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Mod-able GUI/HUD

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I dunno if this has been suggested, the search feature told me it wasn't, but I love the idea of being able to customize my interface the way I want it. This would be a really simple implementation in the standalone, not sure how DayZ accesses files in relation to Arma2 as a mod.

Also excuse me if this has been posted already. :(

p.s. FIRST POST YAY!

Edited by Symple
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Welcome.

I'm guessing you haven't really read much on this site so I'll break this to you the easy way; the HUD will be GONE in the standalone.

The HUD is the only thing stopping this from being a very realistic experience; which is what the game is designed to be.

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So they're adding a thirst peripheral that dries your mouth out so you know when you have to drink water to stop yourself from spontaneously bleeding? (emphasis for realism)

Edited by ActionMan

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without an ui this will become hard, very hard, well, i guess someone will make a .exe to visualize all the stuff we need to, like we do already, by feeling hunger we can know we are hungry, like pain, if someone cant feel pain he will be ignorant to something that may even kill him, so if we cannot feel the same thing as that char, we must not be punished by being ignorant of something he cannot show to us.

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Welcome.

I'm guessing you haven't really read much on this site so I'll break this to you the easy way; the HUD will be GONE in the standalone.

The HUD is the only thing stopping this from being a very realistic experience; which is what the game is designed to be.

Thank you for the insight. To expand my original post, what about fully mod-able player skins? ARMA 2 gives you the player profile option where you can select faces and glasses etc. What if Rocket expanded on that and let people edit/create their own player models giving everyone a sense of being unique. If you want to accomplish realism then you have to make sure everyone doesn't look like the same john/jane doe.

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Thank you for the insight. To expand my original post, what about fully mod-able player skins? ARMA 2 gives you the player profile option where you can select faces and glasses etc. What if Rocket expanded on that and let people edit/create their own player models giving everyone a sense of being unique. If you want to accomplish realism then you have to make sure everyone doesn't look like the same john/jane doe.

The problem would be that people would camo themselfes

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Welcome.

I'm guessing you haven't really read much on this site so I'll break this to you the easy way; the HUD will be GONE in the standalone.

The HUD is the only thing stopping this from being a very realistic experience; which is what the game is designed to be.

Yeah, it's the HUD..

Not ATVs randomly flipping, launching exploding. Not the morphine injections that magically heal broken legs. Not the system that changes your clothes based on a strange system of morality. Not the IV administered blood that you can't give yourself. Not the fuel tanks that never run dry and don't explode...

Definitely the HUD that stops this game from being a realistic experience.

Not a bad suggestion OP, and don't listen to anyone who says that anything has been confirmed for standalone. DayZ mod is a testing ground for features for the standalone, and in short, they don't know exactly what they're doing with it. Also, Rocket isn't 100% in control of the standalone, so if something gains enough support, BIS will likely "encourage" him.

Like a lot of suggestions of this kind, I think it should be a server option. If you don't want it, you don't have to play on a server that has it, if you do, you can. Idk why people don't like solutions that has everyone getting what they want.

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The problem would be that people would camo themselfes

I don't see how that poses too much of a problem. There's already camo clothing in Dayz that, in certain cases, you are pretty well hidden. There's also the ghille suit that is just outrageous (not in a bad way, it performs as its supposed to.). I've seen people sit in bushes and near tree's with that thing on and I can't distinguish between the two half of the time if they are prone, hell I've walked past people in ghille suits all the time because the textures are literally the same as the grass and bushes. It's like I said, you can't have realism if everyone is walking around as the same John/Jane Doe with the same generic clothing.

Yeah, it's the HUD..

Not ATVs randomly flipping, launching exploding. Not the morphine injections that magically heal broken legs. Not the system that changes your clothes based on a strange system of morality. Not the IV administered blood that you can't give yourself. Not the fuel tanks that never run dry and don't explode...

Definitely the HUD that stops this game from being a realistic experience.

Not a bad suggestion OP, and don't listen to anyone who says that anything has been confirmed for standalone. DayZ mod is a testing ground for features for the standalone, and in short, they don't know exactly what they're doing with it. Also, Rocket isn't 100% in control of the standalone, so if something gains enough support, BIS will likely "encourage" him.

Like a lot of suggestions of this kind, I think it should be a server option. If you don't want it, you don't have to play on a server that has it, if you do, you can. Idk why people don't like solutions that has everyone getting what they want.

QFT.

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Well there is currently a choice to change the HUD (although debug mode is bugged to hell, so your only choice is either no Hud no just the Icons)

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