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Kittyhawk78

Day Z/ARMA Crossover

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I had a random idea I thought would be an interesting way to balance the presence of high end military gear in DayZ. Seeing as DayZ and ARMA use the same engine, I think it would be interesting to see a little crossover between the ARMA III multiplayer component and Day Z. The basic framework on the ARMA end being a mission into zombie infested Chernarus. For example, an extraction mission in which one or two ARMA players spawn in a Day Z server in a disabled helicopter which crash lands somewhere in Chernarus (unscripted, the players can use whatever control they have over the chopper to influence where and how it lands. Maybe they land it intact and survive, maybe they crash land and are injured, maybe they crash and die altogether) and the ARMA mission is to go in and recover intel/materiel/whatever and extract survivors (if any). The rescue/recovery mission could be given several different ways: insertion on the border with 5/10/15 players in a couple trucks with varying types of support (APC, LAV, maybe even a tank), insertion on foot with a small squad, 3-5 players, wet insertion (giggle) in a couple PBXs out in the water, maybe even a Pararescue with a couple of helicopters. Even another way would be that no rescue is sent and the chopper crew has to either ollect parts, repair their hopper and fly out or hoof it to the border on coot. It could go a lot of ways and would be randomized to help prevent exploitation.

On the Day Z end there would little to no notification or warning. Maybe players who have been lucky enough to find radios could pick up radio chatter or players would have to notice the chopper going down or see the rescue team making their way to it. Players could organize an ambush, chance it alone, or try to be sneaky and and steal a vehicle or equipment while the ARMA players are unaware. I think that, along with drastically reducing the prevalence of mid and high tier military loot (reducing or removing altogether NATO weapons from loot spawns, replacing Soviet military weapons with semi-auto "civilian" versions and reducing or removing spawns of the military versions, reducing or removing high tech military gear such as NVGs and rangefinders), adding these random military incursions would balance and validate the presence of high tech military gear as well as adding a more tense, fun and challenging way to acquire loot than "clear barracks, wait 10 minutes, repeat." Alternatively the ARMA side could be completely removed and NPC convoys and such could be added and work mostly the same way. So that's my idea guys. I don't know if it's feasible, or even possible, but with Rocket working directly with BI we have the best opportunity to see great content and this is just something I'd like to see.

TL;DR Version: Military loot will be heavily reduced of eliminated at random spawns and in it's place, every so often, ARMA III multiplayer will have missions that bring them into Chernarus (or wherever standalone Day Z takes place) allowing DayZ players access to military weapons, equipment, and vehicle if they can get them from the ARMA players.

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This is just stupid. Integrating two different games? What for? Fully cocked arma 3 players, full of military loot, will just tear DayZ survivors with their Enfields and revolvers into pieces. If the cheaters are gone in the SA, they will have a good replacement, then.

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Heres what would happen. Crash. Everyone within sight of it or who saw it coming in rushes to the scene, arma players die horribly to sniper fire, killers rush to loot, get sniped by other dayz players, those rush, one last sniper, admin restarts the server because he was killed.

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Heres what would happen. Crash. Everyone within sight of it or who saw it coming in rushes to the scene, arma players die horribly to sniper fire, killers rush to loot, get sniped by other dayz players, those rush, one last sniper, admin restarts the server because he was killed.

Hahaha, you are wrong. A cheater teleports there, presses "Kill all". Simple, short and usual.

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Heres what would happen. Crash. Everyone within sight of it or who saw it coming in rushes to the scene, arma players die horribly to sniper fire, killers rush to loot, get sniped by other dayz players, those rush, one last sniper, admin restarts the server because he was killed.

How is that any different than what happens now at the Airfields and Stary? Except with my idea at least the loot point is mobile and can defend itself. Its kind of pointless to gripe to me about what other people would do with the situation, that's not my fault. And yes, it would be challenging for the Day Z players but that's the point. As it stands now all you have to do to get perfect condition functioning military gear and equipment is take a broom to the airfield, sweep out the barracks(what military allows it's soldiers to keep satchel charges and rocket launchers in their barracks I'll never know), wait, loot and repeat. This would place a little more value on your hard won military gear. At the end of the day it would possibly add a more logical and fulfilling way to obtain high end gear than our "Miracle of the Five Loaves" barracks.

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