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Goatwitz

A realistic banditry "punishment"

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Most of the ideas to reduce the amount of banditry seem very unrealistic and video-game-ey to me so here's my two cents.

If someone was hanging around a certain building or small area and murdering and stealing from people, word would spread and some justice minded individuals would try to punish them. Now this is already something we can do in game; we can complain when we are killed and hope someone will avenge us or avenge ourselves.

I think that if you make a drop that is just a simple note that warns against going to a certain area due to murders and thievery it would increase the number of vigilantes who try to punish bandits. Some may disagree but to me it seems pretty realistic that if an area was dangerous some well meaning individuals would try to warn others against going there. Think of wanted posters in the wild west.

Of course this should be done mainly through chat or radios (when they are added) but since we don't have the in game option of posting a notice the devs could help push this idea along with random drops. So, for example, if a player kills 5 people around a certain area of Cherno a note may randomly drop throughout the map that warns players of that area. And the note would stop appearing after murders stop occurring for some amount of time. I have no idea if this is possible to implement but it seems like a decent idea to me.

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Kind of like bounty hunters... but what could you reward them with? I would bounty hunt in a second... if the price were right.

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If someone was hanging around a certain building or small area and murdering and stealing from people' date=' word would spread and some justice minded individuals would try to punish them. Now this is already something we can do in game; we can complain when we are killed and hope someone will avenge us or avenge ourselves.

[/quote']

Very nice, if the bandits change the server or just abort after killing/looting people. We should fix this problem first.

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I agree people would probably just server hop.

And I fully understand the point of the game and that's why I wanted to come up with a realistic way to punish bandits as they would be punished for banditry in the real world.

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no justice minded individual is going to run to a dangerous area of a country side to enact justice on bandits in a real life situation like this. that's absurd. that area will just be avoided.

if you don't like bandits go hunt bandits. this will, of course, make you a bandit under the current mechanics.

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everyone who thinks banditry needs to be punished do not understand the game.

This is pretty much it. The killing of other players is pretty much the only thing to do in the game, as the zombies don't present anywhere near enough of a challenge and surviving on food is very very easy as well

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I'm not trying to discourage anyone from suggesting solutions to these problems but how are tiny pieces of paper magically appearing in any way "realistic"?

Further, what if they aren't just "hanging around"? Shoot a few people in one area, shoot a few more on your way to some other location, shoot a few more there, rinse and repeat.

Last but not least what impact would this have if they just shoot a few people and then leave, maybe move to a different server?

The dangerous parts of the map are well known as it is. What improvement would these pieces of paper offer?

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I agree people would probably just server hop.

And I fully understand the point of the game and that's why I wanted to come up with a realistic way to punish bandits as they would be punished for banditry in the real world.

no they wouldn't. i don't know why the apocolypse is so hard for people to understand. there is no law and order. society has collapssed. you are completely on your own. people will try to kill you for trivial and not so trivial reasons. very mean bad people will thrive and get fat until they are themselves killed.

avoiding danger is your safest bet. being prepared to do wicked violence at the drop of a hat is the only thing that will really help keep you alive.

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How about literally putting a bounty on a Bandits head that followed them even if they hopped servers. Basically we would get a message in the chat window saying something like "SurvivorKiller47 is online current bounty on player is 500 humanity points". I'm not really sure what the reward would be but it could work both ways, bandits would get a notice if famous Bounty Hunters were online. It would certainly make things interesting IMHO

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Hunting bandits is exactly what I am proposing. I don't think that there should be any skin changes or anything like that.

People do hunt criminals in real life and I would definitely do it in the game. This mechanic would add more to the game in terms of pvp. After you have enough food and water and guns you could become a vigilante rather than a bored bandit.

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I agree people would probably just server hop.

And I fully understand the point of the game and that's why I wanted to come up with a realistic way to punish bandits as they would be punished for banditry in the real world.

