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Michaelvoodoo25

A question for Rocket.............

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Hey there Rocket, cheers for DayZ and bigger thank you for how you are doing it, Still loving it.

What I would like from you is if you could explain your deffinition of a Bandit! particularly, DayZ Bandits!

When you came up with the general idea and concept what did you expect from having the main threats as Infected and Bandits? Did you expect the Bandit concept to turn into the current murdering element of the game or were you going with a more traditional hold you up and rob you blind type, cause you grief, throw obstacles in your way?

Has the current model deviated in any major way from what you envisioned or was it just wait and see? do you have a direction for the Bandits (Skins would denote some probable issue with banditry as people can now tell the difference) I remember earlier gameplay was more team orientated as opposed to the current trend of kill everyone game.

Now the reason I bring this up is because I am confused with the whole pro PVP / anti PVP issues with the game. DayZ is a simulator for an infected apocalypse so when people play, do they assume it is part of the game to go around murdering people or play PVE? PVE has all the elements of a great experience and offer so much in gameplay but on the other hand Murdering is also one other way of playing and I can understand you want the mod / game to be a personal experience. Or...... is player preference the deciding factor?

Could player preference have taken this to the extreme hence the kill fest and lack of trust in the game nowadays.

Long story short, What is your deffinition of a Bandit In DayZ?

Cheers.

(ask rocket thread is locked, and I don't subscribe to any other DayZ sites. I am not QQ'ing I would just like to understand a little bit better without assuming what the Bandot role is)

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Until they make the zombies a threat and add more of them, bandits will be everywhere. If not that, at least players that will shoot on sight. Nothing he can do until the standalone version, or the Arma II version. It's more of a, "Wait n' see".

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I think that Rocket is trying to achieve a cooperation between people. Like with blood bag where you need another player to help you.

And bandit system is to warn survivors that this exact person will shoot him as soon as he won't need your help anymore.

Problem is that there is not enough elements of game where you need someone's help or assistance.

There is no simple solution for this problem...

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Until they make the zombies a threat and add more of them, bandits will be everywhere. If not that, at least players that will shoot on sight. Nothing he can do until the standalone version, or the Arma II version. It's more of a, "Wait n' see".

There's not much that Rocket can do to stop me from shooting people that arn't in skype or teamspeak if they have something i want.

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There aren't alot of bandits in the game from my experience. Most of the players who kill are murderers, which is something quite different. I think the thing that sets apart a bandit from a murderer is that a bandit kills for gear, a murderer kills because he can. I became a bandit a little while back, but I'm quickly becoming a murderer. The way the game is balanced, there is a very fine line between a murderer and a bandit. Often my kills revolve around the chance that I may loot something reasonable, but in my DayZ lives now it doesn't take very long to gear up and then I get bored and look for something fun to do. My bandit kills tend to be early in the game, I like to head north now with mid range weapon (like an enfield) and kill high geared players who have pretty much everything I need. When I get sick of rebuilding and flying around in a chopper or covering an entire city in road flares then I go kill for fun.

Edited by sostronk
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specialization is the key and would be a reason to team up. I'm amazed at how everyone is an expert in operating all military vehicles, guns etc. Give specialist roles where only certain guns can be operated by so and so group and poof you will see better cooperative play. There needs to be some balancing with backpacks as well, maybe engineers have more slots for gear but cannot carry many weapons etc, right now it's just too easy to play multiple roles without too much hassle.

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