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Strongarm Steve

Player Assigned Group Mechanic

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Right now a major problem is that when groups engage in firefights, it's often very difficult to differentiate friend from foe. Some people have selected similar skin color or glasses, but that is still problematic when engaging from even relatively short distances.

I know Rocket is implementing an arm-band system which would work great at further distances, but I feel this idea would make close-quarters firefights a lot less confusing.

I think that a player-assigned group mechanic would work wonders. This is how I feel it should work in order to promote realism:

In real life, obviously you would be able to tell who your friends are in the heat of battle, at least from a certain distance. In order to replicate that, I propose that group members should have their name displayed above their character when targeted. This effect should only work within a certain distance. Testing would determine the exact range.

This group mechanic could also be used to fix how tedious it is to group up right now.

In real-life it's very likely that a group of survivors would crash land on the island in a similar location. Perhaps their boat cap-sized or their plane crashed. Well, with this new group mechanic could be used to spawn players as a group, perhaps scattering them across the beach within a certain location.

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