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Repost; Logic Zombie Pathing

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Firstly, I read this on the wiki, sparked it

"

  • Walkers: These zombies stand upright and walk slowly. They run very fast in zigzags at the player and are often hard to hit. They are the most common zombie type.

  • Hoppers: These zombies are crouched and hop towards the player at a medium speed flailing their arms once agroed, they can be hard to see and often blend in with grass on approach.

  • Crawlers: These zombies are the rarest and are in prone position, they can be very difficult to see in the grass and are the quickest of zombies when they aren't aggroed. However, this is the slowest zombie when they are aggroed.

".

Why would any zombie zigzag? And why does 80% of them do it? It kind of annoying, better would be if 20 % did, and did 300% damage. I mean their brains are fried right? Why would they not pick the straight path? And why would those zombies which are even more braindead be able to complete a straight pathing like they do? Its like a drunktest, but 80% fails.

I talked to my friends and we all thought that it felt kind of awkward that the most regular type of enemy would be the most fierce and dangerous.

I really think it would be in general more fun kicking zombie butts if they would be easier to hit. Even if zombies would do 300% more damage, that would be fine as long as skills and tactics would do better and have greater impact. We feel that aiming is not the hard part, but having zombies making wierd turns and lagging away to china while still kicking your butt makes engaging zombies annoying in an unrealistic (and frustrating) manner rather than what would be a fun zombie shooting safari. I have no trubble with running zombies, but when they are superhuman mega fast and smart enough to dodge bullets its just disturbing. I would really like to see stronger , slower and easyer to hit zombies.

However, adding more dangerous Hoppers would be a great veriety, as they are kind of wierd to begin with, adding a zigzag pattern to them instead would be cool, infact awesome.

I LOVE HARD GAMES. I want this game to be hard. But hard in a way inwich my personal skills combined with slight equipment modifier, teamplay and tactics have the greatest impact on my progress rather than luck and latency or wether the walls around me allows zombies to tread through them.

I think the concept of this is very good though, and I don't want to ditch it, but in my and my friends opinions; I really think it would be more enjoyable if Walkers would be running straight, while Hoppers made serpent patterns, along with having greater damage. Also, Crawlers could have a snare ability, that would make them dangerous too.

Thanks for hearing me out.

Also, playing survivor is kinda boring when you don't fight people, and fighting zombies sux.

Note that his was some time ago, and the speed of zombies has ben lowered with X% but still.

I know bumping aint right, but I want some kind of response.

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idgaf about zombies.

fix hacking yay

Well... I agree on the hacking part, but I think anyone who has ever found a Makarov already have pounded on that issue long enough.

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