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Riem

Sabotage, for the more sinister minded.

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First, I'm aware I posted this on the 'lump' suggestion thread, but I thought it would be nice to get a better discussion on it here. So!

Sabotage.

It would add to the paranoia, and probably the variety, of gameplay were players able to make changes to lootable items, vehicles, or areas, in order to make them less effective/hazardous to use/explore.

A few examples.

1 - Poisoning consumables: Survival in the zombie apocalypse is a fight for resources, whether those are blood bags, food cans, water containers, or all other forms of medical and edibles. Obviously you're not going to be able to carry it all, and, while you could eat the excess to stave off hunger that much longer (And get fat, fatties.) Perhaps, using something you've found earlier, you'd be able to poison the item to have dastardly effects on other players. Perhaps small poisons or chemicals could be found for this purpose, and would instill a lessened set of stats for a player unlucky enough to eat it.

A more devious use for this would be the ability to foul medical items by introducing the same harmful substances, or even in the case of blood bags, by placing zombie fluids inside an otherwise life giving bag. Imagine! Johnny Nobeans gets low on health/blood, and someone gives him a transfusion. But alas! The blood was tainted with the malevolent intentions of another player, and instead turns him into a zombie! Perhaps not as severe, but you could see the implications.

Water and oil would also be able to be tainted like this.

To avoid not having any way to know if the item was tainted, perhaps in the description of the item it could say it smells off, or in blood bags perhaps the color of the fluids doesn't look right.

2 - Vehicles: I'm fairly sure most of us have been at some point run over by someone else with a car. It's a fairly messy and rather fatal experience, to be sure. Wouldn't it be fun to get back at those people who ran you down like so much roadkill? With a toolbox and the appropriate tool, you could puncture their gas tank, cut their brake lines, or otherwise foul the car. I don't suggest being able to harm the engines, because, while realistic to do so, it would be unrealistic, and likely very hard if implemented, to fix a car engine.

But the thought of some jerk off flying off the side of a cliff because you clipped their brakes appeals to me. Or someone trying to lift off a helicopter and wondering why the rotors won't spin up. That would also be amusing.

Some visual cues would be neat to implement, like being able to see a puddle of fluids from where the car/bike/chopper/etc was damaged. Being able to pop the tires off a car and walk away with them would be hilarious, provided you had a tire iron.

Oh, yes. Also you could pop the tires on a pedal bike rather easily.

3 - Rigging explosives: Being able to control where loot is easily attainable should be an aspect of the game, whether it is with razor wire (when it gets fixed), or with a cleverly rigged grenade to a door handle. Say you know this building is frequented by players, and you want to make sure at least one of them isn't able to get the nice items inside. You have a grenade, and a bit of some sort of thread. Could be rope, string, etc. You attach the pin to the doorhandle via those fancy knots that all survivors would know, and poor Johnny Nobeans, fresh from his tainted blood induced death, gets an eyeful of shrapnel and explosions when he charges through the doorway. To a lessor extent, you could attach explosives, if you have them, to car door handles, bodies, items, and perhaps even set up tripwires.

Visual cues such as the ropes, explosives, or a small noise when the door is opened would be an interesting way for players to figure out they had a few moments to gtfo, though I must admit I'm rather short on ideas for that.

Also. Rigged explosives should be able to be defused, though there could be interesting ways to rig those explosives with more explosives. A bomb within a bomb, if you will.

4 - Fouling weapons: Not much of this would go on, but it would be interesting to say, jam an already loaded magazine or mess a silencer up to make it cone the noise towards the target, but I can't see many usefull uses of this, and as such won't spend nearly as much detail on it.

While some of these suggestions would be ripe for abuse and definitely would be amongst the crueler aspects of the game, they would be realistic, and would add just one more shade to the already paranoia colored world.

Feel free to expand on these if you would.

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I agree with them all except 2, which you can already do. Shooting tyres is great fun xD

But number 4 could be expanded on by jamming a bullet in the wrong way or something, making it explode and knock out/injure the user as well as destroying the gun? Maybe put the suer in shock and lose 1500 or 2000 blood would be enough?

The rigged explosives would be good in combined with tents and/or vehicles, so if you start a car it blows up, or you can see the bomb in the tent, but try to open the gear menu and it blows up. The tire iron could be in a toolbox.

Very good ideas, I particularly like number 1, but the difference could be subtle in pictures of the items. Maybe a dent in a can of beans, red fading to gray at the bottom of a bloodbag (which could give someone illness - cured by antibiotics?).

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Like "SideSwipe" once said "Realism is Important, but too much could be too challenging or complicated".

But i would LOVE to see somebody's hard-earned ATV go flying off of a cliff into the ocean.

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You have my beans :beans:

I often thought how funny it would be to poison a pond and see the ppl dying

or make a car bomb/cut break lines and see them go boom :D

Edited by Magicool

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I agree with them all except 2, which you can already do. Shooting tyres is great fun xD

But number 4 could be expanded on by jamming a bullet in the wrong way or something, making it explode and knock out/injure the user as well as destroying the gun? Maybe put the suer in shock and lose 1500 or 2000 blood would be enough?

