judge@manx.net 41 Posted September 14, 2012 With more enterable buildings coming in a future iteration, it would be cool to have lockable doors or storage cabinets. Whether the keys would be universal or specific to certain locks is up for debate, but it could a preferable (or more risky) alternative to tents.Obviously they would need to be very rare to prevent stockpiling (perhaps being lootable from certain zeds) and would be part of the players inventory and, therefore, at risk of theft. 2 Share this post Link to post Share on other sites
rustledmyjimmies 361 Posted September 14, 2012 I would quite like a safety deposit box or something Share this post Link to post Share on other sites
Sgt.Asshat 607 Posted September 14, 2012 i want a bank like runescape. and the GE aswell. also, i want 10xp to my combat level for every zombie i kill pls Share this post Link to post Share on other sites
OmegaWeapon 3 Posted September 14, 2012 it would be cool if they added this and it would be good if you could do something like pick locks if you have the right equpment. 1 Share this post Link to post Share on other sites
Cummins 15 Posted September 14, 2012 It would be awesome if players could find a key machine (stationary or parhaps crafted item?) and had the option to make keys (items). And I'm not talking about just making copies of keys but actually create their own patterns. One of those player-made keys might unlock a big gun safe, or it might not. Player-made combination locks would also be nice because players could lock their stuff in a room/safe. The locks wouldn't be completely theft-proof since players could use boltcutters (tool) to cut them open. Although boltcutters are relatively easy to find, the inventory space they will take up (a weapon slot) would make it somewhat unfavourable to carry with you, that way not EVERY player will have the ability to cut locks unless they are willing to sacrifice some firepower for it. Maybe then, a group of players will have a few gunmans and a locksmith (equipped with all their key-making tools but not so well armed) to open up doors, cabinets, safes, gates... etc. This would definitely make grouping with people less boring, it might even encourage it. Does this sound familiar? It's called a class system. Now before you pull out your Flamer Mk. 2000 and start spraying it in my general direction, think about how [the opportunity of playing as] a class would effect a sandbox type of game. It wouldn't, at all, it would still be a sandbox game, you can play however you want. Playing as a class would give you some extra goodies faster but playing solo or "run and gun [noobs in the face]" would yield the same kind of LOOT. For those of you who hate class games, your DayZ experience will be exactly the same like it is now; gather supplies, get weapons, run from zombie, eat beans, shoot-a-noob... In other words, you don't actually get to choose a class when you create a character, your class is determined by your gear loadout which you can change at any time. I've already seen a certain type of players that have assumed a class role, they travel across Chernarus and assist players with food/water/blood transfusions... Can you guess who they are? Share this post Link to post Share on other sites
OmegaWeapon 3 Posted September 15, 2012 It would be cool if some of the buildings in Cherno+ were places where you could get keys made. That way if you had something like a paste or something to get the shape the lock needs along with some scrap metal you could make the keys there Share this post Link to post Share on other sites