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sergio (DayZ)

Bandits becoming infected

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Acting like a bandit is too easy (more than it should be in real life), it hurts the game because people just kill each other randomly for no reason - that is not real.

Maybe when your humanity would be too low, when hit by a zombie you would have a chance of becoming infected (thus dying after some hours and becoming an NPC zombie full of your loot).

And with humanity meter hidden, you would never know if your humanity is low enough to get infected.

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Why would killing other humans give you an increased susceptibility to infectious diseases?

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I've always thought that there should be a chance that players get infected by zombie-inflicted wounds (after all, that is a big part of the horror of zombies, or the 28 Days Later infected), but had never thought of it being related to how inhumane a player character may be.

I like it, it's a cool idea - not because it would be a means of controlling player behaviour but because it works within the context of the infection, or at least in its effects. It's easy to rationalise the infection as something that amplifies the violent, psychopathic tendancies that lie deep in the human psyche. Tying it to humanity is a great idea, just as long as higher humanity survivors (like my characters, for example) still have a frighteningly reasonable chance of getting infected.

For the record (its a shame that a disclaimer seems necessary but whatevs), I don't mind the PvP-heavy gameplay that a lot of players go in for, hell I don't even mind the snipers and outright PKers - again their existence in the game is perfect within its context. After all, such characters and threats are a staple of zombie movies. I don't care if they're punished or not, but I do like the idea of the infection having a bit of depth to it.

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Try throwing this in the suggestion forums!

I would be alright with the idea of someone with low blood and an infection turning into one, but I disagree with the humanity portion of your suggestion. I think everyone should be able to get infected, not just bandits.

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Can people stop suggesting punishments for low humanity. I have low humanity because I defended myself against 3 survivors who wanted to kill me. I don't want to be punished for it.

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Because zombies are inherently angry and big bullies.

Yeah, I hate those nasty zombies, gonna tell their mum.:D:heart:

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Can people stop suggesting punishments for low humanity. I have low humanity because I defended myself against 3 survivors who wanted to kill me. I don't want to be punished for it.

3 player kills isn't low humanity in the bigger picture.

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Acting like a bandit is too easy (more than it should be in real life)' date=' it hurts the game because people just kill each other randomly for no reason - that is not real.

Maybe when your humanity would be too low, when hit by a zombie you would have a chance of becoming infected (thus dying after some hours and becoming an NPC zombie full of your loot).

And with humanity meter hidden, you would never know if your humanity is low enough to get infected.

[/quote']

more than it should be in real life... lol, u must be kidding.

There are people killing alot for MONEY! Something they want, but they don't need. Imagine for food. Lol.

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I disagree completely with this being tied to humanity.

But it would be interesting if there was a way that players at low blood (regardless of morality) had a chance to become zombies when attacked.

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Why would killing other humans give you an increased susceptibility to infectious diseases?

You lose your humanity' date=' so the virus don't need to work harder on your brain to turn you into a zombie.

When the zombie bites you, he would give you the virus. Since you are not as human as everybody (loss of humanity because of a lot of survivor killings) you would have a chance of turning into a zombie (any zombie fiction is like that).

[hr']

I've always thought that there should be a chance that players get infected by zombie-inflicted wounds (after all' date=' that is a big part of the horror of zombies, or the 28 Days Later infected), but had never thought of it being related to how inhumane a player character may be.

I like it, it's a cool idea - not because it would be a means of controlling player behaviour but because it works within the context of the infection, or at least in its effects. It's easy to rationalise the infection as something that amplifies the violent, psychopathic tendancies that lie deep in the human psyche. Tying it to humanity is a great idea, just as long as higher humanity survivors (like my characters, for example) still have a frighteningly reasonable chance of getting infected.

For the record (its a shame that a disclaimer seems necessary but whatevs), I don't mind the PvP-heavy gameplay that a lot of players go in for, hell I don't even mind the snipers and outright PKers - again their existence in the game is perfect within its context. After all, such characters and threats are a staple of zombie movies. I don't care if they're punished or not, but I do like the idea of the infection having a bit of depth to it.

[/quote']

Yes, this!


Acting like a bandit is too easy (more than it should be in real life)' date=' it hurts the game because people just kill each other randomly for no reason - that is not real.

Maybe when your humanity would be too low, when hit by a zombie you would have a chance of becoming infected (thus dying after some hours and becoming an NPC zombie full of your loot).

And with humanity meter hidden, you would never know if your humanity is low enough to get infected.

[/quote']

more than it should be in real life... lol, u must be kidding.

There are people killing alot for MONEY! Something they want, but they don't need. Imagine for food. Lol.

Most of the "random" killing I am talking about is people who see you 600m away with a sniper rifle, shoot and don't even check loot. How probable is that 50% of people in an island full of zombies is doing this?

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