Dustfallen 2 Posted May 6, 2012 Well based on Rocket's stream, He is very interested in keeping this a player driven game. Scripting only being initiated in a neutral way so that the players can decide how to interact with it.So let's see what kind of ideas we can come up with that keeps this a player driven game.One thing I thought of is something along the lines of a sound dampening device. Basically a device that can be setup that will stop the spawning of zombies within a small radius. But this device is destroyable by both players and zombies. Perhaps it runs on gas or the like so that it would need to be continually refilled in some way. This would let people actually take over towns, but only if they worked together. While it would also let other players destroy those devices. Perhaps when one is destroyed the zombie respawn is increased for a period of time. It would also either stop or severely slow down item spawn rates.Another was rare random spawns of military NPC's that would attack a city or town and take out both zombies and players. Perhaps people with radio's could overhear chatter about cleansing "the zone". Perhaps they would come in on a chopper or a plane and land at an airfield and move out across the map towards their destination. I guess this is more of an event rather than a player driven thing, but it would be one of the few times that players would almost be forced to work together. Perhaps their goal is to setup a bomb that will obliterate everyone still alive in the zone if they aren't stopped.In any case, let's roll some ideas. Share this post Link to post Share on other sites