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ruggermike (DayZ)

Loot and the zombie apocalypse cycle

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Proposal: A zombie apocalypse would follow a logical progression in regards to new zombie creation and the items those victims would be carrying. In the early stages nearly all the victims would be civilians carrying nothing of value to a survivor, and loot being found in static locations...but as time passed, a growing percentage of the new zombies would have been survivors themselves and be carrying items of worth to other survivors, resulting in less loot in static locations and more to be found on the person of the shambling undead. (this is not to suggest that the zombies would be carrying rifles, but neither would they empty their pockets or backpacks)

Suggestion: introduce a server setting to allow the admin to choose the cycle setting (Early or Late), as well as a random setting that resets the loot spawn parameters at each restart.

The inspiration for this suggestion is the tendency for loot locations to become predictable and farmable, and a desire to see it be more profitable to farm zombies. (with the attending risk/reward calculation and unpredictable results)

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Variety of infected would be nice. I don't think you need a whole server setting to define that.

They already talked about this for standalone goals.

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