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yaqu

DayZ Brainstorming (duping/hacking/thermals and more)

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So here is a little brainstorming done by me on how to fix the heaviest issues the game currently has ignore some of the bullshit in it which is probably not true to full extent but is me theorizing

due to changelogs; interviews and other happenings in and outside of dayz. Here is the CTRL+C --> CTRL+V repost of my original brainstorm.

The AS50 TWS weapon along with the m107 tws did exist in earlier versions of the game they were removed in 1.5 with rocket saying that they will come back at a later point as part of a quest/mission system that will be implemented at some point in the future. Those will then be the reward for finishing that mission. They weren't too strong (opinion) but they were too common due to duping. Basically 80% (guesstimate) of the players had this because they get into the system but since you can loot kills never get out. Here is some reasoning as to why those weapons are not considered too strong:(at least in a world where it cannot be duped/cheated etc.)The weapon is useless without a rangefinder it cannot be zeroed with something called mil.dots because it has none and the given dots follow no player known pattern. Therefore (again in a cheater free world) getting this weapon + a rangefinder should be like a 1 in 100.000 players happening. Problem is as time progresses those weapons will still become inflationarily often as can be seen with high-end weapons right now. The cheater problem is getting worse not better and basically noone has anything worse than l85s + as50 (maybe even TWS) + perfect gear ghillies coyote backpacks and all. There are a million ways to inflate the amount of high-end gear currently in the-game but only like 10% of it finds it's way out. This has as of now broken the game to a point of no return.Getting them out of the system could easily be achieved by making weapons unlootable or giving them a limited life span. (read: after for example 50 shot magazines the weapon will destroy itself) There is only one actual solution to that problem: Fix the hacker issue (read: disable 99% of the duping/hacking methods and keep it that way [1% always finds a way past the system]) Purge the database completely and force everyone to start from scratch. Reduce high-end loot spots+spawn-rates drastically AND make them impossible to actually grind (server-hopping etc. by only spawning those at truely random places [read: heli crash sites]) and find a way to actually get them out of the system. (e.g. limited life spans as stated above)

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An experienced arma sniper can estimate the distance with the naked eye up to 700m, which is basicly the max range for killing someone efficiently (I killed someone with a DMR at 850m but the guy didn't move at all, even after a couple of shots...). And thanks to the AS50's extensive accuracy, your zero doens't have to be accurate.

Actually, the 50 cal snipers alongside the L85 should be banned from the game, by a simple reason that when an enemy has one of those, the chances of his target's survival are minimalistic (1 shot kills, infrared, ... I think you get my point).

Heck, even the DMR is basicly a 1 shot kill (unconscious after first shot, makes followed up shot easy).

And the whole point of this game is not to just hunt for a sniper and then just camp away at one of the high value loot buildings.

Edited by MrTurtle

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An experienced arma sniper can estimate the distance with the naked eye up to 700m, which is basicly the max range for killing someone efficiently (I killed someone with a DMR at 850m but the guy didn't move at all, even after a couple of shots...). And thanks to the AS50's extensive accuracy, your zero doens't have to be accurate.

Actually, the 50 cal snipers alongside the L85 should be banned from the game, by a simple reason that when an enemy has one of those, the chances of his target's survival are minimalistic (1 shot kills, infrared, ... I think you get my point).

Heck, even the DMR is basicly a 1 shot kill (unconscious after first shot, makes followed up shot easy).

And the whole point of this game is not to just hunt for a sniper and then just camp away at one of the high value loot buildings.

i do know that everything you say is correct and didn't thoroughly think about the simple fact that an experienced sniper actually really can guesstimate pretty accurately still those weapons aren't OP because they got thermals they are OP because the game mechanics make using them too easy. Don't ban the weapon fix the problem that is making it OP.imagine the need to actually do real life snipe preparations having to work together with a spotter or needing 30 seconds to setup a snipe on a standing target (most targets move quite a lot in that time) and being required to constantly re-adjust makes even getting a half-decent torso shot on a 500m distance a REALLY hard thing to accomplish (when done without spotter) and even with a spotter there is a lot of room for error

edit of edited edit: I personally regard the DMR as the most OP weapon in the game the second alt-f4ing gets fixed you can heavily spam it; it has a 20 shot magazine; simply fire test shots to guesstimate the right angle to shoot since you got 20 tries the odds of basically luck shotting someone are extremely good... + as long as hueys exist a way to take them down needs to exist or they

become insanely op a 5 man squad can shoot like 30 mags on it and hit like 70% of their shots without taking it down and whoever tells me he can consistently hit a target with any sniper that moves at 100+ km/h (hell even up to 250km/h) in semi erratic patterns (read: kill the pilot) is simply talking bullshit. A .50 cal shot at the rotor however is very well possible and a very consistent way to balance choppers. Sure there is a rocket launcher in the game but man... i mean... let's not start with talking about how inconsistent THAT thing is.

Edited by yaqu

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Basic bolt action 50cal is essential for anti-material purposes... but the crap we have now just doesn't make sense. Make there only be a bolt action 50.. remove NV, thermal, make it SUPER rare as in extremely unlikely. Also remove ammunition drops for high end stuff in industrial locations. That also doesn't make sense. The way the game is now you can often ignore basic traditional survival firearms for the high end crap you know you'll get in a few minutes... even on private dupe-free servers.

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Yes, I agree with everything, although, why would you want to shoot down a helicopter? I mean, give it time to land, kill the pilot, and fly off. And if you're getting fired at by the door gunner, trust me, it's very difficult to hit a target from a moving helicopter. And if it would auto hover finally, you have an easier shot on the door gunner than he has on you.

The rocket launcher on the other hand should stay exactly the way it is. Difficult to find, takes up 2 slots, difficult to aim with, etc...

I liked the game as it was before Rocket introduced helicopter crash sites. (ofcourse, there were almost no cheaters at that time);

- The one with a NVG was a god and idol for everyone else

- The m107 was just a wet dream for every survivor in Chernarus.

- No L85A2 with that ridiculous OP thermal sight.

- No AS50 with the ridiculous accuracy.

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