Toxic_Cyber 6 Posted September 12, 2012 I don't Know If This Is Right Are But, I am Getting In To mapping so I want to know!how To make a Map Based On DayZ? Share this post Link to post Share on other sites
Mayuyu 411 Posted September 12, 2012 Uhh well it depends on what you're using, I guess.Look at arial shots of the Chenarus map, look at what props are frequently used and that sort of thing. Share this post Link to post Share on other sites
sheepdawg 278 Posted September 12, 2012 (edited) Wow..you need to be way more specific. Map design usually follows a few generic steps.1. Planning - Before you open a map editor, plan your map. Where is it, What time is it, what the climate, whats the "story" behind it, what are the landmarks, what is the purpose of the map. Find pictures of places you like, been or would like to go.2. Rough sketching - Time to draw out in 2d some of the major aspects of the map. Main areas, whole "setting" specifics. Scale it to the in-program units. For example:Map Grid Imperial Metric 1 = 0.75" = 0.01905 2 = 1.5" = 0.04 4 = 3" = 0.08 8 = 6" = 0.15 16 = 1' = 0.3 32 = 2' = 0.6 64 = 4' = 1.2 128 = 8' = 2.4 (160 = 10' = 3.0) 256 = 16' = 4.9 512 = 32' = 9.8Player Collision Hull 32 = 2' 0" width & length 36 = 2' 3" height crouching 72 = 4' 6" height standingPlayer Eyelevel 28 = 1' 9" height crouching 64 = 4' 0" height standingArchitecture 128 = 8' 0" normal corridor height 64 = 4' 0" normal corridor width 108 = 6' 9" normal door height 48 = 3' 6" normal door widthThat is straight off the Valve SDK wiki here: https://developer.va...wiki/Dimensions3. Actual design - this is where you put all that planning into the editor and make a map. Most people think this is the last step. It is not.4. Testing/Optimizing - Yep. Play the damn level with yourself and bots, or friends, or just let the stupid AI try it out. Depending on what the purpose of the map this is the best way to figure out how well it is made. If its MP, scores should be close when just AI. If one team is blown away its clearly poorly balanced. Better to have real life people play on it because the bots arent going to try to glitch your map. People will jump onto ledges, entities etc just to get out, in or under places they should not be.Also...practice. I have SOOO MANY CS:S maps I made that suck. They are half done or not even that far. I have published ONE map and even that one was pretty shitty and never finished.EDIT: To make "steps" stand out more.Some places to start mapping.SourceSDK - http://source.valvesoftware.com/sourcesdk.phpUnreal Development Kit - http://www.unrealengine.com/udk/Google Sketchup - http://sketchup.google.com/download/ Edited September 12, 2012 by Sheepdawg 1 Share this post Link to post Share on other sites
Toxic_Cyber 6 Posted September 12, 2012 Thanks For The help, I will start work on The out Line of The Map! Share this post Link to post Share on other sites
Toxic_Cyber 6 Posted September 15, 2012 I know like how to design one, Just Not oh to make it For it, Can You all help me! Share this post Link to post Share on other sites
purepassion 383 Posted September 15, 2012 If I understood you correctly, this might help you :) 1 Share this post Link to post Share on other sites
Sgt Murica 2 Posted June 5, 2013 (edited) I have a question, I use Autodesk Maya, what other programs do I need to make a DayZ map, to make the loot spawns and stuffs?Edit: I know this is an old topic, but please answer :) Edited June 5, 2013 by Sgt Murica Share this post Link to post Share on other sites