No, no they wouldn't. Look at it from the angle of the overall big picture. The world's population is decimated, survivors are scattered about, and no major governments are left standing, it's all down the stone age in terms of law and order. Shot or get shot, kill or be killed. There is no justice other then you shoot at me, I kill you, unless you kill me first. There is no police, sheriff, army, etc. If DayZ were real life, NO ONE in their right mind would become a "bounty hunter" they would just say "Hey, bro, you know airfield 6 clicks north? Don't go there unless you have a death wish. Oh, and stay out of the major cities." and be done with it, there would be no anti bandit task force like so many people like to imagine.

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Unless there has been some apocalypse that happened and I missed it I'm pretty sure you have no more expertise in the matter than anybody else. This zombiepocalypse is occurring in a world that used to have policemen. Policemen already risk their lives to punish criminals so after they had enough supplies to live comfortably why wouldn't they do so after the downfall of civilization?

And everybody's points about the minimal effects this mechanic would have on the game are valid, I agree. It is just a suggestion I wanted to make and maybe some more creative people than I could improve on it.

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Unless there has been some apocalypse that happened and I missed it I'm pretty sure you have no more expertise in the matter than anybody else. This zombiepocalypse is occurring in a world that used to have policemen. Policemen already risk their lives to punish criminals so after they had enough supplies to live comfortably why wouldn't they do so after the downfall of civilization?

And everybody's points about the minimal effects this mechanic would have on the game are valid' date=' I agree. It is just a suggestion I wanted to make and maybe some more creative people than I could improve on it.

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man you just don't get it. all that is left is taking care of yourself and those in your group. that in of itself is a full time incredibly dangerous job especially with bandits trying to kill you, rape your women, and eat your children. it's about survival at it's most basic core. you're thinking about it like a movie or a video game. this is trying to be the anti-video game.

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Unless there has been some apocalypse that happened and I missed it I'm pretty sure you have no more expertise in the matter than anybody else. This zombiepocalypse is occurring in a world that used to have policemen. Policemen already risk their lives to punish criminals so after they had enough supplies to live comfortably why wouldn't they do so after the downfall of civilization?

And everybody's points about the minimal effects this mechanic would have on the game are valid' date=' I agree. It is just a suggestion I wanted to make and maybe some more creative people than I could improve on it.

[/quote']

man you just don't get it. all that is left is taking care of yourself and those in your group. that in of itself is a full time incredibly dangerous job especially with bandits trying to kill you, rape your women, and eat your children. it's about survival at it's most basic core. you're thinking about it like a movie or a video game. this is trying to be the anti-video game.

I sort of get your point but in the current state of the game survival is fairly easy and families do not exist. I think you're thinking a bit too realistically while I wouldn't disagree that I'm thinking of this as too video-game-ey. There is a happy medium there somewhere though.

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man you just don't get it. all that is left is taking care of yourself and those in your group. that in of itself is a full time incredibly dangerous job especially with bandits trying to kill you' date=' rape your women, and eat your children. it's about survival at it's most basic core. you're thinking about it like a movie or a video game. this is trying to be the anti-video game.

[/quote']

I don't think any one of us can speak about "society collapsing" and "no-one would do that in an apocalypse" just yet. DayZ has been a great social experiment so far in showing what natures come out of people when they want to protect their beans.

Once the kinks in the DayZ are worked out and we have little to no random sea-teleports, missing gear, etc etc, I would not be surprised to see society in-game emerging from the "stone age" mentality, and bandit hunting would not be altogether a strange addition to if and when DayZ becomes even more realistic.

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I agree, once most of the kinks are ironed out i can see little communities forming and enforcing their own laws on the servers especially if it becomes possible to build bases or take over towns and cities. At that stage it is very likely we will see the formation of a clan of law-men/bounty hunters to patrol different servers. Most people are not trained for these situations and would generally try to band together to survive and avoid the lawless gangs/individuals preying on travellers of the wasteland. You see it in every post apocalyptic film ever made.

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