deepfried 95 Posted June 13, 2012 Edit: Clarification: bandits and survivors should be different side only for side channel purposes, everything else same as now Any segregation or detectable difference between survivors and bandits is going to be artificial and contrived, and will to a degree run counter to the game's ethos.However I think we need to do something along those lines for the sake of gameplay.My suggestion is this, make bandits and survivors different sides, then combine that with another idea I read on the forum: 2-way radios as findable equipment. The 2-way radio once found will give you access to the side channel, your side being bandit or survivor as appropriate. This will allow survivors to team up and cooperate in relative safety, and it will also allow bandits to do the same, though with the obvious increased danger of meeting up with other bandits.Many people will hate this idea, but I'm pretty sure it will make the game more fun and IMO should at least be trialled in alpha.Thoughts? Share this post Link to post Share on other sites
AlexanderG 1 Posted June 13, 2012 May worth a try, I think. How this will affect the actual gameplay? I mean, crosshair texts, map marks and such. Also you will be able to look at sides members in the server lobby, it may be not such a good thing. Share this post Link to post Share on other sites
deepfried 95 Posted June 13, 2012 I would suggest disabling all normal side functionality (crosshair text etc) apart from the side channel. Share this post Link to post Share on other sites
Dinnj 4 Posted June 14, 2012 I guess the bandits will be shooting the survivors on sight, and the survivors shooting the bandits on sight. Have fun with your red vs blue, even if this even works. Share this post Link to post Share on other sites
dale0404 16 Posted June 14, 2012 Problem with this is if you are a survivor and you see >half the players on a server are bandits you'll just find anther server.And it also takes away a major component of the mod. Share this post Link to post Share on other sites
deepfried 95 Posted June 14, 2012 Problem with this is if you are a survivor and you see >half the players on a server are bandits you'll just find anther server.And it also takes away a major component of the mod. I meant different sides only for side channel purpose, I have added clarification to OP and title. You would not be able to tell a survivor from a bandit in lobby or any other way than talking to them in the side channel - which you would need a radio to be able to do. Share this post Link to post Share on other sites
frankhertz 2 Posted June 14, 2012 Problem with this is, there is no side chat anymore... Share this post Link to post Share on other sites
Strongarm Steve 1 Posted June 14, 2012 No, it turns the game into a huge TDM. Share this post Link to post Share on other sites
..Critical..: 4 Posted June 14, 2012 So team deathmatch then?..... :( Share this post Link to post Share on other sites
Wüstenfuchs (DayZ) 105 Posted June 14, 2012 Side channel has already been removed in DayZ. Once everyone is forced to install the Beta patch in DayZ version 1.7.1, there won't' be side channel for anyone. Voice & Text Communication Share this post Link to post Share on other sites
deepfried 95 Posted June 14, 2012 Side channel has already been removed in DayZ. Once everyone is forced to install the Beta patch in DayZ version 1.7.1, there won't' be side channel for anyone. I realise that, but I don't imagine for a second that its impossible to reverse that change, and believe me once we hit 1.7.1 and all the current non beta players suddenly find the side channel gone, you'll be seeing more than a few of them turn up here complaining.Its just a suggestion anyway, if the dayZ devs really don't want a side channel then we wont have one, cool, doesn't mean there is no point discussing options though.No, it turns the game into a huge TDM. As opposed to a huge DM? might be an improvement. Share this post Link to post Share on other sites