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biolol

Some realistic RPG Elements

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Okay, so lets think for a moment. Right now everyone in the game uses a base character. But every character has the same exact "stats". But in the real world, some people are better at thing compared to others because they train. Where we are right now is everyone has the same training and experience, which isn't realistic. Im not saying to make these stats game breakers, but reward players who train that gives a slight advantage. Here's my ideas as far as these stats go;

Running : Just like people who run track, they're going to be faster and able to run longer than your average joe.

Stealth : People who are used to sneaking around are better at being quiet, because they're done it before.

Nerve : When people haveto kill something for the first time, they react to it. Being able to just kill people is something you have to get used to, perhaps you're character just freak outs (like when there you have low blood) heavy breathing, difficulty standing, etc.

Shooting : Someone shooting for the first time versus some veteran who has been shooting for years, obviously the veteran has an advantage. This would have to be used in moderation to ensure balance

Reloading : Reloading is something that takes time and practice to become fast at, if you mess up in a stressful situation, you'regoing to drop your magazine and probably die. As far as the game goes, practice makes perfect

Guns in general : You shouldnt just be able to switch between a shotgun and a M24 and be a master at them. Each gun you need to learn, it's compeltely new to shoot a new gun. The more time you spend shooting it, the more you know how to use it.

These are the things off the top of my head, Im sure there's more that the players can think of. Remember, these are just general ideas for an RPG like system, in most of the text assume I was talking about real life unless I specify the game.

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DayZ: Stay up all night so that you increase your running level and can run faster!

If this turns into an MMORPG, I will quit. It should be S.T.A.L.K.E.R: Online, not Fallout: Online.

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Are you even reading, I clearly said these things should be slight increases, there's always someone that is more skilled than you. These changes wouldnt be massive, you're not going to see some guy running 40KM/h because he's been running for 4 days straight. Say the average running speed for a male is 19 km/h, someone who does a lot more running will be able to run somewhere near 22 km/h. These aren't things that you gain fast eitehr, this would ahve to be built up over days of gameplay.

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