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spamaddict290

Few thoughts about drugs, addictions, and side effects

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Broke my leg three times today (stupid ladders), hopped up on morphine everytime. Pretty sure I'd be stoned and addicted if I keep up my trend.

Proposal:

Add addictions from constant and frequent drug use, while you continue to get your fix you will behave normally. When you start to suffer from withdrawals your player will suffer from shakes, slower movement, heavy breathing, and passing out.

Also, if added should an addiction slowly kill you unless you survive long enough to get over it (or just inhibit your abilities)? Just a slow bleed, say itll remove 5K blood. You'd be fine in the end but probably want a transfusion. If you were wounded or sick, then coming off your addiction will be much more complicated.

Addidtional Proposal:

Alternatives to painkillers, morphine and epi-pens: Ciggarettes, weed, alcohol, or speed (suggestions!)? Some having the benefit of non-addictive but maybe some short term effects.

Example, Alcohol can cure shakes, but add a slight blur to view. This doesn't sound good but going through withdrawals is worse!

I'm looking for additional suggestions and opinions! Help me streamline this idea or scrap it.

Justification:

This is an RPG, decisions have reprocussions and using morphine every five minutes should mean something, what does the rest of the community say?

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Don't add weed, it'l attact XD 420 kids to this game and street names for drugs shouldn't be used.

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Well i'm not sure about the whole morphine thing anyway, last time I checked morphine didn't fix broken legs in real life...

With regards to the addiction mechanic. I'm not sure it's a good idea to punish people further for injuries like this. It's already pretty harsh that one Z hit can smash all your bones and a small fall from a ladder can incapacitate you and if you have no morphine you have to crawl for a long way hunting for it. Not to mention bugs like crawling down steps or lagging through walls.

Compounding this with your cure also potentially killing or disabling you seems like a bad idea.

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maybe a zombie punching you in the shoulder or vaulting over a bodybag shouldnt be able to break your legs.

or skipping 2 steps on a staircase

the list goes on.

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