Lewf 27 Posted September 20, 2012 Hello everyone, and thanks for visiting the topic!You may skip to "my proposal" if you don't wanna read all thisToday i wanna be specific about the loot in DayZ. I just wanna point out something before I begin: DO NOT consider duping and hacking. That has been way exhausted, everyone knows they are an issue and they are being worked on.Now that we got that out of the way, let me start by making an statement, and I believe i speak for everyone when I say: LOOT IS TOO COMMONYes, yes, that has been exhausted too, I suppose... I mean, look at this guy's post, note he is a new player:look im very knew to this game and i voted 5-15 but it all depends where a spawn and what i do straight afterwards. if i go to a town i cant find squat and so i get a hatchet and maybe a dagger i dont get food water etc cause i cant find any. right now though ive got a m16a2 and an m9 as well as a map and i bunch of other stuff from a looted tent but im probably going to go into a town trying to find more stuff and die hahahaha so really 5-15 is only if i do certain things ;)So yeah, he's got an m16a2 and an m9 in under 15 minutes being a "noob", I guess you guys got the point, right?Now take that, and multiply by the factor that we have a huge public hive, in which people can easily go to a small populated server out there (we have plenty of them available), go to a big town, or heck, maybe even the NWAF, and EASILY get everything they need and want, from a can of beans to a freaking l85, and move on to a populated server and do what they want.Now here's my comment on that: It kills the whole point of the game. This is not CoD, BF3. You are supposed to have a hard time gearing up.As someone said in another topic of mine: screw them, that doesn't affect meWell, it actually does in some ways, and I'll leave that for you guys to figure out by yourselves. Besides, this is a game that shouldn't be played like that. People are missing the point of this game. Also, noone other than Rocket and his team can do anything to change the game, so our "job" here is to make suggestions, discuss them and maybe they will be introduced in the game.I know, I know. Much of what i said has been said so many times.... But now let's get to the new part:MY PROPOSAL:Balance the loot so it is easier to find in servers with more people and much harder to find in servers with 0-10 people. That would help stop those who gear up in low-pop servers just because it's there and it's easy.Some will say: QQ my playstyle is forever alone and I like to play with few people. I say FINE, this could only be applied to the big public hive and the private hive servers could be out of that, as some simply prefer to play with less people. Why not?So.... I wanna hear what you guys think! Thank you for reading 2 Share this post Link to post Share on other sites
Druen 13 Posted September 20, 2012 In my first days of playing was just after you didn't spawn with a gun. I and my friend played our first week where a double-barreled shotgun was rare to us. If you know how the game works you can find item very easy. There is no way to fix the AS50's and all the other cool equipments. Just wont happen as long as hackers invent them all the time, and people keeps taking them from the free ammo/weapon supplies hacker take them to. Share this post Link to post Share on other sites
Lewf 27 Posted September 20, 2012 In my first days of playing was just after you didn't spawn with a gun. I and my friend played our first week where a double-barreled shotgun was rare to us. If you know how the game works you can find item very easy. There is no way to fix the AS50's and all the other cool equipments. Just wont happen as long as hackers invent them all the time, and people keeps taking them from the free ammo/weapon supplies hacker take them to.Again, I don't wanna talk about hackers or dupers here... Those have already been talked about and Rocket already said he is gonna do his best against those.I want to add one thing, to those who say noobs wouldn't like it:1-Read my first post entirely, specially that little quote right there2-The game is supposed to be hard. Its not for QQs or casual gamers Share this post Link to post Share on other sites
Anemosology 18 Posted September 20, 2012 You forget that if this were to happen, people would KoS a lot more since everything is harder to come by. Share this post Link to post Share on other sites
Benderz of Hell 3 Posted September 20, 2012 You just can't do that. Even if the game is supposed to be difficult, you can't just make a weapon impossible to find because you want everyone to be under a hardship. This game isn't for MLG PR0 ERMERGERDs in my opinion, it's pretty casual. I do strategize, make my moves with caution, and keep necessities in mind, and it's really not that difficult to pull off. I hope you don't think the concept of a scenario like sneaking up behind a sniper on Dobryy is difficult, or ambushing random's in a vehicle as they make their rounds. Most of this game requires common knowledge; you drive around honking horns or running around guns blazing, you'll become the center of attention. Take the backroads and creep ever so slowly, and you'll just be another shadow.Back to the main point though. You can't really say how rare/common guns should be, seeing as there is no time frame of how long the apocalypse has been going on. I can understand how extremely rare an M4 would be after 10 or so years (just the bullets would be a god-given gift). If DayZ is supposed to be immediately after, of course there will be a group of rifles in military barracks or places like firestations. I don't think the guns are too common, honestly. You find a makarov just about every time you go into a schoolhouse, but it's not like it's overpowering. Guns in firestations or barracks seem rare to me, I end up getting excited after finding one even if I'm completely geared up and I have no need for it. Share this post Link to post Share on other sites
