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Arbedark

Suggestion for more Thrill and Fun

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Hi

Here my Suggestions:

1. Let the Zombies become a bigger threat.. then people will be forced to play more careful or in groups. I Suggest the Zombies get a Scream (something creepy) with an Radius half of the Enfield that attract other of his kind.. when a Zombie hunt someone it will scream and a lot more zombies will come for fresh meat..

So u will be careful in villages and a lot more in towns.. 1 Zombie alerted and u have a problem ;)

2. A Script in the Gear Mechanism .. every time a player closes the inventory of a tent / vehicle it will automatically save that object..

3. Molotov Cocktail :) Just the empty Whiskey Bottle´s and the ability to fill it with fuel.. and u have some fireworks ( if fire is possible as a weapon)

4. Horses to ride and carry your stuff, u must give them food/water ..

5. Fear.. let the character shiver if there are to much zombies or a bigger gunfight.. with the ability to improve (become tough) when u are longer alive (a fresh survivor will easy be afraid of all)

stats like humanity that rise with time and fights.. and u have a lesser chance to become afraid of stuff.

6. Use the Woods.. some Spear or Clubs would be nice.. or some stones.. throw them to lure zombies (players) away

see u ingame

Arbe

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stats like humanity that rise with time and fights.. and u have a lesser chance to become afraid of stuff.

Other way round, surely? Less humanity = scared of nothing, cold hearted, seen & killed it all, desensitized

More Humanity = More Shivering, less kills, less battle-hardened.

This is an alright idea though IMO!

And most of these are coming in the Standalone I think!

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Great ideas! I don't know about the scream idea, maybe having a small chance of doing it sounds better than having it happen every time.

I like the molotov idea!

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Guest

#4. I could just imagine riding my horse across the field then .50 to the knee.

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Hi

Here my Suggestions:

1. Let the Zombies become a bigger threat.. then people will be forced to play more careful or in groups. I Suggest the Zombies get a Scream (something creepy) with an Radius half of the Enfield that attract other of his kind.. when a Zombie hunt someone it will scream and a lot more zombies will come for fresh meat..

So u will be careful in villages and a lot more in towns.. 1 Zombie alerted and u have a problem ;)

2. A Script in the Gear Mechanism .. every time a player closes the inventory of a tent / vehicle it will automatically save that object..

3. Molotov Cocktail :) Just the empty Whiskey Bottle´s and the ability to fill it with fuel.. and u have some fireworks ( if fire is possible as a weapon)

4. Horses to ride and carry your stuff, u must give them food/water ..

5. Fear.. let the character shiver if there are to much zombies or a bigger gunfight.. with the ability to improve (become tough) when u are longer alive (a fresh survivor will easy be afraid of all)

stats like humanity that rise with time and fights.. and u have a lesser chance to become afraid of stuff.

6. Use the Woods.. some Spear or Clubs would be nice.. or some stones.. throw them to lure zombies (players) away

see u ingame

Arbe

I gave you beans for teh enthusiasm and some of the ideas mate.

1. Yes it should be more difficult for groups. I would suggest groups simply spawn more zombies and at a quicker rate. Also sounds from gun shots and vehicles should attaract all zombies within the spawned region. Firing a gun should be more hazzardous.

2. Fair point but will probably be tackled in stand alone anyway.

3. Dont see why not. Alcohol should play it's part in the game for furtehr extended reasons, explosives sucha s molotv coctails, as a kind of in-game karma/rewards system for humanity (sharing a smoke or a beer/spirit increasing humanity) and as a disinfectant for basic medication.

4. Maybe. I know Rocket mentioned this before but this and dogs for me shouldnt be priorities. Long term, yea possible but if people want cyber pets they should get a tamagotchi. But for the sake of "sandbox" sure ok.

5. Youalready have a shock/fear system. Maybe just rework it and imporve it a bit.

6. More melee weapons for sure. These should be more heavily focused on and an easier alternative to fire arms for players to employ.

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