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kaylo

kaylo pwn suggestions

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Revamped Death Screen:

My idea is to change the death screen to show all the statistics that the debug menu displays now. Seeing how good you did as a survivor would only be seen when you die. Body temperature is really the only necessary stat that needs to be shown in the debug menu.

Armored Vests (skins):

I had an idea for three tiers of skins that provide bullet protection; the protection amounts aren't meant to make you an unstoppable force, but they may save you from an extra small caliber bullet or two.

This also would make players have a bigger incentive to kill zombies, because they are the only source of these items.

Civilian Armored Vest - 0.19% chance from citizen zombies

Reduces damage from small caliber bullets by 10%

Buffing the attack damage of police and military zombies would balance a new drop for them. A buff zombie should be able to throw a harder punch than an average civilian.

SWAT Issued vest- 0.19% chance from police zombies

Reduces damage from small caliber bullets by 25%

Reduces damage from smaller caliber assault rifles, slug rounds, higher caliber pistol rounds, by 10%

Reduces damage from high caliber (sniper, akm, FN fal) rounds by 5%

Military Issued Combat Vest - 0.19% chance from military zombies

Reduces damage froms mall caliber bullets by 35%

Reduces damage from smaller caliber assault rifles, slug rounds, higher caliber pistol rounds, by 15%

Reduces damage from high caliber (sniper, akm, FN fal) rounds by 10%

New items and added features

Epi Pen (new feature)- May inject into oneself in order to get a burst of adrenaline for five minutes. During these five minutes, one can fully sprint(double tap W) without getting fatigued, and it is slightly easier to see at night. Hunger and thirst are accelerated during this stage

After the five minutes, the user will pant heavily with an increasingly accumulating chance to pass out if the user does not rest for five minutes.

Milk- Restores 50 blood on consumption, makes bones 10% less likely to break from wounds for an hour. Effect does not accumulate.

Can Opener - Needed to open cans in order to eat them. (common find in residential/supermarket areas)

Oven (new feature) - A new source of heat has the chance of being spawned inside residential buildings. The user would be able to cook food in this oven, but smoke would rise from the top of the building, alerting other survivors of his presence.

Cookable canned foods - Canned foods can currently be consumed for +200 blood, but when cooked the foods will restore +400 blood.

New loot feature (keys)

Similar to the way I described civilians, police, and military zombies dropping vests, they also have the chance to drop keys that may unlock loot sources that relate to them. A civilian zombie would have the chance to drop a door key or a farm key. These keys would be used on the doors in certain buildings that aren't currently openable. The door would act as a equipment source and have a greater chance of containing loot appropriate to its tier. The keys should be decently rare, as the locked equipment is more likely to have greater loot

Civilian key - 0.5% drop from civilian zombies (usable on currently non functioning doors in residential buildings.)

Residential locked loot source drop table would be equivalent to a medium yield building, but the percents tripled.( So alice pack goes from 1.12% to 3.36% chance)

Fire house key - 0.5% drop from police zombies (usable on non functioning doors in firehouses)

Loot table would be equivalent to a firehouse building, but the percents tripled.(Gps goes from %0.19 chance to %.57 chance)

Barracks key - 0.5% drop from military zombies (usable on doors that don't do anything in barracks)

loot table would be equivalent to a barracks building, but the percents tripled. (NVG goes from %0.11 to %0.33)

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