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bjarnidk

Either FIX zombie speed or REMOVE the knockdown

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In fact I pretty much DID figure out a way to avoid aggroing Zeds 100% of the time. By crawling through towns prone. When I was new I realized that I had to deal with zombies if I wanted supplies and I found that by crawling you can get within feet of them and they won't see you.

Granted this takes a ton of patience and you have to be careful if you think other players aren't around.. But I was a long time arma player so I knew how to be patient. Now I mostly crouch run and walk when I need to and I do pretty well. The trick is getting a good feel for how close you can get to the zombies in any scenario.. For instance when it's dark and or raining you can get a lot closer to them without them noticing.

And yes' date=' after that happened I was MUCH more cautious around zombies and instead of standing out in the open shooting at them, I would run into the closest building. It worked pretty well. Like I said though I completely understand the frustration

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The problem is that I play tactical inside towns. I don't like going prone and being easy prey. I'd rather walk and shoot the ones in my way with a silenced gun. Whenever I see the opportunity I prefer to crouch run to stay mobile. However that means that every once in a while, I aggro a zombie and if I do, I have to wait for him to hit me before I can get a clean shot..That means I could die if he knocks me down, which I think is something that needs to be fixed. I don't mind zombies being REALLY hard, I just don't want them to have a 5% chance of insta-killing me.

Imagine any other MMO where the monsters would have a 5% chance of out-right murdering you in one hit...To bring challange to the game...It would suck..So does this.

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so it's pretty rare to be in a place where there are zombies and not at least 1 place you can run inside.. and for those few times when i'm unable to go into a building.. my tactic is to run like hell away from town.. turning occasionally to fire a few shots and run some more. a "clean hit" is nice and all but sometimes you have to just spray and pray.

i don't mean to sound like a jerk.. just trying to convey that there ARE ways to deal with that threat. also, i too try to be as tactical as possible when going into a town to loot. that's why i usually spend a good 5 or 10 minutes waiting and watching outside a town to make sure no one is there. (of course you still can't do this with someplace like stary where bandits like to wait and snipe people for hours) ..but depending on where i am, how many people on the server, etc. i can be pretty sure there's no other players around and i can loot at my leisure.

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There is literally no point in playing solo unless you want to hide in the woods somewhere. 1 zombie can kill you by knocking you down and as they move at 150mph' date=' getting hit by a zombie is inevitable. So either we really need to get one of these things fixed as I don't like dying and losing all my stuff to RNG.

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I rarely get knocked down. Maybe in 250 hours I have been like 3 times? All you do when zombies come is run alt look over your shoulder until they align up and try and do the hit animation together, as their doing that animation you run 5 feet about face and shoot a few then run again. It is ENTIRELY possible to kill 500 zeds without being hit once... and super easy too...

This will actually be taken out in the next patch (backpedaling faster than zombies run) BUTTTT you will be able to lose zeds using LoS so again you can ecounter zeds without getting hit.

Knocked down is fine. It's meant for those unlucky moments so you don't take zeds lightly. Maybe it's broken behavior, but it should be made real behavior. Like 5% chance to knockdown.

"Imagine any other MMO where the monsters would have a 5% chance of out-right murdering you in one hit...To bring challange to the game...It would suck..So does this." - well that is why i don't play other MMOS ;) for one becuase they are MMOs and everything from grinding to target based combat to not immersive to not action enough ect. but also because it's easy to kill AIs in those. Don't turn Dayz into those AIs. You should FEAR every zed. yea they are buggy atm, but read the 1.7.1 patch notes. No more wall hacking zeds XD

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Everyone seems to be trying to teach me how not to get hit...I'm certain I've played more and longer and have achieved bigger things in this game than 90% of those trying to teach me to play it.

What all these people do not realize is that YOU DO GET HIT. You don't aggro a few zombies and then run 2 km trying to 'shoulder shoot' them. You just wait till they get close and let them get 1 hit off and then shot them both in the head while they are in that animation. That's how everyone except these people do it. Now in that one hit that you give the zed, you could fucking die. That's what I think is lame.

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Yep - the knockdown mechanic as it is right now is pretty retarded and rewards complete solitude or even player murder. At least you know what to expect when shooting at a player - no risk of a 1 minute death timeout, only bullets.

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You do realise that a zombie cant knock you down when you have 9000+ health right? so just learn to be more careful when you're low health.

When you've been playing the game a while and you know all the best ways to get food etc you will be 100% health most of the time anyway.

They also need to stop warping around.

THis is agree with, the zombie speed is fine (given that player speed is so high) however the animation is ropey and janky and needs work.... just as well its being re-done in the next patch huh :D

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9.000 is one a single zombie encounter away from 12.000 - We're discussing poor design, not survival strategies here in case you missed the topic.

Being careful does not safeguard you from stupid game mechanics - higher knockdown chance, much lower duration. It's called KNOCKdown, not KNOCK OUT afterall.

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9.000 is one a single zombie encounter away from 12.000 - We're discussing poor design' date=' not survival strategies here in case you missed the topic.

Being careful does not safeguard you from stupid game mechanics - higher knockdown chance, much lower duration. It's called KNOCKdown, not KNOCK OUT afterall.

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Whatever bro, it seems fine to me, although I'll admit the zombies are a bit rough around the edges.

Personally I think the difficulty and level of mortal peril is about right, if anything they maybe need to up zombie damage a bit.

As for knock-out/knock-down... who cares? change the wording to knock-out if it will make you happy but there needs to be mechanics like this to make tackling zombies dangerous and unpredictable. Nerf the zed and the game would soon loose its charm.

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As for knock-out/knock-down... who cares? change the wording to knock-out if it will make you happy but there needs to be mechanics like this to make tackling zombies dangerous and unpredictable. Nerf the zed and the game would soon loose its charm.

Still missing the point by a mile I see. But I digress...

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As for knock-out/knock-down... who cares? change the wording to knock-out if it will make you happy but there needs to be mechanics like this to make tackling zombies dangerous and unpredictable. Nerf the zed and the game would soon loose its charm.

Still missing the point by a mile I see. But I digress...

No you're missing the point: its not bad design its an intentional and important game mechanic. Without it zed would be too predictable and easy to handle. Every time you engage or aggro zed there should be a real risk of death, that is a fundamental element of the game.

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Dice roll deaths are not an important game mechanic - it is programming sadism. No one is even discussing removing Zed aside from you (why I have no effing idea). Being knocked down for a few secodns is more than enough to kill you, but you can survive that with some luck and good twitch reflexes.

Being knocked down for long enough for you to bleed out passively (with at least one zombie eating your brains out meanwhile) isn't a challenge - it is a passive cutscene of you dying for no other reason than a bad dice roll.

You can dodge a bullet, you can sneak around enemies, you cannot avoid a bad dice roll. RNG is never the solution as a game mechanic - especially not in a shooter.

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