Jump to content
msn4nerds@hotmail.com

How to enable deathmessages and global chat?

Recommended Posts

Hello, Since a few days we have our own server at ZAP HOSTING for 40 players streaming to the hive,

My problem is getting the server to show deathmessages and getting global chat to work.

I contact the hosting provider but these "SKILLED" folks needed 4 days to come up with 2 sentances

1 the server is running stable therefore not our problem (we already have your money so stfu)

2 if you need further assistance in the matter f*ck off to the dayzmod.com page and complain there over their alfa state game

(as understandeble these were not the exact phrases but it sums up the general point being made on their part quite well!!!)

so here i am.......

Now this is what our config file looks like . it nowhere near resembles from the configs I,ve seen posted all over this board (prolly from other (BETTER!!!!) hosters)

************************************************************************************************************************************************************************

// Achtung: Bitte "DayZ - [LOCAL ID] (v1.7.2.5/BETA 96061)[3P:on CH:off]dayzmod.com" unter keinen Umstaenden aendern!!!

// Servernamen bitte nach dem letzten "-" eintragen.

// Attention: Please do not edit "DayZ - [LOCAL ID] (v1.7.2.5/BETA 96061)[3P:on CH:off]dayzmod.com"

// But your Servername next to last "-"

hostname = "DayZ - DE 3502 (v1.7.2.6/97019) [Veteran|3P:on|CH:off|[GMT +1]dayzmod.com - by s.w.e.d TS3:95.156.230.32:5472"; //Only change the "Hosted by xyz" text.

// Passwort um Serveradmin zu werden. Eingeloggt einfach "#login <pass>" eingeben

// Password to become server admin. When you're in Arma MP and connected to the server, type "#login pass"

passwordAdmin = " REMOVED ;-) "; // Password to become server admin. When you're in Arma MP and connected to the server, type '#login xyz'

// Nicht veraendern! Do not change!

reportingIP = "arma2oapc.master.gamespy.com";

// Nicht veraendern! Do not change!

logFile = "server_console.log";

// WELCOME MESSAGE ("message of the day")

// It can be several lines, separated by comma

// Empty messages "" will not be displayed at all but are only for increasing the interval

// Willkommensnachricht

// Ein Komma trennt jeweilige Zeile

// "" Werden nicht gezeigt, werden nur benutzt um eine leere Zeile zuuellen

motd[] = {

"","","","","","","","",

"","","","","","","","",

">Willkommen auf unserem Server",

"",

"Taeglicher Neustart um 04:00 Uhr (UTC +1)",

"und um 17:00 Uhr (UTC +1)",

"",

">Welcome to our Server",

"",

"Daily restart at 04:00 AM (UTC +1)",

"and at 05:00 PM (UTC +1)",

"","","",

"Please feel free to use our Teamspeak 3",

"95.156.230.32:5472",

"95.156.230.32:5472",

"##################",

};

// Zeit zwischen jeder Nachricht (in Sekunden) bei neu eingeloggten Spielern

// Time interval (in seconds) between each message

motdInterval = 2;

// JOINING RULES

maxPlayers = 40; // Maximum amount of players. Civilians and watchers, beholder, bystanders and so on also count as player.

kickDuplicate = 1; // Each ArmA version has its own ID. If kickDuplicate is set to 1, a player will be kicked when he joins a server where another player with the same ID is playing.

verifySignatures = 2; // Verifies .pbos against .bisign files. Valid values 0 (disabled), 1 (prefer v2 sigs but accept v1 too) and 2 (only v2 sigs are allowed).

equalModRequired = 0; // Outdated. If set to 1, player has to use exactly the same -mod= startup parameter as the server.

requiredBuild = 96061; // Require clients joining to have at least build 12345 of game, preventing obsolete clients to connect

// VOTING

voteMissionPlayers = 1; // Tells the server how many people must connect so that it displays the mission selection screen.

voteThreshold = 2; // 33% or more players need to vote for something, for example an admin or a new map, to become effective

FriendlyTag = 0;

EnemyTag = 0;

// INGAME SETTINGS

disableVoN = 0; // If set to 1, Voice over Net will not be available

vonCodecQuality = 10; // Quality from 1 to 10

persistent = 1; // If 1, missions still run on even after the last player disconnected.

timeStampFormat = "short"; // Set the timestamp format used on each report line in server-side RPT file. Possible values are "none" (default),"short","full".

BattlEye = 1; // Server to use BattlEye system

// SCRIPTING ISSUES

onUserConnected = ""; //

onUserDisconnected = ""; //

doubleIdDetected = ""; //

// SIGNATURE VERIFICATION

onUnsignedData = "kick (_this select 0)"; // unsigned data detected

onHackedData = "kick (_this select 0)"; //"ban (_this select 0)"; // tampering of the signature detected

onDifferentData = ""; // data with a valid signature, but different version than the one present on server detected

// MISSIONS CYCLE (see below)

class Missions

{

class DayZ {

template = dayz_12427.Chernarus;

difficulty = "veteran"; // change this for other difficulty settings, regular, expert is valid

};

};

*******************************************************************************************************************

I expected with this (below) settings set as they are , it would work but it doesn't

// INGAME SETTINGS

disableVoN = 0; // If set to 1, Voice over Net will not be available

vonCodecQuality = 10; // Quality from 1 to 10

does anybody have a clue as to WHO WHAT WHERE? since im going crazy about trying to figure it out and going mental about the lack of support from www.Zap-Hosting.com boy are these folks there a bunch of unsupporting clueless b*stards.

Tnx for reading all the way through dispite my rantings....

Share this post


Link to post
Share on other sites

I have the same provider, share some of the same issues, but that aside you are looking at the wrong file.

Go to cfgdayz/users/cfgdayz/ArmA2OAProfile

Edit this file and then look under your difficulty for the following line; Set DeathMessages=1;

class Veteran

{

class Flags

{

Armor=1;

FriendlyTag=0;

EnemyTag=0;

HUD=1;

HUDPerm=0;

HUDWp=1;

HUDWpPerm=0;

WeaponCursor=1;

AutoAim=0;

AutoGuideAT=0;

3rdPersonView=1;

ClockIndicator=0;

Map=0;

Tracers=0;

AutoSpot=0;

UltraAI=0;

DeathMessages=1;

NetStats=1;

VonID=1;

};

skillFriendly=0.75;

skillEnemy=0.75;

precisionFriendly=0.75;

precisionEnemy=0.75;

Edit//

Oh, i didn't add the global chat one, because from my understanding it is not allowed and i really don't know,

Edited by Uni1987

Share this post


Link to post
Share on other sites

Can you enlighten me further on where to find that. if I go to the easyconfig all i can acces is the server.cfg? Or am i looking wrong place?

*edit* found it tx a milliondude*

Edited by EpOorklepNL

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now

×