habinero 8 Posted September 18, 2012 (edited) Alright, after watching (youtube) pick items up in the remake of Half-life I had a brainstorm!We need a quick-slot or an in hand slot, while picking up every item in the world would be cool that's not gonna be all that practical for a server. However this could allow us to add things like say, a Duffle Bag. Imagine finding a duffle bag, it could have 30 slots(per current inv system) however you can't wear it like a normal backpack and you can only carry it in hand(doesn't fit into backpacks, but will fit into a vehicle)So with the current system you would see it on the ground, mouse wheel over it and select gear or open duffle bag, put whatever you want to put in there maybe an extra gun or 30 cans of soda, ya know whatever. Now you close the inventory and wheel over it and select carry. this will HOLSTER your current weapon and show you carrying a bag on the screen.But how do i shoot stuff, well that's why its a quick slot or in hand slot. if you need to defend yourself you select your weapon and the bag drops to the ground. then you can run around and shoot stuff. This will present you with a unique dilemma, can you take out the threat and grab your bag? do you just run? or do you need to lose the bag and get out? Its another good way to give us tougher choices in game and while looting.But why do we need this temporary storage? Well once it gets to the point where we can setup good camps for many people or you have your own(even now with tents) you may want to run into a town to get supplies or more weapons, well right now you pretty much have to either clear you backpack, or everything and run back in and start gathering, this limits your options of how much you can bring back or how well you can defend yourself when going in. That's a Nice Ural you have there, worried someone might hijack it in town? grab some duffle bags and park it out of town a bit.The Duffle Bag is really the only solid idea i had for the quick slot other than being able to throw garbage at zombies or something, and with the current gear system it would be very clunky to do now but this is really great for standalone. Im sure having a quick slot would have other advantages, i would hesitate letting weapons be carried in it although may people would argue if your holstering your weapons then why not be able to carry another one in that slot and just dump it when your out of ammo or it could be a good spot for an axe/melee???Thoughts, Ideas, Feedback??Edited: Added more stuff to elaborate on the Hand Slot.Alright so I have a bit more of an Idea how this could work. In the standalone we are going to see many more tools, so hopefully to keep the game more authentic to real life, you wont be able to carry ALL the tools, but you will still need to use tools and while just having the tool to enable a function seems easy, its lazy. We should have to equip the tool and while that tool is out Left or Right click to perform functions.With that said, here's the better importance of a Hand slot(hand slot more accurate than quick slot). To keep us from having to unequip one of our weapons to equip the tool. You would simply put the tool in your hand slot and now this is the item you will be holding and same function applies, if you need to swap to a weapon quickly you will drop the current in Hand item and pull your weapon out. However if you open your inventory and put the tool back into the storage place of choice then you wont lose it and your last selected weapon will become active or in my eyes you need to unholster a weapon after exiting your inventory.Putting a system like this would really help cater to the many different functions we will need to perform.Also, concerning tools and their placement, I think aside from the Watch, Compass, Map, and GPS(if it stays) all other tools should take up room in the storage area of the inventory. Matches/Knife I'm on the edge about, both are small but I like the idea of taking the knife out to gut and also that matches don't come in bottomless boxes, 250 per box if its full :) . would also allow more variety, lighter anyone? Edited September 22, 2012 by Habinero 4 Share this post Link to post Share on other sites
handleyboy 2 Posted September 18, 2012 Good idea i would love to see it put in the standalone Share this post Link to post Share on other sites
narcolepticd 10 Posted September 18, 2012 I definitely like this idea, I think it would go well with hefting around car/helicopter parts as well. Sometimes I just don't have room in my bags. I would totally sacrifice my ability to fire on the fly to carry around items in my hands. As your put it, It would force me to make that tough choice. Do I drop it to shoot? Or would I just run for it? Share this post Link to post Share on other sites
CF Donuts 25 Posted September 18, 2012 The duffle bag is a sweet idea, if you don't mind i think i'll add this to my prisoner/hostage thread. This could easily be used for trading a large quantity of items to an enemy who has captured one of your squad mates or something in return for your buddy back. Share this post Link to post Share on other sites
habinero 8 Posted September 22, 2012 Added more depth on Hand-Slot idea, also changed topic title. Share this post Link to post Share on other sites
Michaelvoodoo25 3120 Posted September 22, 2012 (edited) http://dayzmod.com/f...age__hl__dufflehttp://dayzmod.com/f...uffle#entry6021http://dayzmod.com/f...age__hl__dufflejust few more with some equally good ideas ;) Edited September 22, 2012 by Michaelvoodoo25 Share this post Link to post Share on other sites