gibonez 3633 Posted June 14, 2012 The two biggest problems in Dayz in my opinion are Server hoppers and Ghosters. These people jump from server to server and from relative safety raid, kill and steal from other players. This feels like an exploit and is detrimental to gameplay. The only way I can think of fixing this is by tying player locations to individual servers. There would be many advantages to be had with such a system. #1. Server hoppers and Ghosters would be eliminated as soon as this is put in place.#2. Each server would develop its own community with a set of regulars attending.#3. Disconnectors would be eliminated. Disconnecting from the server would grant that player no safety since his location is tied to the server. Any attempt to join a different server to reposition himself would result in this players character being given a new spawn location near the coast. #4. Day servers would no longer be overloaded. Players will no longer server hop in order to permanently join a daytime server. What do you guys think ?Do you guys have any other solution to server hoppers and ghosters ? Share this post Link to post Share on other sites
deepfried 95 Posted June 14, 2012 What if your server is offline or full? Share this post Link to post Share on other sites
gibonez 3633 Posted June 14, 2012 What if your server is offline or full?The same thing you would do if your favorite server was full on any other game.You wait to join or you take your chances with a coastal spawn on a different server. Share this post Link to post Share on other sites
badbenson (DayZ) 38 Posted June 14, 2012 totally agreed!it also integrates tents and vehicles more into the whole thing. yeah and of course it has draw backs like any suggestion. but let's be honest. the whole system like it is now is just made for the kind of exploits people use. that's why so many use them in the first place. also it's a good compromise between what we have now and having everything tied to a server.it could work really well i think. anything is better than what we have now. 9 out of 10 firefights i had ended with the others disconnecting. and people blocking loot spots in a way you can only enter them by server hopping will be avoided too.i can imagine it would be hard for rocket to kind of downgrade the system but actually the persistance would stay just not the position. and the pros outweigh the cons by far! Share this post Link to post Share on other sites
gibonez 3633 Posted June 14, 2012 If this was implemented Cherno and Electro Sniping would be eliminated right away. Currently bandits are exploiting the server hopping system by joining an empty server. Climbing to their favorite sniper spot overlooking a high traffic area in Cherno or electro. Disconnecting then joining a full server.They then kill survivors and at the first sign of trouble they disconnect and join another server only to repeat. If the location was tied to the server they would not be able to do this. Share this post Link to post Share on other sites
tg marksman x 0 Posted June 14, 2012 I fully support this idea. +1 Share this post Link to post Share on other sites
gibonez 3633 Posted June 14, 2012 Surprised by all the positive reactions since this would drastically change the game. Share this post Link to post Share on other sites
joikd 25 Posted June 14, 2012 Excellent idea! I bet this would be fairly easy to implement, too. Share this post Link to post Share on other sites
SteamTrout 18 Posted June 14, 2012 This...actually makes sense in a way. I think it's worth giving a shot. Share this post Link to post Share on other sites
zeeb 6 Posted June 14, 2012 Maybe make a timer so that you can't loot stuff within a certain amount of time after you connected, which will prevent reloggers that loots the same place over and over again. Making individual servers will be confusing, then you dont know which server you have a certain gear on, or if you play like 1 month making big efforts, and the server suddenly goes down for unknown reasons, then your left with your dick in your hands.But then again, you could make so that when you reconnect to another server you still have all your items but you spawn at a "respawn" point.Should be REALLY easy to re-code. Share this post Link to post Share on other sites
A Man Named GOB 1 Posted June 14, 2012 Im sorry that I do not feel the same way as the other posters. This feels way too much like a global punishment to prevent the actions of a fraction of the population. I also feel like some of these server specific suggestions are from people that view this as an MMO. The game may have some elements but most definitely the servers are not. Most of these servers have a 50 man cap. Imagine that two thousand people are linked to it. I am going to be forced to wait in line for possibly hours or start on the coast on a different server? I would also be allowed to keep all my weapons? I don't understand why taking away someones location but allowing them to keep their weapons would work. Wouldn't this just increase the amount of freshly spawned players getting ganked by high level equipment? Share this post Link to post Share on other sites
zeeb 6 Posted June 14, 2012 Making a timer for pvp to 10 minutes until you can engage? Also making freshly spawned players immune to pvp for 10 minutes.. Share this post Link to post Share on other sites
A Man Named GOB 1 Posted June 14, 2012 Seriously? You think that fits into the spirit of the game?Making a timer for pvp to 10 minutes until you can engage? Also making freshly spawned players immune to pvp for 10 minutes.. Share this post Link to post Share on other sites
eldritch (DayZ) 17 Posted June 14, 2012 Making a timer for pvp to 10 minutes until you can engage? Also making freshly spawned players immune to pvp for 10 minutes..Sounding more and more like an MMO. Not necessarily a bad thing, but doesn't seem to be the direction Rocket is going.IMO, the only way to prevent death dodgers and barracks jumpers is to implement a long log out timer. Yes this would screw people who get client crashes. Share this post Link to post Share on other sites
