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zogin

Suggestion for the disconnect problem

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The implemented (or soon to be) 5 second limit will pretty much change nothing. Can't you just lock the person to the same server for x hours if they disconnect bleeding or in combat.

And put X high.

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5 seconds is largely enough for someone to shoot you a second time.

Disconnections that are meant to avoid being shot dead (as opposed to only bleeding) would be avoided with that.

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