Lewf 27 Posted September 20, 2012 (edited) You forget that if this were to happen, people would KoS a lot more since everything is harder to come by.I don't believe KoS would change that much with my proposal. I mean, the way loot spawns are today, do you see people letting go of others if they have better gear? No, probably not. I think that issue would be addressed in other ways, but those solutions are for another topic....You just can't do that. Even if the game is supposed to be difficult, you can't just make a weapon impossible to find because you want everyone to be under a hardship. This game isn't for MLG PR0 ERMERGERDs in my opinion, it's pretty casual. I do strategize, make my moves with caution, and keep necessities in mind, and it's really not that difficult to pull off. I hope you don't think the concept of a scenario like sneaking up behind a sniper on Dobryy is difficult, or ambushing random's in a vehicle as they make their rounds. Most of this game requires common knowledge; you drive around honking horns or running around guns blazing, you'll become the center of attention. Take the backroads and creep ever so slowly, and you'll just be another shadow.Back to the main point though. You can't really say how rare/common guns should be, seeing as there is no time frame of how long the apocalypse has been going on. I can understand how extremely rare an M4 would be after 10 or so years (just the bullets would be a god-given gift). If DayZ is supposed to be immediately after, of course there will be a group of rifles in military barracks or places like firestations. I don't think the guns are too common, honestly. You find a makarov just about every time you go into a schoolhouse, but it's not like it's overpowering. Guns in firestations or barracks seem rare to me, I end up getting excited after finding one even if I'm completely geared up and I have no need for it.Sometimes i feel like I'm not playing the same game and reading the same Rocket posts, etc, as other people. I mean, am I really getting this wrong? Since when is DayZ a game for casuals?And I'm not suggesting for them to make loot rare for ALL SERVERS. I am suggesting to making them rare for public servers on the OFFICIAL hive for servers under 10 people to stop the people who server hop (in many cases) or go to small servers JUST TO GEAR UP.Most of the times i do find a gun in a firestation or a barrack, btw :/ Edited September 20, 2012 by Lewf Share this post Link to post Share on other sites
steve t 32 Posted September 20, 2012 Your proposal has merit, and, (IMO), it is BEAN worthy, although I would like to add that I think the basic survival tools should stay the same or be a little more accessible.Take for example a box of matches. It would be nice for them to spawn across more spawn types. At the moment they span in residential buildings...I would say expand this to residential and industrial spawn locations.I agree that the game needs to be more challenging and through reading Rockets response to questions, I believe it will be. But...as with everything...there needs to be a balance to attract new players, and to retain existing players. If it is too difficult to survive, many players will not persist and may quit, even before they get to the better part of the experience. From a business perspective, numbers will ensure the longevity and expansion of the project. Share this post Link to post Share on other sites
Lewf 27 Posted September 20, 2012 Your proposal has merit, and, (IMO), it is BEAN worthy, although I would like to add that I think the basic survival tools should stay the same or be a little more accessible.Take for example a box of matches. It would be nice for them to spawn across more spawn types. At the moment they span in residential buildings...I would say expand this to residential and industrial spawn locations.I agree that the game needs to be more challenging and through reading Rockets response to questions, I believe it will be. But...as with everything...there needs to be a balance to attract new players, and to retain existing players. If it is too difficult to survive, many players will not persist and may quit, even before they get to the better part of the experience. From a business perspective, numbers will ensure the longevity and expansion of the project.Some basic survivals items, such as matches, should have some chances of showing up in some other buildings, I agree. However, food and water is way too common, and should be more scarce (IMO). But again, that's not the point of my topic. The point is: solving the problem of people going to low-pop servers to get high graded gear easilyAnd btw, yes, at a bussines stand point, it is not good to keep casual gamers out. But again, I don't see Rocket worried about them. I see Rocket wanting to make the game real, scary, difficult and for those who want to spend some time on it. I may be wrong, but that's how i see it, and I make my suggestions based on that. Share this post Link to post Share on other sites
steve t 32 Posted September 20, 2012 Firstly....apologies for taking this almost off topic and to recap....I agree that the loot rate should be proportionate to the amount of people on the server.I think player interaction is very important...whether it may be friendly or PVP.It boils down to a choice....Search for the basics, (food, water....etc), or search for players and other loot? I am saying that the balance needs to be maintained but I think that one can only struggle to survive for so long, before your interest drifts. Share this post Link to post Share on other sites