hishnik 23 Posted June 14, 2012 I suggested similar idea before the forum wipe, i am totally in agreement.The one addendum i would have though, and this is what i had in my original suggestion - perhaps the 'coast relocation' would have different spawn points from regular spawns. This would lessen the chances of people 'teleporting' to the coast once they're loaded up and want to commit suicide by going to the "hot zone"Maybe make a timer so that you can't loot stuff within a certain amount of time after you connected' date=' which will prevent reloggers that loots the same place over and over again. Making individual servers will be confusing, then you dont know which server you have a certain gear on, or if you play like 1 month making big efforts, and the server suddenly goes down for unknown reasons, then your left with your dick in your hands.But then again, you could make so that when you reconnect to another server you still have all your items but you spawn at a "respawn" point.Should be REALLY easy to re-code.[/quote']If i understand correctly, current 'logging in' system prevents the item/zed spawn from appearing in the vicinity of your location. Meaning if you have logged out in a building with loot, when you spawn in, there will be no loot for that whole building.Im sorry that I do not feel the same way as the other posters. This feels way too much like a global punishment to prevent the actions of a fraction of the population. Lets take it appart piece by piece. I wouldn't view this as a punishment' date=' but as a safeguard. You take it with a grain of salt. If we were to draw a conclusion based on your logic of most are not server hoppers - then most of us would not be affected by this change, as we do not server hop for specific locationsI also feel like some of these server specific suggestions are from people that view this as an MMO. The game may have some elements but most definitely the servers are not. Of course they're not, but you are dealing with exploiting that regular MMO would not have, thus the comparison is invalid. You cannot change the servers on MMO's. And if you do 'transfer' the character, you have to transfer in the 'safe zone' anyways.Most of these servers have a 50 man cap. Imagine that two thousand people are linked to it. I am going to be forced to wait in line for possibly hours or start on the coast on a different server? With recent re-introduction of vehicles a lot of players have 'settled down'. Your tents and vehicles dont follow you across servers' date=' so most people already have that one server that is good ping for them, and seem to generally prefer to wait for their server. I would also be allowed to keep all my weapons? I don't understand why taking away someones location but allowing them to keep their weapons would work. Wouldn't this just increase the amount of freshly spawned players getting ganked by high level equipment?If anything, i believe OP's idea about the Cherno/Electro campers life being ruined before the 'freshly spawned players'. How comfortable is that camper going to be, if he will know there is a chance that his shot will be heard by the 'high level equipment' wearing people who are in vicinity?Making a timer for pvp to 10 minutes until you can engage? Also making freshly spawned players immune to pvp for 10 minutes..With suggestion from Rocket about possible 'spawn without a weapon' you wont be able to engage in PvP right off the bat anyways.As for immunity' date=' also not the best of the concept. If anything was to be done, i would like to see a solution in direction of - a player without a weapon has smaller hitbox. Making it harder to kill that player.IMO, the only way to prevent death dodgers and barracks jumpers is to implement a long log out timer. Yes this would screw people who get client crashes.Did you see the upcoming patch notes? Includes 5 second timer for logging out ;)Oh it's coming, hehe Share this post Link to post Share on other sites
Survivor-Kyle 148 Posted June 14, 2012 I like moving to different servers. Sometimes (most times) I cannot log on until it is after 10pm. I don't always like to play in the [total] dark, so I'll move to a different server with an offset clock. But pings across the globe can be erratic. Locking players to servers would punish players such as myself. Share this post Link to post Share on other sites
joikd 25 Posted June 14, 2012 At least with this, you can gain your location back on a different server. With tents, you simply have no access while on another server. Players have adapted to server-tied tents., so I think we can handle this. Share this post Link to post Share on other sites
A Man Named GOB 1 Posted June 14, 2012 1) Sorry dude, but if I have been traveling around the map for 5 hours and am way up north, I should not be respawned at the coast simply because my server is full. Once again, this is punishing a player because an unknown percentage of the population takes advantage of the system.2) Of course these are exploits that an MMO does not have. We are not locked to one server and because of the fact that servers can only handle small numbers of players at a time, locking people to one server is a bad idea.3) I play on a few servers as much as possible. If I had a vehicle and was unable to log onto my server, I don’t think I should also loose my position when picking a different place to play. Vehicles being able to move between servers would probably break the back end and create immense balance issues so I agree they should not transfer from server to server. As for tents, I believe they should follow you from server to server.4) You don’t need to be a camper to shoot a guy with a Makarov as you are heading back north. You are simply putting players with good loot close to players that just spawned. That will not end well. Also, I would be furious if I was forced to spawn along the coast and was immediately killed because the server punishes me for logging onto a server when my preferred server is full. Wouldn’t this just make campers stay closer to the coast more often? Killing and looting well equipped players…I suggested similar idea before the forum wipe' date=' i am