be used on your own subtarrain bunker. Using in the mod, not so good. It would be just like the bardwire IMHO, some kid running around locking up everything because he can; a hacker locking you in a large building wth 15 zombie and you can't get out ...Of course it would be funny if you broke off someone else lock, replaced it with your own, and he can't get into his own building ... while you lay a few hundred meters away with a sniper rilfe. Just saying ;) 1 Share this post Link to post Share on other sites
theszerdi 50 Posted September 27, 2012 (edited) I agree that on Chernarus every door should not be lockable due to low number of lootable buildings anyway, but a few key ones would be neat, like the barracks or the rusty sheet metal barns for storing vehicles as suggested here. Lockable doors on Lingor would make more sense as nearly every building is enterable and it would be cool to lock the door on "your house."Barbed wire is a whole different story. 1) It causes graphics glitches. 2) It can be placed in a way as to be inaccessible to remove. 3) It respawns on restart. 4) It can be stacked infinitely deep. (<-Edited to add)Finding breeching rounds or a crowbar should be much easier than finding a toolbox and hitting the sweet spot on barbed wire. Padlocks wouldn't stop anyone, merely slow them down. If you get locked in a building... you're a dumbass for entering a building with only one door. The "using item" animation should be plenty of time for you to run out the back door. Edited September 27, 2012 by TheSzerdi Share this post Link to post Share on other sites
Riem 164 Posted September 27, 2012 Also, the stocks of several military and police grade shotguns are reinforced, and you could probably bash a lock off after a few attempts. Though, I think I saw bolt cutters in the list of tools perhaps being implemented.A nice idea though. Share this post Link to post Share on other sites
googlebox 8 Posted September 27, 2012 what would be the point of locking doos? its hard enough as it is trying to get into a church or hospital when some fuckhead has placed barbedwire in the doorway! and anyway you can use any type of weapon to break a padlock not just a shotgun.....you can also use hatchets to break padlocks not just crowbars Share this post Link to post Share on other sites
theszerdi 50 Posted September 27, 2012 what would be the point of locking doos? its hard enough as it is trying to get into a church or hospital when some fuckhead has placed barbedwire in the doorway! and anyway you can use any type of weapon to break a padlock not just a shotgun.....you can also use hatchets to break padlocks not just crowbarsMake barbed wire only usable if it doesn't intersect with any structure. Share this post Link to post Share on other sites
bazbake 456 Posted September 27, 2012 I like the idea of padlocks, but only if they can be broken the same way you can break them in real life. This was the biggest problem with barbed wire -- they took away the ability to use your hatchet to cut through them which made no sense. Share this post Link to post Share on other sites
theszerdi 50 Posted September 28, 2012 This idea may need to wait for base structures, but I really like shotgun breeching rounds. Share this post Link to post Share on other sites
Mos1ey 6301 Posted September 28, 2012 1) Encounter locked door.2) Switch servers.3) Enter building.4) Switch back to original server.5) ?????6) Profit 1 Share this post Link to post Share on other sites
sheriffhd 61 Posted September 28, 2012 well you could just shoot it with a .50 cal rifle, Not only will the padlock break, but there will no longer be a door in your way. Share this post Link to post Share on other sites
theszerdi 50 Posted September 28, 2012 1) Encounter locked door.2) Switch servers.3) Enter building.4) Switch back to original server.5) ?????6) ProfitThis is called ghosting and only noobs need to do it. Share this post Link to post Share on other sites