The rigged explosives would be good in combined with tents and/or vehicles, so if you start a car it blows up, or you can see the bomb in the tent, but try to open the gear menu and it blows up. The tire iron could be in a toolbox.

Very good ideas, I particularly like number 1, but the difference could be subtle in pictures of the items. Maybe a dent in a can of beans, red fading to gray at the bottom of a bloodbag (which could give someone illness - cured by antibiotics?).

Unfortunately, placing a cartridge backwards into a magazine does nothing at all. The firing pin would strike the bullet itself, and wouldn't ignite the primer on the back of the round. But, most automatic rifles and really anything that takes a magazine would foul, as the bullet would not be able to fit into the breach like that. It would likely require a couple seconds for the player to figure that out and then drop the mag out, thus requiring them a few seconds of time to unjam the gun.

Shooting tires is fun indeed, but what if you don't have a gun, and only a toolbox, or even just one set of wireclippers? Variety is the spice of life, death, and sabotage.

I did suggest rigging explosives to objects, but you should always be able to find them with careful examination. Likely to miss them, if you're rushing into the vehicle, but they shouldn't be so hard to find everyone eschews vehicles for the prospect of NOT getting blown to smithereens.

Like "SideSwipe" once said "Realism is Important, but too much could be too challenging or complicated".

But i would LOVE to see somebody's hard-earned ATV go flying off of a cliff into the ocean.

Indeed. There is a fine line between wanting to make a game that simulates an action, and one that tries too hard and makes itself unplayable.

And so would I. A much more satisfying death than just gunning them down.

You have my beans :beans:

I often thought how funny it would be to poison a pond and see the ppl dying

or make a car bomb/cut break lines and see them go boom :D

Heh. I'm not sure how viable poisoning a pond would be. But it would be amusing. Water purification tablets would be a counter.

And all of these would be the most amazing videos ever.

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Unfortunately, placing a cartridge backwards into a magazine does nothing at all. The firing pin would strike the bullet itself, and wouldn't ignite the primer on the back of the round. But, most automatic rifles and really anything that takes a magazine would foul, as the bullet would not be able to fit into the breach like that. It would likely require a couple seconds for the player to figure that out and then drop the mag out, thus requiring them a few seconds of time to unjam the gun.

Or maybe jamming the end of the gun? Surely there is a way of stopping the bullet in the barrel so it will explode in the user's hand. It is all too common with homemade guns and converted blank-firers etc.

Shooting tires is fun indeed, but what if you don't have a gun, and only a toolbox, or even just one set of wireclippers? Variety is the spice of life, death, and sabotage.

I agree with the toolkit, but it has to take a fair amount of time as it's not something that can be done easily especially while there are all wheels on etc. This could also lead to stripping down cars which are currently un-usable, so if they have a wheel, it can be of use.

I did suggest rigging explosives to objects, but you should always be able to find them with careful examination. Likely to miss them, if you're rushing into the vehicle, but they shouldn't be so hard to find everyone eschews vehicles for the prospect of NOT getting blown to smithereens.

I Agree, but if the engine is off, surely a wire across the dashboard and the ignition barrel hanging out/dislodged could be a good indicator in cars & trucks.

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How does this help me to survive a zombie apocalypse?

How does shooting someone who has barely any supplies, most of which you do not need, help you, either?

Survivors won't all band happily together to benefit the good of the group over their own wants and needs, many would turn to banditry, though in the mod this is due to lack of things to do once you've figured out the zeds and found yourself good stuff.

It's human nature to want to thin out the competition.

Edited by Riem

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How does shooting someone who has barely any supplies, most of which you do not need, help you, either?

The answer to that question is dependant on the situation.

1. Chance encounter at close range

In this case your either startled, or calmly defending yourself and your self interest. Increasing survival rate.

2. Long range snipe where he poses little or no threat.

Not really at all. But since the world of DayZ isn't dangerous enough, we can afford this 'luxury'

Eliminating the 'luxury' of easy survival should be the focus, not finding other random ways to kill people for amusement.

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Look up Thermite Grenades. Sabotage away.

Thermite is an interesting concept for the game, but I'm sure I saw it already suggested for welding purposes.

The answer to that question is dependant on the situation.

1. Chance encounter at close range

In this case your either startled, or calmly defending yourself and your self interest. Increasing survival rate.

2. Long range snipe where he poses little or no threat.

Not really at all. But since the world of DayZ isn't dangerous enough, we can afford this 'luxury'

Eliminating the 'luxury' of easy survival should be the focus, not finding other random ways to kill people for amusement.

I can see your point, but while I may be making it come across as something funny, I'm merely suggesting this so all avenues are suggested and explored. Realistically, I could see this happening. Some people wouldn't want to be directly fingered for killing someone, and as such these would be more indirect means of doing so.

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