totally in agreement.The one addendum i would have though, and this is what i had in my original suggestion - perhaps the 'coast relocation' would have different spawn points from regular spawns. This would lessen the chances of people 'teleporting' to the coast once they're loaded up and want to commit suicide by going to the "hot zone"Maybe make a timer so that you can't loot stuff within a certain amount of time after you connected, which will prevent reloggers that loots the same place over and over again. Making individual servers will be confusing, then you dont know which server you have a certain gear on, or if you play like 1 month making big efforts, and the server suddenly goes down for unknown reasons, then your left with your dick in your hands.But then again, you could make so that when you reconnect to another server you still have all your items but you spawn at a "respawn" point.Should be REALLY easy to re-code.If i understand correctly, current 'logging in' system prevents the item/zed spawn from appearing in the vicinity of your location. Meaning if you have logged out in a building with loot, when you spawn in, there will be no loot for that whole building.Im sorry that I do not feel the same way as the other posters. This feels way too much like a global punishment to prevent the actions of a fraction of the population. Lets take it appart piece by piece. I wouldn't view this as a punishment' date=' but as a safeguard. You take it with a grain of salt. If we were to draw a conclusion based on your logic of most are not server hoppers - then most of us would not be affected by this change, as we do not server hop for specific locationsI also feel like some of these server specific suggestions are from people that view this as an MMO. The game may have some elements but most definitely the servers are not. Of course they're not, but you are dealing with exploiting that regular MMO would not have, thus the comparison is invalid. You cannot change the servers on MMO's. And if you do 'transfer' the character, you have to transfer in the 'safe zone' anyways.Most of these servers have a 50 man cap. Imagine that two thousand people are linked to it. I am going to be forced to wait in line for possibly hours or start on the coast on a different server? With recent re-introduction of vehicles a lot of players have 'settled down'. Your tents and vehicles dont follow you across servers' date=' so most people already have that one server that is good ping for them, and seem to generally prefer to wait for their server. I would also be allowed to keep all my weapons? I don't understand why taking away someones location but allowing them to keep their weapons would work. Wouldn't this just increase the amount of freshly spawned players getting ganked by high level equipment?If anything, i believe OP's idea about the Cherno/Electro campers life being ruined before the 'freshly spawned players'. How comfortable is that camper going to be, if he will know there is a chance that his shot will be heard by the 'high level equipment' wearing people who are in vicinity?Making a timer for pvp to 10 minutes until you can engage? Also making freshly spawned players immune to pvp for 10 minutes..With suggestion from Rocket about possible 'spawn without a weapon' you wont be able to engage in PvP right off the bat anyways.As for immunity' date=' also not the best of the concept. If anything was to be done, i would like to see a solution in direction of - a player without a weapon has smaller hitbox. Making it harder to kill that player.IMO, the only way to prevent death dodgers and barracks jumpers is to implement a long log out timer. Yes this would screw people who get client crashes.Did you see the upcoming patch notes? Includes 5 second timer for logging out ;)Oh it's coming, hehe Share this post Link to post Share on other sites
Cooper42 0 Posted June 14, 2012 I've made a different suggestion to this.When logging into a server, you are placed -at least- 100meters away from any building you were near when you logged out.This stops loot hoppers, it stops snipers.It doesn't stop people dropping from a server and moving position to ambush other players though. This remains a big problem. Share this post Link to post Share on other sites
Strategos (DayZ) 190 Posted June 14, 2012 This is essentially the same as granting people multiple characters, which removes your attachment to your one unique character.You can sit on you home server doing your thing and playing properly then join multiple other servers and grief to your hearts content.In games like EVE online players would have multiple accounts ,and even the nicest guys would often have alt characters they used for pirating and griefing. You let people have more than one character you will see more griefing. Share this post Link to post Share on other sites
octopos 26 Posted June 14, 2012 Totally disagree. I , and all my friend, cannot play one entire day in one server, because the session is lost, for unknown reason our lag raise enough to get kicked, or we disconnect to work/study and later the last server even appears in top 50 servers sorted by ping...And even when we find a good server, say it have 150ms of ping, in the other day(or even hour...) it have >465ms . There are servers that have 170 ms in one day and 4500ms in another.So it will simply block ENTIRE country to no play the game . Simply as that. Share this post Link to post Share on other sites
gibonez 3633 Posted June 14, 2012 This is essentially the same as granting people multiple characters' date=' which removes your attachment to your one unique character.You can sit on you home server doing your thing and playing properly then join multiple other servers and grief to your hearts content.In games like EVE online players would have multiple accounts ,and even the nicest guys would often have alt characters they used for pirating and griefing. You let people have more than one character you will see more griefing.[/quote']How is it giving you multiple characters?Same character just new coastal locations on new servers. Share this post Link to post Share on other sites