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"Hiding" dynamics in the upcoming patch

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How would you/do you see hiding dynamics being implemented effectively in the forthcoming patch?

Rocket has stated that a player will not be seen through building walls and will be able to hide behind object out of line of sight, even able to run from a chasing zed and lose them by hiding.

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I'm not quite sure what would be best, but I'm 99% sure that this patch will be based on "last seen" and "last heard" positions, just because it's easier to implement and it needs to start somewhere.

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Well if the no pistol on fresh spawn comes into play, it is a necessity for this feature to work well.

Stealth will be alot easier. Currently I've been discovered by a random zombie through a wall, or even on the outside ground floor when I'm in a building. The only way I can handle said zombie is to shoot, which naturally entrails his fellow zeds in the area to come a running. More shots, so on and so forth.

But, with the wall issues resolved, one can presumable proceed through a town unhindered providing you monitor your sight/noise levels. However, AI has become 'smarter' I think, you have to keep an eye on where they're looking and their LOS has been increased. To what? Don't know - but we're certainly going to find out.

As it stands, I can prone down and let zeds pass me within 5 meters, continue on my merry way. I'm hoping that it stops this, and adds a touch of realism where you practically have to learn the patterns of zombies and wait for the perfect opening, if things go wrong you can try to lose them around the town and duck into another open building.

But with the limited number of open buildings and even less number of rooms within those buildings, I wonder if closing a door would be enough to break LOS on the zed allowing you to successfully fool the chase.

I would like to think simply 'locking' yourself in a room would be enough to do this. We shall see!

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I hope it delivers what I, optimistically, hope it will...

I have faith that the developers really want to start surging ahead with this mod.

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It seems to me that it will be possible to sprint through a town getting a conga line of zombies then just duck into a building and hide in the corner to lose aggro. Or am I reading it incorrectly.

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I agree for the most part, I for one am already sick of being seen through a wall, doing so much work to get through a town undetected only to aggro a massive horde unprovoked and unseen.

Mechanics to lose zombies would be much appreciated, that or more reliable ways to deal with a single zed, (Mr. Hatchet I think)

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It seems to me that it will be possible to sprint through a town getting a conga line of zombies then just duck into a building and hide in the corner to lose aggro. Or am I reading it incorrectly.

If the zombies move to the last seen/heard position, they would still reach the entrance to the building and then probably move inside. Depends on exactly how it's implemented, but I could see this feature working well.

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I'm not quite sure what would be best' date=' but I'm 99% sure that this patch will be based on "last seen" and "last heard" positions, just because it's easier to implement and it needs to start somewhere.

[/quote']

I have a feeling it has more to do with the engine's new LOS function.

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Imagine high tailing it out of a town after disturbing a zed during a loot. You unload a bullet into his face and provoke a stream of corpses who sprint in your direction.

Ducking through the debris strewn streets, you crash through a door into a dank and rotten house; taking the stairs, you slam a bedroom door behind you and slump against it.

You can hear your heart beating through your temples, your breathing shallow and harsh.

Then you hear the front door creak, the scrabbling feet, the mournful cries. You hear the stairs.

Will they pass you by or begin scratching at your door?

That is potentially a genre defining dynamic.


Any "official" word on this Rocket?

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One of the things that i really want is some way to lose zombies, it's really a huge pain to run with them behind you for miles until you find a house or a hill, we really need this!

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